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  1. dave2008

    D&D General D&D weapons vs reality

    Yep, he really opened my eyes to what fantasy archers should be able to do.
  2. dave2008

    D&D General D&D weapons vs reality

    That is what I used to do, but now I am thinking it is more of a requiring stat, like @Micah Sweet suggested, and not a bonus to damage. So you need a 13 strength to be able to get proficiency in war bows which do more damage than a standard bow (w/ lower draw weight), but not an actual +1, 2...
  3. dave2008

    D&D General D&D weapons vs reality

    In my "theoretical" D&D, Dex is the to hit stat with Str being the damage stat for all weapons.* Of course I would revise other things so there is no one uber stat. I thinking making them all relatively equal should be a goal of 5.2e or any version of 6e. *There will some exceptions, but that...
  4. dave2008

    D&D 5E (2014) How I prep monsters in 5E D&D.

    I find 4e monsters and monster powers in particular fairly easy to convert. My order of operations for monster reference is something like: Overview of existing 5e monster Review 1e version (that is were I started so they are the most "canon" to me). Review 4e version* look for updates to...
  5. dave2008

    D&D General D&D weapons vs reality

    IIRC he does discuss that a little in this video (how you really need Dex to hit with all weapons, even greatswords, and war bows need a great deal of strength to use properly)
  6. dave2008

    D&D 5E (2014) How I prep monsters in 5E D&D.

    I think young dragons are tough as I generally think most of their uniqueness and interesting abilities come on a later ages. Though I don't think I ever use a dragon that is less than adult (and my adult dragons are equivalent to 5e ancient dragons).
  7. dave2008

    D&D 5E (2014) How I prep monsters in 5E D&D.

    I do something similar; however, I have one question: why do you skip 4e? Personally I find that edition usually provides some of the better ideas of what to add to a 5e monster. Also, it is very easy to find the various 4e books online (or used book shops).
  8. dave2008

    D&D General D&D weapons vs reality

    Also, just want to clarify he is discussing the 5e24 rules as he specifically comments on weapon mastery properties. He likes most of them for flavor but would change a few (he doesn't think "graze" makes sense for the greatsword and suggests cleave maybe). PS - he is clearly trained in many...
  9. dave2008

    D&D General D&D weapons vs reality

    If you take a look at the videos posted above, slings could do serious damage to armor! Taking a hit in the head even with a helm is not a good idea!
  10. dave2008

    D&D General 6E But A + Thread

    I get it, but it is your loss. There is a lot of great content that is not available in print and even some that is, but will never find its way to a FLGS shelf. Sometimes we are our own worst enemy! Heck, I know I am!
  11. dave2008

    D&D General D&D weapons vs reality

    I don't know Battle Brothers, but I think you can design around that
  12. dave2008

    D&D General D&D weapons vs reality

    I seems to me that BA can accommodate that just fine.
  13. dave2008

    D&D General D&D weapons vs reality

    You can sign up for his Patreon and even with the non-paid version (which I have) you get access to his design posts and playtest documents. They are even emailed to you. Mike Mearls Games
  14. dave2008

    D&D General D&D weapons vs reality

    He mentions that in the opening discussion of general items that D&D doesn't account for the advantages of reach. He points out inches make a difference (something my son who is in HEMA sword training now agrees with).
  15. dave2008

    D&D General D&D weapons vs reality

    That is the 5e "clone" Mike Mearls is developing. Very intentional design, and I know that approach appeals to you whether or not the result does!
  16. dave2008

    D&D General D&D weapons vs reality

    I am waiting for Odyssey to come out, but I am planning to lean my version of 5e that way.
  17. dave2008

    D&D General D&D weapons vs reality

    Not IMO. I think barbarian should be a subclass or feat chain under the fighter class. But I think we only need 3-4 classes: Warrior / Fighter Arcane Magic User Spiritual Magic User Expert / Sage
  18. dave2008

    D&D General D&D weapons vs reality

    To follow up on this @Micah Sweet, what I want in a fighter is for them to be clearly the best at fighting. Even in A5e the fighter doesn't, IMO, have a significant if any advantage in combat. Everyone is, like 5e, relatively equal in combat in A5e. Do you think I am wrong in that assessment?
  19. dave2008

    D&D General D&D weapons vs reality

    I haven't played in a long time, but I almost always play rogues (thief actually)
  20. dave2008

    D&D General D&D weapons vs reality

    Though I haven't played it, I do own it. From my memory (it has been a long time), even A5e could use more niche protection for the fighter. However, I am biased and perhaps want fighters to be to special! :p
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