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    Minions with 1hp - Can anyone justify this?

    Why did you let one of your player play a housecat?
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    Minions with 1hp - Can anyone justify this?

    What do you mean "Sadly, yes" NPC's do not need to roll when attacking NPC's. This is a roleplaying game, not a rollplaying game. Whatever happens is whatever is thematically appropriate. If you want the goblin to pick up the barkeep and move him about then that happens. Why? Because the DM...
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    Best Base Class for Multiclassing?

    With multi-classing its about two things 1. What you want your primary role to be 2. Whether or not you your primary and secondary stats correspond well. The question then becomes less of "what do you want your primary class to be?" but "what do you want your secondary class to be". If you...
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    Wizards and their keywords

    My mistake on Blood Pulse, the second mystery power I was referring to was Evards though, not Bolstering Blood(which isn't a power)
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    Wizards and their keywords

    +damage is not a very useful attribute for most of these powers. What needs to be established is not simply how many spells use them. But how many of these spells have the capacity for multiple damage rolls. E.G. Dark Fury only applies to 8 spells. But many of those 8 spells contain repeating...
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    Grading At-Will Powers

    It seems worse, but a shift isn't that valuable for a ranged ranger. Since it might get them out of an OA for attacking in melee, but it won't prevent another as the enemy closes(or shifts into the space you left).
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    No Flasks of Oil?

    They deliberately left out things like alchemists fire and all the other similar weapons because they did not like the effect they had on the game. ed: but "repeatable environmental hazards" might be a good reference.
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    Forked Thread:Secondary Ability > Cleric and Wizard Controll

    It is, you should try it some time. Blood Pulse does no "do damage every time a target leaves a square" it does damage "for every square a target leaves" Powers are instantaneous unless they specify so. Cause Fear does not specify that you take separate moves. Ergo Bolstering Blood Pulse does...
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    Party Formations Thread!

    You're over-complicating a simple problem. The game comes down to this: Isolate and Destroy. Isolate the highest threat/lowest hit point creatures first(artillery/skirmishers) and kill them. Then mop up the rest. As a rule then you have roles of Damage Area Denial Support Controllers and...
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    Forked Thread:Secondary Ability > Cleric and Wizard Controll

    Man what? You just said you weren't putting points into Con. It doesn't get better if you don't put points into it. What are you putting the points into, strength and charisma? Yea, putting points into anything other than your secondary stat is foolish. Each stat up, you get two to spend. Put...
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    Forked Thread:Secondary Ability > Cleric and Wizard Controll

    "Aside". The Cleric has a few good damage AoEs as dailies. The Wizard gets good damage AoEs as Encounters. If there is a question of "which does more AoE" the answer is clearly and easily Wizards. Because the ability to land an AoE once/day is not strong, you need to be abelt to do it alot...
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    Forked Thread:Secondary Ability > Cleric and Wizard Controll

    Yes, you can always put your secondary stat in other stats if you want, but there is no good reason for it, and when doing so you are further showing that you have no MAD. There is no situation where there are attributes that you want that cannot be achieved easier by sticking to one single...
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    Forked Thread:Secondary Ability > Cleric and Wizard Controll

    Yes, if you stipulate that the player playing the wizard is an idiot the wizard will run into MAD problems. These are the feats and abilities that require different stats that a wizard may want. Hide Armor: Str 13, Con 13 Arcane Reach: Dex 14 Spell Accuracy: Wis +(I.E. Positive) Spell Focus...
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    Forked Thread:Secondary Ability > Cleric and Wizard Controll

    You only have this limitation if you need three stats to be effective, or if you need to have high scores in two primary stats. The wizard has none of these problems and only suffers from MAD if he decides to go for Orb/Staff Mastery and Arcane Reach. This is because no attacks rely on wisdom...
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    Forked Thread:Secondary Ability > Cleric and Wizard Controll

    I just went past the most common "problems" For the moment, i am just going to address this by saying that you need to stop being disingenuous. Which is to say, it would be appreciated if you stopped lying indirectly. I say this because Avenging Flame does indeed have a slight control...
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    The most damaging 4th edition attack by Class?

    Those changes are ridiculous.
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    The most damaging 4th edition attack by Class?

    I was agreeing with you that it was indeed ridiculous while stating that even the most restrictive changes are still pretty reasonable.
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    The most damaging 4th edition attack by Class?

    Yea, Blood Pulse is just fine with pretty much any ruling(be that xd6 +bonuses other than int where x is the number of squares left, 1d6+bonuses other than int per square of movement, or xd6+bonuses other than int where x is the number of squares of movement)
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    Secondary ability benefits - why the wizard inconsistency?

    Done. Anyone who wants to continue can go there
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    Most Awesome Leader? (Warlord!)

    It doesn't give someone an extra +3 damage. It gives them a basic attack and +3 damage. At wills are roughly equal to basic attacks with some small bonus that is usually not damage. A warlord giving a friend another attack is not "extra +3 damage" its roughly equivalent to "the best basic...
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