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  1. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Well said. I think one can appreciate such things without caring more about systems than stories, though. I like for my games to *feel* simulationist, at any rate... even though the single most interesting thing to me is the unpredictable emergent story that the party creates. I don't think...
  2. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I've never actually sundered a wielded weapon in 5e. I was mostly playing devils advocate there. I agree with Hemlock that it would open a Pandora's box. But it's the particulars of *your* reasoning, focused on player fun, that I'm curious about. Do you have the same attitude towards, say, rust...
  3. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    We approach the game from a very different design space. If I have a party that is priding itself on using optimal tactics and obliterating overwhelming threats and generally being soulless killing machines, I would have the monsters try to fight back in the most efficient way possible. I'm...
  4. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Even RAW, Tarrasque can throw an "improvised weapon" (rock, house, whatever) and is almost guaranteed to kill the wizard on a bike in a single hit. I had this discussion with Hemlock a couple months ago. Still, he shouldn't have to. I tend to assume the creature blocks are somewhat...
  5. M

    D&D 5E (2014) Rolled character stats higher than point buy?

    I've never really considered myself a power gamer, but I definitely can respect the mentality here. Story time: In 3.5's heyday I once played in a game a friend was running for some mutual acquaintances. They were all new to D&D, and my friend was new to DMing though not D&D in general. He...
  6. M

    D&D 5E (2014) Rolled character stats higher than point buy?

    Yeah, that's lousy. If my players want to roll stats, I often implement the policy that they all roll together, in front of each other, one set each, and then they can all choose from any of the sets that were rolled. So if one person rolls a crazy bananas set, everyone can take it and place...
  7. M

    Caster feats

    I like this idea but I think there are too many fiddly parts to it. Also "caster level" is not a 5e term, so I'd avoid it. Quick idea for a modified version: instead of caster level duration, it forces you to pick a spell each round and make a save to maintain concentration on it. If you...
  8. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I mostly like the idea of giving spells to demons and dragons and other big scary monsters. Plenty of such variants are discussed explicitly in the MM... such as the Mind Flayer Arcanist. Precedent doesn't seem to increase the CR much... Because CR is very clearly just a baseline descriptor of...
  9. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Hehehe, I believe it. I'm assuming you're getting a lot cheesier than "add an immunity or some extra mobility" though, right? I mean technically you can give a creature speed 1,000 ft since speed doesn't change CR. That's unreasonable, but at some thresholds even small speed increases can...
  10. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Yeah sorry, your post kicked off my thoughts but halfway through I ended up speaking directly to Celtavian. That was confusing. Mainly quoted you because, while doubling damage/increasing HP are totally reasonable ways of increasing the challenge, you can actually also do so without modifying...
  11. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Given advanced tactics, you can dramatically change the challenge level without actually changing any CRs by the guidelines (e.g. Without changing damage/HP) As I mentioned earlier, adding an immunity does not change the CR calculation. Nor does adding spells that do not deal more expected...
  12. M

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I'm only on page 13, but... Iserith offers reasons why it might be worth it for them to hang out in the cloud kill. But on top of that: Per DMG rules it wouldn't adjust the Slaadi CR in the slightest to give them poison immunity. It's all there in black and white, one of the most rudimentary...
  13. M

    D&D 5E (2014) zanpakuto?

    It's not just a katana. I think it's supposed to be a ludicrously oversized anime sword.
  14. M

    D&D 5E (2014) zanpakuto?

    Also could use an editor, but the wrong forum seemed most pressing.
  15. M

    D&D 5E (2014) zanpakuto?

    Looks like this is in the wrong forum. Doesn't look like 5e... 3.X/PF I assume?
  16. M

    D&D 5E (2014) How might elven societies be different from the norm?

    For what it's worth I think Tony's ideas are also pretty good, and work better than most I've seen while trying to stay true to the traditional spirit of elves. I just find elves largely intolerable, so I'm drawn to any depiction of them that shakes things up a bit.
  17. M

    D&D 5E (2014) How might elven societies be different from the norm?

    I didn't see his suggestion as bleak/dark/edgy. Just a logical conclusion drawn from a race as implausible and perfect as the elves. You can't have a race that is simultaneously: 1) in "harmony" with nature 2) perfectly beautiful and clean and above mortal concerns 3) possesses a vast amount...
  18. M

    D&D 5E (2014) spells for a mage-hunting sorcerer?

    I don't have any of the non-Big3 books, so I'll have to take your word on that.
  19. M

    D&D 5E (2014) spells for a mage-hunting sorcerer?

    War caster can fill this role as well, since it makes you as sticky as a fighter. Get in their face, and tag them with shocking grasp if they get away.
  20. M

    D&D 5E (2014) What will 5E D&D be remembered for?

    I'm not disputed that 3e had more. I'm just disputing that 2e kits were entirely or primarily about Roleplaying. In my 2e days, most of the people I saw begging for kits were absolutely optimizers. Cleric kits often gave extra "domain" style powers for free on top of all cleric powers. Much...
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