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  1. M

    Some questions on the Hide skill (world's dumbest rule question?)

    This is what the expanded description in Complete Adventurer p101 is for... moving from cover to attack. Mike
  2. M

    Character's "type"

    Or here. Mike
  3. M

    Some questions on the Hide skill (world's dumbest rule question?)

    IMO... you are flat-footed WRT the hidden guy if he makes his hide check opposed to your sopt check. And this flat-footed condition can happen at any point in a typical combat, not just at the beginning. Sniping mechanic allows SA and you never become visible to your target. One attack only...
  4. M

    Pimp my 6th level Warmage

    Ouch... thanks John.
  5. M

    Pimp my 6th level Warmage

    Male Elf(Sun) Wmg6; CR 6; Medium Humanoid (Elf); HD 6d6; hp 26; Init +2; Spd 30 ft/x4; AC 12 (+2 dex), touch 12, flat-footed 10; Base Atk/Grapple +3/+2; SA&SQ Armored Mage(Ex), Warmage Edge(Ex), Advanced Learning(Ex); AL CG; SV Fort +2, Ref +4, Will +5; Str 8(-1), Dex 8(-1), Con 10(+0), Int...
  6. M

    Some questions on the Hide skill (world's dumbest rule question?)

    P 101 - 2, Complete Adventurer... Hide Move between cover "You can use this option to sneak up on someone from a hiding place... if your Hide check succeeds, your target doesn't notice you unitl you attack or make some other attention-grabbing action. Such a target is treated as being...
  7. M

    Some questions on the Hide skill (world's dumbest rule question?)

    "Tail Someone" & "Blend into a crowd" are detailed in complete adventurer... and it's expanded description of the hide skill. Mike
  8. M

    Looking for adventurs with a certain plot *read inside*

    Return to the Keep on the Borderlands... actually has an Assassin trying to kill everyone in the village, not just the important people. Mike
  9. M

    Rust Monster Protection

    Wouldn't a brilliant energy weapon be effective against a rust monster... ie., not fall apart after a hit? Mike
  10. M

    Protection From Targeted Dispell

    Ahh yes, right. Mike
  11. M

    Two-handed fighting (not TWF)

    Yup... it will be another +2 to hit and damage with his sword... or any slashing weapon for that matter. Mike
  12. M

    Protection From Targeted Dispell

    The ring of counterspells can hold 2 spells up and including 6th level. THere's a necklass of some sort that gives another ring slot... mage hand or some sort. so, 3 rings of counterspells w/6 greater dispels in them. and just sweat through the normal dispels Mike
  13. M

    Dragon claw damage

    Each claw does 2d6. Mike
  14. M

    Wildshaping with wondrous items

    MoF is 3.0... if your DM says it's still available then you're golden. The beastskin armour ability in C.Adv... The Daggerspell Shaper (PrC, in C.Adv), also allows magical daggers and STR/DEX/CON boosting items to function while wildshaped. Mike
  15. M

    Wildshaping with wondrous items

    All magical items meld into your new form... and become inactive. Mike
  16. M

    Weapon Energy Damage on Trip's Touch Attack

    I'm one of the yes's... a burning torch would hurt if it got close or touched you, so shouldn't a flaming whip wrapped around your leg?? YMMV Mike
  17. M

    RPG comics -- your favourite moments?

    OotS... Elan running around naked because of the reduced skill penalties. ... almost anything said or done by Belkar! Mike
  18. M

    Red Hand of Doom reloaded

    I love this module... and am getting ready to DM my group through it shortly. The party should consist of: Goliath Ranger, with a two handed fighting style (FE - dragons and goblins) Human Wizard/Ftr (EK eventually)... archer type Human Favoured soul of the Red Knight Human Alt.Sorcerer PHBII...
  19. M

    Grappling Sneak Attack

    You loose your DEX bonus to those outside of the grapple.. not from those within the grapple. Mike
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