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  1. Uller

    D&D 5E (2014) Is Dying really hard?

    The experiences of monsters in the game are probably very different from the PCs and really different from the players who play those PCs. If monsters are defending against whackamole adventurers by finishing off downed PCs rather than attackin a healthy target then that means the DM is making...
  2. Uller

    Sleep Spell and Chain Awakening

    Goblin wakes up after being nearly killed by a cleric with a mace. He sees all his companions lying about with varying amounts of blood on them. How would he know to smack some of his companions? Do typical goblins know about sleep spells and how to awaken someone from such enchantments? At a...
  3. Uller

    [5e] Newbie DM Questions about Information Given

    I completely disagree. Knowledge checks are a way of separating player knowledge from character knowledge. I'm an experienced DM. I'm playing a 2nd level wizard with pirate background in a game with newb players. In today's game, the DM described monsters that were clearly ghouls. They...
  4. Uller

    Level Advancement and In-Campaign Time

    I agree...If an NPCs can hire the PCs to go find the fabled "Blade of Mysteries" for 5000 gp or in exchange for some favor that is the NPC effectively buying a magic item. If an NPC can do it, the PCs can do it and that means there is a market for it. You don't need a magic Walmart....but...
  5. Uller

    Level Advancement and In-Campaign Time

    It is contrived. But it is a game, after all. In my game we are trying to capture the feel of The Darkest Dungeon CRPG...the characters in it have to spend time recuperating between adventures while other characters take up quests. I _could_ implement a stress/fatigue system to model...
  6. Uller

    Level Advancement and In-Campaign Time

    You misunderstand. We just completed an adventure that took two game sessions, each a week apart and then broke for a week. The adventure involved a fight at night in a camp, a long rest, then the exploration of a small cave with a short rest. There were 3 days of travel each way...so about a...
  7. Uller

    Level Advancement and In-Campaign Time

    I guess the thing I've always found about having to train to level is it limits the game. We like some adventures to be extended over a couple levels. Lots of published adventures over the many editions have this built in. I just played Sunless Citadel, for example...it assumes you start at...
  8. Uller

    Downtime Activity: Exploration

    These are great uses of rivals. One of my PCs spent two weeks working as a guide and hunter. He was very successful and earned some extra coin but he also got a complication...so the camp huntmaster publically congratulated him on his success but the PC realized it was a thinly veiled threat...
  9. Uller

    Level Advancement and In-Campaign Time

    Adventures that last multiple sessions pass time normally. They have to because our game sessions are only 2-3 hours long so even short adventures take 2 or 3 sessions...We almost always break at a short or long rest if we can. But if an adventure takes 3 sessions, then it is a given that the...
  10. Uller

    Level Advancement and In-Campaign Time

    You can't do much about the pacing of the APs if you play them as written...but yeah...you can advance really fast and it is a bit silly. As far as narrative goes around a campaign like that, I try to look at it as the PCs are already very powerful...they just don't know it yet...That 200...
  11. Uller

    Downtime Activity: Exploration

    I'm running a sandbox campaign over the summer...going for a feel similar to the Darkest Dungeon CRPG. The PCs just completed their first adventure and then had two weeks of downtime (I'm going with a method Gary Gygax used...game time is the same as real time...so if two weeks of real life...
  12. Uller

    Quasits, Imps and Pseudo Dragons as familiars

    Are there any rules for PCs other than Pact of the Chain Warlocks to gain these creatures as Familiars? I ask this for two reasons: In a game I am running, the party came across a quasit and captured it. The wizard player wants to cast Find Familiar to bind it as her familiar. In a game I...
  13. Uller

    Change a letter, ruin a spell - Xanathar edition!

    Soul Cake - It's deliciously evil (or some down home goodness).
  14. Uller

    D&D 5E (2014) Let's talk power words!

    I use roll20 and healthbars...so the players know how much damage they have done and how damaged a monster is. They can figure out the rest. When not using roll20 I use the 4e "bloodied" condition and will tell the players when a monster is on its last legs. When they hit the first few times...
  15. Uller

    Curse of Strahd and Strongholds

    He could have Deathhouse follow them around...this is Barovia after all. "As you wearily make your way into the village you see a house that looks very familiar..."
  16. Uller

    Darkest Dungeon-like campaign.

    I threw together a draft intro to a campaign bible to this sort of campaign. --------------------------------------- Blackthorn Keep - Destroyed 30 years ago along with the small town outside of it under mysterious circumstances. For months afterwords, no contact was able to be made with the...
  17. Uller

    Darkest Dungeon-like campaign.

    Donjon and some random encounter/treasure generators is along the lines of what I'm thinking...Generate some encounters to fill in the daily XP budget for adventures of appropriate level (some a little tougher, some a little easy and some significantly tougher or even a full tier above party...
  18. Uller

    Darkest Dungeon-like campaign.

    This would be what I'd be going for...A very loosely defined "base camp" setting where the PCs do their character development during down time and in their choice of what hooks they follow. I think sometimes table time spent socializing toward some party goals like gathering information or...
  19. Uller

    Darkest Dungeon-like campaign.

    Well...i guess if anything I have a career in generating click bait.
  20. Uller

    Darkest Dungeon-like campaign.

    If you haven't played it, check it out: http://www.darkestdungeon.com When my current canpaign ends I'd like to start a new one that is a bit more grim and where the players play the role of quest givers as well as adventurers. The idea being that adventurers come cheap (especially low level...
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