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  1. G

    Push+Wall=save

    Does moving into the area right beside a wizard deal damage upon entering the square?
  2. G

    Push+Wall=save

    Then refute the argument. The statement that defines what the post is going to discuss is not the argument. Custserv is not an authority. I do have RAW support for my argument. As much as you want to say that it is not so, you have provided no argument whatsoever to the contrary. If my...
  3. G

    Push+Wall=save

    No, the following paragraph explains why its immaterial to the rules. Unless there is some reason that the argument is not true. Do not be one of those people who dismisses an argument with "but that is just your opinion", you'll just be deceiving yourself
  4. G

    Push+Wall=save

    Its on the first page of a four page long thread. A helpful response should not be necessary. Edit: Its worth noting its on the first page of a four page long thread that the question asker has already posted on.
  5. G

    Push+Wall=save

    Conjurations and zones are a set of classification that encompass a varying set of effects. They are defined by their effects and by their effects only. It is such possible to define them in relation to each other by the difference in their effects. If you're saying that I did not do that...
  6. G

    Push+Wall=save

    Sigh. Would you stop being disingenuous and read their definitions? In the same way a French poodle is not a standard poodle but is a "standard poodle that is 1/4th the size". This is something called a "comparison".
  7. G

    Push+Wall=save

    Do you know what a conjuration is? Oh hell, ill explain it to you. Its a zone that can(but does not necessarily) occupy a square and its damage overlaps with other conjurations and zones. No other differences
  8. G

    Push+Wall=save

    So you don't know what a zone is? The square adjacent to a wall of fire does not deal damage upon entering and does not restrict movement. Damage is dealt by an adjacent effect. The square contains no special properties, only the square next to it. No, because there are valid arguments...
  9. G

    Push+Wall=save

    No one is saying that it is not. They are simply saying that the monster gets to choose for a 55% chance[or greater], that instead, they fall prone[and grant CA in melee for the next round and burn a move action to stand up], a very beneficial instance in and of itself.
  10. G

    Push+Wall=save

    So your argument is that you in fact, do not agree with the text of wall of fire where it says "this area creates a zone..." Because it doesn't have to be stated. There is no other classification for this thing to go into. What then is terrain that damages that isn't hindering terrain...
  11. G

    Push+Wall=save

    wall of fire is a terrain classification? Because the circumstances are wildly different as i have already explained. Have you read the text of "wall of fire"? Because seriously, this is becoming a joke at this point. You cannot prove a negative. If you believe the second to be false...
  12. G

    Push+Wall=save

    You should actually go look at the rules in question. They tell you nothing of the sort. The terrain rules give you guidelines about placing different types of terrain. It breaks the terrain down into labels by which you can see what effects different types of terrain are likely to have on your...
  13. G

    Push+Wall=save

    Do you know what a "Venn Diagram" is? You know what, why even have terrain rules? Why bother do it if the rules are, explicitly "whatever the DM wants"? Why bother to have common expectations? :):):):), why do we even have rules and roll dice? Yes it is. You specifically said that nothing can...
  14. G

    Push+Wall=save

    Man what? You seriously think there is no difference between succeeding 55% of the time when you think you are being pushed into hindering terrain and succeeding 0% of the time when you think you are being pushed into hindering terrain? From the creatures point of view it is attempting to fall...
  15. G

    Push+Wall=save

    Examples are not rules text. Even then, by your argument, the only things that can ever be challenging terrain are those listed in the examples. Do you see how foolish that is? This is your argument "Dogs: Dogs are mammals with the following features Examples: Corgy, Poodle, Terrier, Pit...
  16. G

    Push+Wall=save

    i see deep water as an example of challenging terrain but i never see any rule that says deep water is challenging terrain[examples are not rules text, though they are RAI indicators]. Therefore deep water is not challenging terrain. Incorrect. You have failed to apply your venn diagram...
  17. G

    Push+Wall=save

    This would be true if hindering terrain were not a label to be applied to different terrain effects but instead a specific instance. You do not put down "hindering terrain" in your dungeons. When your players ask what the green thing is, you do not say "oh, its hindering terrain" when its "a...
  18. G

    Push+Wall=save

    Short answer, yes. Long answer is contained within the thread. I am sure you will bring up the "blocking line of sight" issue, which does not restrict it from being hindering terrain. It means that the terrain simply has two effects, one that deals damage and one that obscures line of sight. It...
  19. G

    Push+Wall=save

    I did not state how i think i am right. I stated explicitly how and where the rules state that I am right. If its obvious you do not care what the rules actually say or what produced a balanced result then just say it, do not claim that the rules say something that they do not. Falling back on...
  20. G

    Eternal Seeker Epic Destiny question

    You will only get 2 encounter and 2 daily powers from any classes. You can retrain those at any point to be from any class. But your PP or PMC powers and lowest level encounter power are still from your original class. However, you can still Multi-class power swap those two powers out. Such...
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