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  1. 7

    D&D 5E (2014) Urgent Need for Encounter Ideas!

    I find lots of NPCs talking to each other is dull for players, so maybe give the NPC character sheets to the PCs and they can play them through your gauntlet of skill tests and Duergar ambushes? Sent from my SM-G901F using Tapatalk
  2. 7

    D&D 5E (2014) Your one hope for D&D?

    You are completely correct, I withdraw my snark, and look forward to AD&D 1.1e. Not that I'll be buying it. EDIT: Oh hang on, the forum is "D&D 5th Edition News, Rules, Homebrews, and House Rules Read more: http://www.enworld.org/forum/editpost.php?p=7061493&do=editpost#ixzz4cEh8iwDn"
  3. 7

    D&D 5E (2014) do you still roll for damage?

    Thanks. I also worked this out as I drifted off to sleep last night and you have confirmed it for me nicely.
  4. 7

    D&D 5E (2014) Your one hope for D&D?

    Is asking for a new edition of 1e AD&D in a thread about one thing for 5e appropriate? I'll tell you what, I want a reorganised version of 2e C&S. Sent from my SM-G901F using Tapatalk
  5. 7

    D&D Translations Are Coming To A Country Near You!

    Not relevant. OGL compliant RPGs. Sent from my SM-G901F using Tapatalk
  6. 7

    D&D 5E (2014) Localized D&D coming from Gale Force 9

    Not relevant. OGL compliant RPGs. Sent from my SM-G901F using Tapatalk
  7. 7

    D&D 5E (2014) Hate ASI's ?

    I don't have a problem with it. It takes many many levels and the are so many other ways in which characters vary that it really is only a small part of the jigsaw Sent from my SM-G901F using Tapatalk
  8. 7

    D&D 5E (2014) do you still roll for damage?

    Static damage. 13th Age convinced me. Now I need to work out how to stop rolling dice to hit as GM. Sent from my SM-G901F using Tapatalk
  9. 7

    D&D 5E (2014) Your one hope for D&D?

    Can't you buy AD&D 1e now? I thought all the older editions were out.
  10. 7

    Take Your First Look At The Upcoming ALTERNITY RPG!

    Megatraveller, DGP Posted by C4-D4RS on the MetroLiberal HoloNet
  11. 7

    Check Out The First 3 Pages Of TALES FROM THE YAWNING PORTAL

    Que? Posted by C4-D4RS on the MetroLiberal HoloNet
  12. 7

    D&D 5E (2014) Your one hope for D&D?

    I could bring Glenrothes, a complementary taste from the Speyside. I'd also vote for time to enjoy 5e and the well paced release schedule. But if it's a physical product, a Book of the Planes. Posted by C4-D4RS on the MetroLiberal HoloNet
  13. 7

    D&D 5E (2014) I think I am going to stop using solo monsters.

    Action economy wins every time. Those big bosses need ranks of lesser thugs, shooters and buffers just like the PCs have Posted by C4-D4RS on the MetroLiberal HoloNet
  14. 7

    D&D 4E Using 4E to make 5E Combat more fun

    This is the video, plus one of the Wizard of the Coast podcasts, that make me realise I need to read 4e!! Posted by C4-D4RS on the MetroLiberal HoloNet
  15. 7

    13th Age: 4.75? Worth a play?

    Mounted combat is a 13th Age Monthly document on Pelgrane Press shop. I think 13th Age is exactly what you want, and bits of it can bleed into 5e. Posted by C4-D4RS on the MetroLiberal HoloNet
  16. 7

    Homebrew Campaign Setting

    That's utterly wonderful, I hope you're having a wonderful time with it. I have downloaded it and shall have a jolly time cannibalising bits at a future date. Posted by C4-D4RS on the MetroLiberal HoloNet
  17. 7

    D&D 5E (2014) To Allow Multi-Class or Not....A DM's Dilemma

    I suggest that the key question is, does a new GM need the potential extra complications of multi-classing in their first campaign? Not really. So as has been suggested, just leave it to one side, you can reconsider at mid levels. Posted by C4-D4RS on the MetroLiberal HoloNet
  18. 7

    D&D 5E (2014) D&D 5.5e; Your wish for 5.5e update.

    IMHO more rules do not necessarily mean better rules. Hallelujah!
  19. 7

    D&D 5E (2014) How to deal with Metagaming as a player?

    I suggest that a better approach is to adjust all monsters a little. First, dint call it a troll. Second, switch in or out some abilities. Or, accept that in a fantasy world with lethal monsters, people would learn this stuff with their nursery rhymes. In fact they would be the nursery rhymes...
  20. 7

    D&D 5E (2014) How to deal with Metagaming as a player?

    It's clearly a "let the party have an underwater adventure" spell. It really has no other utility. If you want to run an underwater game you'll have to make this happen somehow so why sweat the details? Posted by C4-D4RS on the MetroLiberal HoloNet
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