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  1. Horwath

    Worlds of Design: Take a Bow

    giving out disadvantage to shoot into melee is more or less saying you cant do it but politely.
  2. Horwath

    D&D 5E (2024) Is a heavy armored monk feasible?

    one solution that I have for this is: natural armor, it's usually 13+dex now it gives that 13+dox or +1 AC if you are using armor you are proficient or other unarmed defense. so lizarfolk barbarian would use 13+dex or 10+dex+con+1, whatever is higher. replace Con with Wis for Monk. natural...
  3. Horwath

    D&D 5E (2014) What could 5E do to make wealth worthwhile?

    magic items are fun to add, but not +X items, those are bland, boring and forgettable. With +X weapon you just change your character sheet once and then you even forget you have a magic sword. but a sword that gives 5 maneuver dice and Parry, Precision and Riposte maneuvers with it, is a fun...
  4. Horwath

    D&D General Why did you have to cancel/reschedule your most recent session?

    we had that, but it wasn't too long so we ordered food in the pause and catch up a little while we waited.
  5. Horwath

    Worlds of Design: Take a Bow

    I have simple few house rules to not reduce power of archery in offense part of 5E, but to punish the user with defense penalty while using it. 1. Attacks with ranged weapons provoke attack of opportunity. 2. All melee attacks have advantage vs you when you use ranged weapon until the start of...
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  7. Horwath

    D&D 5E (2024) Multiclassing and ability score drain?

    you mentioned already Origin feat for 1× per Long rest that you can do this. Also add Fey touched for additional usage per Long rest. and with a bonus Fey step so: Action; banishment, spell slot usage Reaction: silvery barbs, free 2×per long rest Bonus action: fey step, free 1×per long rest...
  8. Horwath

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    it really depends, pick lock is a check that you usually do until you can succeed, so if it's a rush, players roll, if they have time they just "take 20" on the d20 roll, same for investigation while searching a room. One roll is a quick glance at the room, "take 20" is ransacking the place...
  9. Horwath

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I think that level of versatility is a bit too much. maybe you could have a spell book for ritual spells, similar to the feat. for collecting purposes. you could write your spells known that are rituals into the book to be casted as rituals. and you can pick a focus of the caster, that would...
  10. Horwath

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I do not like the idea of classes having limited spell list or having multiple full casters. one fullcasting class is enough, with access to all spells. but, spells known are at the level of 2014 sorcerer. start at 2 spells and up to 15 spells at levels 17+ suclasses can give extra spells...
  11. Horwath

    D&D 5E (2024) Multiclassing as feats:

    this is great, but these are feats for synergy between two classes and making a combo better, not giving base class abilities via feat.
  12. Horwath

    D&D General Good Lingering Injury table?

    this, with a twist. I like the various tables for injury here, but stacking exhaustion is just much cleaner and easier. max exhaustion levels: 10, dead it you would get 11th -1 to all d20 rolls, -1 AC, -1 all DCs, per exhaustion level -5ft speed/ 2 exhaustion levels, round down. every time...
  13. Horwath

    D&D 5E (2024) Multiclassing as feats:

    point is that feat is so precious. you get extra class features for it, and while I stated that you do NOT get 4th level feat, if you are multiclassing into fighter, you would get 6th level bonus feat with 16th level multiclass master(fighter) feat, and you get 8th level feat slot with 19th...
  14. Horwath

    D&D 5E (2014) How many times in an adventuring day does your party spellcaster cast a cantrip spell?

    Since we are now 2nd level in new campaign we use cantrips all the time. True strike is fan favorite now. probably 1/2 rounds are cantrips. I will get lower later with more spell slots. Guidance is still a thing, but when we get to 3rd level after next session it will diminish in usage as soon...
  15. Horwath

    D&D 5E (2024) Multiclassing as feats:

    you have to take in calculation at what levels you get low level features of another class. and feats that you mentioned are so bad that no one ever took them. at least in the games I played for last 11 years.
  16. Horwath

    D&D General How would you make this ruling? Vortex Warp

    I allow teleports out of grapple, and being swallow whole is just extreme form of being grappled so I would allow it. It cost a 2nd level spell, an Action and can fail due to Con save and big monsters tend to have high Con.
  17. Horwath

    D&D 5E (2014) 5e Psion+++++thread

    while I would like dedicated psion class in 5(5.5)E, I will get by with my aberrant mind sorcerer with spell point variant, Telekinetic feat, subtle metamagic and focusing on force, phychic, telepathic and mind affecting spells.
  18. Horwath

    D&D General Languages suck in D&D.

    I would say, that when you have language proficiency you know your local dialect of language and any foreign you can communicate well enough, but you are clearly a foreigner. when you take same language proficiency twice, you get "expertise" in the language. you can speak any dialect of the...
  19. Horwath

    D&D General Languages suck in D&D.

    I agree on regional languages. I believe FR did that in 3E, you got bonus regional language known, depending on your geographical origin. On racial languages? Gods will it so. I.E: every cleric or paladin of elven gods speak elven language, maybe add druids, zealot barbarians, divine soul...
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