Search results

  1. W

    Chess and diagonals

    You forgot about how a Pawn can move two squares if it hasn't moved yet in the game.
  2. W

    Social Powers?

    No problem. If I didn't like talking about games, I probably wouldn't be here. Pretty much exactly how I feel about it. Something like this would go a long way towards fixing Bluff and Diplomacy. If your big villainous NPC just can't be victim to the diplomacy roll, at the very least they...
  3. W

    Social Powers?

    Well, Weapons of the Gods is complicated, but very good for this. There are a lot of variations on the theme in there. One lets you give good advice: If the PC follows your advice, he gets a bonus. Another means you have a *reputation* for giving good advice (this is my favorite): If he...
  4. W

    Social Powers?

    WoD is a lightweight. You ought to take a look at the Secret Arts in Weapons of the Gods, or even the social charms and stuff in Exalted. Weapons of the Gods, by the way, has one of the best implementations of social fu that I've ever seen. It uses the same general conceits as for divination...
  5. W

    Social Powers?

    The essentials: You roll a pool of D6s, 4+ is a success. You want to beat some number of successes, often determined by an opposed roll. The GM and player work out the difficulty and the stakes beforehand, so it's pretty flexible; you can attempt to get any end result you like, with the...
  6. W

    Social Powers?

    I have hugely high hopes that there will be social powers. A big chunk of one of a Burning Wheel campaign I played in revolved around the lasting impact of pulling out the right social skill at the right time - we had collected some dirt on a Noble adversary, outmaneuvered him behind the...
  7. W

    How powerful is Crimson Edge?

    Just a thought - crimson edge does a flat 5/round as part of its extra effects. That damage isn't scaling. Also, if the target's saving every round, he's got a pretty decent chance of throwing it off before the damage adds up to anything significant for a high level bad guy. It's the "grants...
  8. W

    Healing Surge: My theory

    I actually suspect that they scale up, especially if this is how Surges work. So, 6+con mod probably means the kind of con mod that goes up a point every other level [(stat-10)/2+lvl/2]. So, a normal healing surge should continue to be non-worthless.
  9. W

    Healing Surge: My theory

    I like this idea. Possibly, trigger a healing surge for double its normal value?
  10. W

    Rename Thievery to Roguery

    I want more words people will need to look up in the dictionary. Rogue is thus better than Thief, for my purposes. I would also like to see skill names like legerdemain and skullduggery. However, it's not like I hold out any realistic hope of that sort of thing being prominent in a WotC product.
  11. W

    D&D 4E The 4E Rogue...love it or hate it?

    It left me singularly unimpressed. The various powers and class abilities have convinced me that 4E combat is probably a blast - I mean, I'm sold on that. I am sure that breaking out the minis and throwing down is even more fun than the other map-and-mini based skirmish games I've played...
  12. W

    Human preserverance racial feat

    More notably, he's an Elite. I would expect Elites, and even moreso Solos, to be fairly resilient to continuing effects. Some of them do go beyond causing damage, I believe, so you probably really don't want them to go down from a lucky Sleep or whatever. So, yeah, my theory is that it's not...
  13. W

    D&D 4E Is Intelligence 4e's dump stat?

    Some people over in the rogue discussion thread have theorized that INT innately gives you skill picks from the entire list - and that that fact might not be in any given class's section. It may also simply be false. I personally kind of hope it's true, because I don't really like dump-stats.
  14. W

    Ampersand: Sneak Attack

    Well, some of us suspect that AC is going to be Reflex + Armor Bonus. So, you'd basically be ignoring their armor bonus.
  15. W

    Ampersand: Sneak Attack

    Anybody else notice there isn't a range limitation on Sneak Attack?
  16. W

    Ampersand: Sneak Attack

    I suspect the limited weapon selection is tied into the weapon trait thing that 4E is going to be pushing. Different weapons are probably going to be much more different - there will be more than a few different damage types, crit ranges, multipliers, and the occasional special +2 to something...
  17. W

    Ampersand: Sneak Attack

    Huh. That bit where some of the skills are auto-picked? I called that weeks ago. I will now dance the dance of triumph.
  18. W

    Reframing the 15 min day

    I'm not sure if you're missing my point or not. Some people were raising the issue that, so long as there are abilities that DON'T recharge, there's not a mechanical reason not to blow your load in one or two fights and then clock out for the day. I'm suggesting a mechanical fix to that that I...
  19. W

    Reframing the 15 min day

    Because, from a standpoint of versimilitude, it looks kind of lame. Honestly, I haven't seen it that much in my own games.
  20. W

    Reframing the 15 min day

    My suggestion to solve this is by changing the XP value of encounters to be somewhat dependent on how many encounters the party has had that day. The first encounter is worth some fraction of its actual value, and the proportion actually awarded steadily increases. In this way, the party has a...
Top