I' d be cautious. Maybe if the act of casting an additional concentration spell forced a roll for any spells already being maintained.
Or maybe/also a limit based on casting attribute.
Maybe I've just played too much RuneQuest (which has built in mechanic for Divine Intervention) - but I would also likely say yes. And it absolutely robs nothing from the Cleric* - so many classes have access to healing in this edition it is moot. Since I am firmly in the camp of "PCs are...
That was going to be my question, as well.
I get the numbers disappointment with the Standard Array, but that should disappear once play begins and they realize that they are only +1 behind and that really doesn't mean that much in this edition. There isn't the +5 difference in attack values...
I can't point to any tweets or anything, but that is not how I would rule it. I would ask why the need for such a narrow ruling: what will it break? Note that you could also take more Warlock Cantrips: Warlocks are "any class". Ultimately the DM's call, but there is nothing in the way the rules...
Nah, my bad - I wasn't offended. Just overly snarky it seems :)
I was trying to address the fact that fair=/=equal (see my later post on the subject - much more eloquent). Criticals let you do a less than an extra hit's worth of damage (because static values aren't doubled); therefore, I would...
I voted Eberron. Dark sun would be a close second, followed by Al'Quadim. Sigil, maybe. Something that turns normal on its ear; something that presents something other than the standard races in the conventional race/culture combos in the conventional medieval-ish fantasy setting. By the time...
Another reason against.
Criticals are inherently heroic - whether you kill the BBEG or it kills you, you have a story;
Fumbles are inherently un-heroic - if you die facing the BBEG because you fumbled, you feel cheated, and if you slog through 20 levels of growth and development only to have...
I would start the party outside the room. Since the people inside the room are surprised, it does not matter if rolled higher initiative since they are unable to act. The PCs get their first turn to move in and attack ( or whatever ), then we move on to the second round.
My reasoning for...
The rule does not say "if neither side makes a Stealth check." The party has effectively declared their intention to be stealthy when they decided to burst in before the occupants knew they were there. The onus is on the DM to decide if a Stealth check is needed. In this case, the OP decided it...
Why roll dice? Just impose a "cool tax": you get to choose how much damage you do, but for every point of damage you dish out, you take an equal amount - that would be fair. To be really fair, it should apply to healing as well.
Random catastrophe does not equal drama.
No one said the Tarrasque has to show up alone. A flock of Wyverns follow her around feeding on the scraps. Giant reptilian seagulls with poisonous stingers....
Straight Arcane Trickster might suit your needs. Away from my books at the moment, but their spell list and abilities make them pretty good utility/helper characters. Fun to play, too. For the same reason, Bards make very good thieves, too...
If the DM is experienced, let them play whatever they want. The DM should be able to play down to the party's capabilities. Or fill in the gap with a DMPC. They will be more engaged playing something they are interested in, than something they have been "assigned."