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  1. Uller

    D&D General New E.T. the Extra-Terrestrial commercial with relevant easter egg

    Henry Thomas played the father in Netflix's Haunting of Hill House series.
  2. Uller

    D&D General Too many cultists

    According to Monty Python honey bears are timid placid creatures and, consequently, bad television...also bad monsters. My druid player would just try to adopt every bear she met.
  3. Uller

    D&D Movie/TV New D&D movie details? Vecna?!

    I said this before in a thread about a D&D movie...a 10 episode TV show would be better to showcase what D&D is. Like any good campaign, start small. Save the village from raiders or something. Build up to heroes that do something larger by ep 10. Movies want to be epic. There is too much...
  4. Uller

    D&D 5E (2014) Monstrous Disappointments.

    Cantrips. Almost every full caster has some damage dealing cantrip. This makes these immunities not nearly as useful as they could be. So I change it to be resistance to all damage except silver (so fire, magic, etc) and add regen 10 that is shutdown for a round by silver. If they reduce the...
  5. Uller

    D&D 5E (2014) Limitations on Plane Shift?

    I agree that it could have neen worded better, but I think you overstate the brokenness of it. If you want accurate interplanar travel you need to use Gate. If you want accurate travel within your own plane you need teleport. Even then, you need very specific knowledge to get exactly where...
  6. Uller

    D&D General Mechanics you DO want to see return

    Mechanics that make it difficult or impossible for low level parties to damage certain monsters. Real resistances that require special items or spells to get around. A werewolf is just not that frightening if it can be damaged with a mundane weapon. A vampire spawn is just not too scary if...
  7. Uller

    D&D 5E (2014) Limitations on Plane Shift?

    Do the players know the plane of existence the temple is on? If not, then plane shift doesn't work at all. If they do but have no teleportation circle in the temple, building a plot device that prevents this should be easy enough...the spell description gives a lot of leeway to the DM. If yoy...
  8. Uller

    D&D General Do you think video gamers experience existential crises over the nature of Hit Points?

    Something I came to realize of late: characters in my D&D games DO behave differently when low on hp. It doesn't require death spiral rules to make you feel like a character is wounded...it can be narrated... The player of a PC with 50 max hp but only 5 hp left is going to behave very...
  9. Uller

    TSR Jim Ward: Demons & Devils, NOT!

    We had a patch of woods between neighborhoods with an old abandoned pavilion in it. It had a stone fire pit where we often found ashes and there was always garbage around like beer cans and such. One night we heard voices so we went to see who was there and saw what appeared to us to be...
  10. Uller

    D&D 5E (2014) Solving the 5MWD

    I have found the 5e encounter guidelines to be very useful, not for "designing" adventures...I dont design adventures. I place monsters and NPCs in a local, give some of them motivations that are in conflict with the PCs and the adventure is what happens based on the actions taken by the PCs...
  11. Uller

    TSR Jim Ward: Demons & Devils, NOT!

    Personally I always thought the changing of names was a mistake. Did changing the names really fix the problem? Or did it just happen to correlate to the tempest in a teapot losing its energy? I think probably the later. Heavy Metal faced the same attacks. It didn't seem to me to change much...
  12. Uller

    D&D General Death of a god

    A different god takes over the portfolio. The god of x dies because his worshippers are defeated, conquered and scattered. Whoever replaces those people replaces the god with their own. After all...why do the gids care at all about the humanity? Because they draw their power from their...
  13. Uller

    D&D 5E (2014) Solving the 5MWD

    As an example of how to get players to press on... We just finieshed a multi level dungeon. They defeated and slew the boss on level 1 but when they rested a sub boss they hadn't encountered got away. She realized she was overmatched and left to get help. On the second level the level 2 boss...
  14. Uller

    D&D 5E (2014) Solving the 5MWD

    For me this problem is solved in the following ways: 1) Always give hints to your players that there is more to the world than the current encounter. NPCs and monsters have allies. There are bigger and meaner things stalking the adventure location. If an NPC or monster escapes the fight they...
  15. Uller

    D&D General The Satanic Panic never really died?

    Also the Satanic-panic-panic has never died down. The response for the OP should be pretty easy: "I love you mom. You did a good job raising me. D&D is a game. You don't actually practice real magic any more than you buy a real railroad when you play monopoly." That said, of course fantasy...
  16. Uller

    D&D 5E (2014) Difficulty Settings for Advanced Players

    Increasing monster HP will just make combat take longer. Instead increase monster damage and/or reduce or cap PC hp. Hardcore mode is you are dead at 0 hp.
  17. Uller

    D&D General How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”

    Ive always resisted the "nature is our friend" take on these sorts of characters. Nature is a force to be feared and people need protection from it....at least in the eyes of ancient peoples. I am listening to Niel Gaiman's American Gods and during one of his interludes he imagines a tribe...
  18. Uller

    D&D 5E (2014) Houserules Feedback

    The way we do it is max damage plus ONE damage die of the attacker's choice. This makes crits good, but not too good. If do max damage plus roll all the dice, Rogues and Paladins are going to do crazy amounts of damage. So if you do 1d8+3 piercing plus 1d8 fire damage plus 2d6 sneak attack...
  19. Uller

    D&D 5E (2014) Is the sleep spell d&d 5e too powerful

    Command can work on a foe that has 41 or more hp. Sleep has no effect in that situation. Command can work on elves. Command can be used for things other that temporarily disabling a foe.
  20. Uller

    D&D 5E (2014) Is the sleep spell d&d 5e too powerful

    First....what you are doing is called white rooming. It is where your argument requires a very specific set of circumstances to happen in order to be valid. Second, even then it doesn't work. The odds of getting all three in on casting is low (13%) and you have to multiply that by the odds...
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