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  1. M

    D&D 5E (2014) Casting with Shield - Bard Style

    Agreed 100%, except that warcaster is still super good even if your DM isn't an anal-retentive pedantic rules lawyer about casting while carrying gear. It's other two abilities are worth it. Advantage to maintain concentration is essential for any spellcaster in enough melee to want a shield...
  2. M

    D&D 5E (2014) What will 5E D&D be remembered for?

    Are you under the impression that 3e PrCs were primarily for power gaming, rather than for Roleplaying? I'd say the vast majority of PrCs were total crap from a power gaming perspective, but typically exemplified some desirable role playing milestone. Some were overpowered and appealed to...
  3. M

    D&D 5E (2014) What will 5E D&D be remembered for?

    And many of them are strictly in every way better than the base classes they are ostensibly kits of. Even base classes that are already superb, like the "2nd best at every single thing in the game, except the stuff I'm best at" 2e cleric. Kits weren't even being balanced by the ostensible...
  4. M

    D&D 5E (2014) What will 5E D&D be remembered for?

    I'd assume he's counting 2e. I definitely consider 2e to have kicked off the player entitlement/empowerment trend. Towards the end of its life cycle, with all the "player option"'books and stuff, it was getting overloaded with kits and doodads for savvy players to utilize. It didn't bother...
  5. M

    D&D 5E (2014) What will 5E D&D be remembered for?

    Agreed. I played a couple campaigns in 4e, but I'll freely admit I was never a die hard 4e fan and kept playing earlier editions alongside it. But for all that 4e was highly (I'd say overly) structured in many regards, it also gets an unfairly bad rap as far as the RAW-uber-alles thing goes...
  6. M

    D&D 5E (2014) What will 5E D&D be remembered for?

    Yeah, 5e is notable to me for being the edition of D&D I never knew I was waiting for. I'd abandoned D&D systems without massive homebrewing. The stuff that brought me back... -bounded accuracy, stretching the best variant of any D&D edition (e6) over a 20 level experience. -advantage, such...
  7. M

    D&D 5E (2014) What will 5E D&D be remembered for?

    Nah, I disproved that one. :) Besides, 3.X was way, way, *way* more guilty of this kind of thing. Kobolds ascending to godhood via obscure class/spell/ability combos, bags of rats enabling massive attacks on a single target, etc.
  8. M

    D&D 5E (2014) Levels of literary heroes (and inflation thereof)

    Fafhrd and the Gray Mouser would be trivially easy to make in 5e. Or any edition of D&D, really, though 3.X and beyond will do it better due to more flexible multi classing and backgrounds. Conan mostly has issues because he achieves consistent successes due to being a literary hero. It's been...
  9. M

    D&D 5E (2014) Exploration and Social Interaction Challenges Discussion

    I think this is definitely a better way than asking for the skill check. This also reminds me of something... Prior to trying out 5e I was running mostly homebrew systems and about 5 years ago I realized that I had little interest in codified skill lists anymore. Skills are innumerable, and...
  10. M

    D&D 5E (2014) How does the Reincarnation spell actually work in practice?

    That is awesome. The mission goes deep into corrupted lands where even the air is toxic, and spending more than a day or two in it condemns you to eventual agonizing death from tumors and internal rot. Ideally the pcs go in somewhat blind. Promise of riches or some desirable reward...
  11. M

    Player Telling Other Player How To Play Their Character

    Ultimately I think that telling someone how to play is actually the less confrontational, more passive aggressive, weaselly way to broach this kind of subject. Because it gives you plausible deniability. "It's not that I utterly hate how you play and wish you weren't here... It's just that...
  12. M

    Player Telling Other Player How To Play Their Character

    I mentioned that a tonal mismatch could be a reason for an offline conversation in order to identify common ground. Sometimes the result of that conversation is "actually there isn't much common ground here; we shouldn't game together." That's okay. From your post I think a conversation...
  13. M

    D&D 5E (2014) Was I in the wrong?

    He meant different styles of D&D game. I mentioned this sort of thing a few pages back. Some games go with a fairly strict accounting of, well, everything. In games like this: if you didn't say it you didn't do it, and if you said it you did it, and if you forgot the mission parameters because...
  14. M

    D&D 5E (2014) Ghoul and Ghast attack bonuses

    I think this is precisely it.
  15. M

    D&D 5E (2014) #ChangeALetterRuinASpell

    Fold Person sounds genuinely terrifying.
  16. M

    Player Telling Other Player How To Play Their Character

    This thread has gone in a weird place that I'm not terribly interested in. So I'm going to speak abstractly about the idea of telling a player how to play their character (whether you're a DM or another player is irrelevant) Don't do it. Seriously. There are always better alternatives to...
  17. M

    D&D 5E (2014) alternate coinage, ie "non decimal gold"

    Probably true. I love stuff like this, but you can see my username. I often GM for other GMs, too, so we dig stuff like this. I've done various systems in the past, including one case where the three major areas each had their own sets of coinage... One was loosely based on British currency...
  18. M

    D&D 5E (2014) Was I in the wrong?

    That's certainly one way to run a game. It can be a lot of fun. When I run one-shot games for my nephew's birthday parties (something he's requested since the age of 9), I've typically approached the game with this mindset. But a lot of times, I'm not running a game for a group of kids with...
  19. M

    D&D 5E (2014) Is the rapier "necessary"?

    The weapon system of 5e is not nearly as fragile and finely tuned as some people think it is. You could pretty much distill melee weapons down to about six choices and be fine. Holdout weapon: 1d4 damage, light, can be thrown. Small weapon: 1d6 damage, light, can probably be thrown...
  20. M

    D&D 5E (2014) Great Weapon Fighting and damage dice from other sources

    One reason is because damage creep is no big deal in 5e. But more important I think is the type of creep. Rerolling 1 and 2 is in a similar category of bonus as advantage. Rather than increase the extreme end, it shifts the distribution curve while staying in the preexisting boundaries. In...
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