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  1. Uller

    D&D 5E (2014) Breaking the Game with Double Bonus Actions

    I'd allow it. I look at the reaction and bonus action casting times as minimums...the intention is to allow a caster to cast a spell like healing word and still do something else on their turn not earth shaking...like a cantrip. Magic item bonus actions seem about in that realm.
  2. Uller

    D&D 5E (2014) ToA: What was your group's experience with Camp Righteous?

    My party is 13th level. Trivial encounters either get hand waved or "enhanced". The original encounter is axe beaks. If I used axe beaks, no one would have run into the dungeon and fallen into the pit...[emoji6]
  3. Uller

    D&D 5E (2014) ToA: What was your group's experience with Camp Righteous?

    We play on Roll20 as well...I wonder if that has an effect...People not in the same room and not really able to collaborate as well as face to face.
  4. Uller

    D&D 5E (2014) ToA: What was your group's experience with Camp Righteous?

    Actually, when the fit hit the shan, the Paladin mounted his griffin and flew to the top of the statue and started buzzing the dinosaurs. He had little to no interest in exploring the dungeon and mostly sat back laughing at the warlock and wizard as they bumbled through it. Part of the issue...
  5. Uller

    D&D 5E (2014) ToA: What was your group's experience with Camp Righteous?

    I'm running ToA for 13th level PCs. I'm beefing interesting things up to be more of a challenge and handwaving less interesting things. We only had 3 of our 5 players last night so I had them arrive at Camp Righteous...with some changes... I replaced the fledgling axe beak with a baby T-rex...
  6. Uller

    Starting a Adventure League table at work. Any advice

    I'm definitely staying clear of the hard cover adventure paths. That's what I run for my weekend group. I miss small modular adventures and real sandboxes without over arching meta plots until the PC are well established...The only DDHC I would consider is TftYP...that way we can take turns...
  7. Uller

    Starting a Adventure League table at work. Any advice

    I'm thinking of starting an AL table (or tables) at work. I'm thinking we'll play every other Friday from 11:30 to 1:00. I'm not totally sold on AL. It will be up to my players in the end. Also considering just a simply homebrew sandbox so I can keep adventures nice and short. Any advice...
  8. Uller

    D&D 5E (2014) Need some help gm'ing

    Let your players know that they have agency. Ask them what they want to do (not what they do....what they WANT to do) and then fill in the details that make doing that thing possible and interesting. Example from your OP... (assuming this is Camp Vengence or Fort Belurian) You described the...
  9. Uller

    D&D 5E (2014) So, how hard is it to kill PCs anyway?

    This and I think in general monsters should not be optimizing their tactics for a party of adventurers. Most monsters would never have fought an actual party before. Most would have fought mobs of other monsters. If my players are going to fight a group of monsters optimized for fighting...
  10. Uller

    D&D 5E (2014) So, how hard is it to kill PCs anyway?

    I can think of two instances where I had monsters attack a downed PC. 1) In Ravenloft the monk was knocked off a 50' high bridge along with two vampire spawn. All of them survived the fall. The rest of the party was still on the bridge fighting against 3 other vampire spawn and a bunch of...
  11. Uller

    Are We Looking At A New RPG Kickstarter Record?

    In my original post I said a product like this was "sorely needed"...then I watched the video and was amused to see thats how Mr. Colville described it himself. I ran it past my players (their PCs are 13th level) and adked them if it interests them...not surprisingly it does. So I've backed...
  12. Uller

    D&D 5E (2014) Initiative - group or individual?

    I've been toying with the idea of juat having monsters "take 10" on init. That way a single bad or good roll doesn't swing the challenge of the combat...if I have two groups of monsters, one with a +2 and another with a -1, I call for an initiative roll and just say "who beats a 12?" and let...
  13. Uller

    D&D 5E (2014) Tomb of Annihilation experiences and advice thread

    As has been mentioned in other threads...if you are starting at 1st level don't introduce the death plague or other major plot elements right away. Let your players decide why they are in Chult (let some be from Chult). Let them explore, discover mysteries not related to Acerak and establish...
  14. Uller

    Are We Looking At A New RPG Kickstarter Record?

    Also this is a sorely needed product for 5e. You know all those "what to do with gold" threads? This seems to fill that niche. Tome of Foes doesn't really interest me. My party is 13th level and more than ready to start being power players in the campaign world. Sent from my [device_name]...
  15. Uller

    D&D 5E (2014) TftYP - Running Sunless Citadel

    Resurrecting this thread...My 6yo daughter asked to play D&D the other day so I ran this for her for a few hours. I had not read it at all so I was running it ad hoc which was fine as I was running three NPCs to fill out her party for her. She got as far as befriending Meepo and accepting the...
  16. Uller

    D&D 5E (2014) Asymmetrical stealth

    And this is the distinction I generally make. Moving as a group and remaining stealthy is a group check. Move past the guard outpost on the road or move to get within sight of the guarded door...group checks. But move up to slit the guard's throat? Or wait in ambush to start a fight...
  17. Uller

    D&D 5E (2014) Asymmetrical stealth

    Yes. DnD is a role playing GAME. We can't forget the game part. It needs to be playable and fun. It is not much fun if everyone is hanging back while one or two sneaky characters scout everything. But there are times where rolling for everyone makes sense. And times when it doesn't. If the...
  18. Uller

    D&D 5E (2014) Asymmetrical stealth

    Here is a solution I am considering: Multiple Characters attempting stealth: one check. Use the lowest proficiency. If more characters lack proficiency in stealth than have it, disadvantage. If multiple perceiving characters: use highest bonus. If more are proficient at perception than...
  19. Uller

    D&D 5E (2014) Running Tomb of Annihilation for a party of characters who have all been resurrected

    I'm running it for a high level party (13). They lose one HD per week. On a Long Rest they only get back half their HD and no hp. I started them down one HD. If they go straight to Omu via the shortest route that will put them down 4 more. So a long rest will net them 4 HD worth of healing...
  20. Uller

    D&D 5E (2014) Advice on lunch-hour games

    I did this. I work in a software development company with a pretty flexible schedule. We have to work 40 hours per week, they prefer we work 9 hours per day (and 4 on Fridays or every other Friday off) or 8 hours per day 5 days per week, give or take. We must take at least a 30 min lunch...
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