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    Question (Potential Breaking Combo)

    The point was not the direction but that you cannot go in multiple directions. I.E. The push(x= player, y=enemy, >= path) ....>.>. xy>>.>.> ........>> while moving only squares away would still be an illegal push because it goes in multiple directions. I.E. you need to be able to make a...
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    What happened to "Race Matters"?

    I don't get it.
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    Question (Potential Breaking Combo)

    Space refers to the area of the AoE. Wall is an AoE type, a monster would only take more instances if they entered then left then entered the space again. Which is possible with clever positioning.With a wall 5-8 you could do it twice, with 9-12, 3 times, with 13 4. At least, on a single turn...
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    What happened to "Race Matters"?

    Racial paragon paths would be nice, but it would have to be as opposed to standard paragon paths. One of the reasons they might not have made them was because many different classes cue on many different abilities, which means a racial class will almost never be optimal. However, i do not...
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    Will taking the same encounter power twice break anything?

    Wait, the rules say that you have to pick an encounter power of each level? I thought you could always pick one lower, so if you wanted two level 7 powers instead of a level 7 and 13 power you could do that by retraining your level 1 power. (you could not have two level 13 powers though) (ed...
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    The best of feats, the worst of feats...

    powers inherit keywords from the weapons/implements they are used from.
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    Best Build for a Warlord Multiclassed into Wizard?

    Multi-class wizards do not get an implement specialization. They get the ability to use implements but that is different than a specialization. A multi-class wizard is going to be dual wielding so he can have an implement and weapon without switching back and forth.
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    Hand Crossbow vs. Sling

    I was under the impression the rogue powers didn't work with slings. My mistake.
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    Best Build for a Warlord Multiclassed into Wizard?

    The hardest thing about going warlord/wizard is leveraging your strength attacks against your int. You don't get an implement and need to get that very strong bonus from somewhere else. Pump str and int, with a tertiary score in charisma. Dump con/dex/wisdom. Tactical warlord of course...
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    Hand Crossbow vs. Sling

    Slings compress very small, but they are actually quite large. A hand cross bow you can conceal and shoot while concealed. A sling... not so much, its a weapon of war, making a 2-4 foot radius circle above your head before you release it. You can poison crossbow bolts. Many powers work with...
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    Proud Nails?

    The staff power is much better than the shield spell. First of all, its unbound, and as you get better it gets better. Second of all, it works on any defense, fort, ref, will, or AC. Shield only works on AC. Third of all it works after the enemy rolls damage where as Shield works after the...
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    Opportunity attacks and readied actions

    When anyone is taking a standard, minor, or move action, readied or not, it is their "turn". Players can have multiple "turns" in each combat round so long as it does not violate the economy of action. The purpose of the "no immediates on your turn" rule is to prevent players from violating the...
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    Grading Encounter Attack Powers

    We talked earlier about weakening. It looks like weakening is one of those special snowflake powers similar to how magic missile synergies well with warlord powers that grant attacks. Well, Tactical Warlords have another power, an encounter power that gives the entire party a bonus equal to his...
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    A number of (mostly unconnected) rules questions

    If we assume that Rogues, Rangers, and Warlocks have all had their quarry, sneak, curse damage normalized against each other it is reasonable to assume that a Rogue will be applying his sneak attack about 1/2 the time in the heroic tier, 2/3rds the time in the paragon and 3/5th in the Epic...
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    Why is Firestorm the best 19th level control spell?

    Sorry, but i will not sit back and let someone lie, distort the truth, and ignore relevant points over and over again without bringing it up. If you don't want to get called out for doing those things, the solution is to not do those things. E.G. There is nothing wrong with your posting, you...
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    Why is Firestorm the best 19th level control spell?

    The instant you quote me saying the exact same thing as what I am talking about and then say it means something else is the instant where it becomes clear that you are not interested in having a meaningful debate on the issue at hand. You just quoted me saying the exact same thing, literally...
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    Why is Firestorm the best 19th level control spell?

    So basically you are saying that your description is useless. Well, thanks for being useless. Also, please tell me whether or not high damage is valuable or high frequency, noting that the description does not differentiate and high frequency is what is valuable against minions and well...
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    Why is Firestorm the best 19th level control spell?

    Whether or not AoE damage is valuable as control is not something that can be defined by the PHB, but only defined by how the game plays. It is also false that the cleric does more multiple target damage than the Wizard.
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    Why is Firestorm the best 19th level control spell?

    No, blood pulse deals damage equal to 1d6 for every square it leaves. But powers are instantaneous, so it only deals damage once, unless multiple push, pull, or slide powers or effects are enacted upon the enemy as specified by the power. When you blood pulse an enemy every separate push power...
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    Why is Firestorm the best 19th level control spell?

    Yes there is, its the "definition of the power". Maybe you should read some of them. No, how many hit sections does the power have? What does the effect describe? Its a good think I am not arguing that. Bolstering Blood adds its damage whenever the power does damage. So just figure out when...
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