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    Wound points

    IIRC the VP/WP system still allows you to reach -10. I would assume that you would not be allowing people to reach -10 con. In that regard, this is a bit more deadly on top of the fact that you are making it harder to heal anyways. The critical hit system could be simplified by using the...
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    Need Help Building a Fighter/Mage

    Begin as fighter for the HP. A good goal is 2 fighter 4 sorcerer then into Spell Sword. Spellsword beyond 5 isn't as good, so consider Eldritch Knight. Arcane Strike from Complete Warrior can also be pretty powerful.
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    Building a Better Tumble

    That level 4 rogue can only tumble past a single foe at 3+ and, as has been stated, can generally only move 15 feet. I can see how high level monks may have 'command of the battlefield' with their increased movement, but at this point that is _what the monk does_.
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    Building a Better Tumble

    Yeah- for some reason I added another 10 in my head to every number, meaning that as your numbers approached 0 as you went higher in levels mine approached 10... so my bad.
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    Story Hours better than the actual game?

    Well I have no story hour but the recaps I write are better than the game. My players don't RP in the slightest and in fact get grumpy when too many RP opportunities are presented. The recaps are basically the only way I round out the world and add any depth. Ironically, if I make the recaps...
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    Building a Better Tumble

    I have a concern with the 10 + BAB DC for tumble. Compare a tumbling rogue to a standard fighter of equal levels. Skills begin at 4 while BAB begins at 1 so the tumbler has a +3 advantage. Soon after the synergy bonus will give a +2 bonus, stats will give around a +4 at mid-higher levels. So...
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    Reshuffling the Ability Scores' ... Abilities

    The desire to swap ability scores generally stems from the belief that Cha is too weak. A much better approach is to make Cha more important than to switch all manner of things. If Cha is weak, then improving it solves the problem. If Cha is weak, then swapping everything you can think of may...
  8. H

    Actions

    I guess the first question is why are you taking damage/grappling if it is non-combat only?
  9. H

    improved sneak attack

    If the problem is that the opportunity cost is too low, why not make the feat grant you a special attack option wherein this attack (and only one attack) increases the damage die by one step. That way you could have the spring attack rogue who makes a single devestating attack, the sniper rogue...
  10. H

    Some spells I've been working on...

    I like Consume Life (although I agree that the others are more than just powerful). Two questions though: (a) Why intelligence 7? Stupid people don't count? I would suggest making it intelligence 3+ as that is in line with 'intelligent creatures' (b) it should have an evil descriptor. I...
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    Condesing the skills

    I had a quick idea from looking at RangerWickett's little diagram--although I have no idea if it will work. What if you created skills but didn't automatically key them to certain abilities. For instance, a character could take ranks in Acrobatics and would apply Strength if it was a feat of...
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    To Familiar or not to Familiar?

    We used to throw the familiar out/ignore it so often that since we started using it it has good flavor. it is also really powerful. Alertness, +3 skill or +2 save, and it can take actions for touch spells... very powerful ability in my opinion. I also think that wizards need something...
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    A dungeon mapping idea

    I once used the 'circle cut' out to good effect in a maze. The only drawback is that the paper surrounding the circle must be large enough so that no matter where it is positioned on the map it covers all other parts of the map. The best solution to this I could figure is to get a sheet of...
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    improved sneak attack

    I agree that it should land somewhere in between. As written, the feat only increases damage by 1 point under limited circumstances. Although increasing it by one die for ALL sneak attacks seems powerful, the character will either a) have a lot of sneak attack and thus few feats, or b) have...
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    Tumble question

    Hmm... not sure on the 'no crawl speed' equal no tumble. I am not trying to argue that there is a crawl speed, but I think that if a player wanted his prone rogue to roll out of the way before getting to his/her feet it wouldn't be problematic (and WOULD be cinematic) to allow such. I guess...
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    Short & Sweet - Discard hit die rolls less than con modifier.

    I am not so sure what I think of messing with the HP system. HP are the bread and butter of combat, so any increase in HP is a big increase in power. While such systems are good at low levels, by 7th or so they really start to make their affect known. I've seen 8th level fighters break the...
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    A new type of magic

    So am I to understand that they are able to choose how much damage they deal with the only limitation being that they take non-lethal damage equal to 1/4 that amount? If so, that seems a bit off. I guess I completely disagree with Sledge, I think that a wizard being able to give up half their...
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    Adding a feat to a magic item

    I personally think that even the 21.600 gp is a bit low. If you want to price it as spells you must take into consideration that although the duration is greatly reduced, it is cast as a free action on as many summons as you create. I was also under the impression that all costs should be...
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    Wizard spells per day variant?

    Under normal conditions when a wizard finds a new spell they gain X power. Now they would gain more than X power, meaning each spell is significantly more important. I don't think this would work with normal spell acquisition rules because by 5th level a smart wizard would have bought a scroll...
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    Sans clerics, no arcane healing?

    My group tried making all divine spells accessable at +1 caster level to arcane (when we pulled divine casters) and it seemed pretty manageable. Cure spells were still taken and were actually regarded in a better light than in regular D&D.
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