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    Entering a Zone

    Some zones, which meet the definition of hindering terrain are terrain, this definition need not be explicit, even if other zones explicitly create difficult terrain. Difficult terrain is a key word pertaining to a specific set of penalties while terrain, and hindering terrain are not. For...
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    Entering a Zone

    That is exactly what Ketyers was saying. He was saying that terrain was entirely at the DM's digression. This is not a rule that can stand in any interpretation by RAW You see, it is. The general rule for hindering terrain covers all instances that meet its definition, by RAW there is no...
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    Entering a Zone

    The DMG is rules for adjudication, just like the forced movement rules are in the DMG and the players make use of them for all occasions. It works the same with terrain, terrain is not an exception, if it were it would be mentioned as such. Saying "The DM doesn't have to use these rules" does...
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    Entering a Zone

    And custserv has been consistently wrong on the issue. If spell zones that meet the definition of hindering terrain are not hindering terrain, then nothing can ever be hindering terrain.[since there is no exception listed in spell zones, or in the terrain rules that would exclude them from that...
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    I wanna get back on the railroad

    They players don't know what encounters they are going to run into. Unless there is some major thematic problem, just use the encounters you have prepped in the order you prep them regardless of what the players choose. Yea, the players don't have an actual choice in the matter, but they don't...
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    Elegant Rules (Forked From: Inconsistant/Arbitrary rules...)

    3e - 1d20+modifier = vs everything 3.5 - Simplification of Action transference[set actions/round, easy conversion between each] 4e - Modifier always equals 1/2 lvl + Stat mod + other Bonuses. 4e - Everything is an attack. 4e - Further simplification of action transference and the removal of...
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    4E, the Grind and Why I Play

    That is like 2 rounds if everyone is really really really fast[1 minute per player, 4 players, 1 minute for the DM, including resolution]. How did you end an end of the adventure boss fight in 2 rounds for low level PC's in older editions[assuming you can resolve your rounds that fast anyway]?
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    4E, the Grind and Why I Play

    The combat in 3e took just as long as the combat in 4e typically, so i am not sure what your complaint is.
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    4E, the Grind and Why I Play

    How are the in game decisions in 4E any less decisive than those in any other edition? Out of game, i would argue that they are more significant, since there is less power disparity between the decisions, this makes more options valuable, which creates larger opportunity costs when you choose...
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    I still don't understand Controllers

    Controllers are about action limitation and battlefield definition. There is some overlap with others in the action limitation side, but certainly not in the battlefield definition side. As well, controllers, when played smartly have the strongest ability to make use of their action limitation...
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    4E, the Grind and Why I Play

    More options do not necessarily mean more choices, and more variation in options does not necessarily mean more variation. 3e is a perfect example of this. The question is not really "are there lots of options", lots of options is easy to make if you don't care that no one in their right mind...
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    4E, the Grind and Why I Play

    I just wanted to step in here and make a note that these differences also inform how the characters are built feat and item wise and how this differentiation is, at the least, similar to the differentiation in 3e, and at most much higher. The multiple action types, and classes that get...
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    Monk Feedback

    Why? Its a 1d8 +3 weapon... Its a longsword... not even a superior weapon.[It does not benefit from the light blade advantage] Its not a damage roll, so implement damage does not apply. If it was a roll, implement damage would apply. I don't think this is a good idea. Players start getting...
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    Armor Specialization (Plate)

    But we are not arguing that "mosnsters know about fighter abilities because they are smart enough to know about fighter abilities". He is claiming that they explicitly know how it works because it can be used on him. Furthermore, no one was saying that "monsters don't know about fighter...
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    Armor Specialization (Plate)

    This part. This is the part that is quite literally insane. There is no rule, ever, that states that you know the rules of another power that someone else allows to work. When a wizard uses a power that dazes, that does not give the enemy the knowledge that the rogue can now sneak attack him.
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    Armor Specialization (Plate)

    Indeed. The fighter may only make one II/round and CC is an II. I could only imagine how amazing it would be if it were an OA(or free action)
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    Armor Specialization (Plate)

    What in the world are you talking about. The bard has an ability that creates a mark. The ability says "is marked by ally". So the enemy knows he is marked by the ally. That is all he knows. He has not been affected by any power that might even hint at adding any more riders onto that relating...
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    Armor Specialization (Plate)

    I am only using it with regards to the broadest of strokes, as are you. Which means that its entirely appropriate here. The existence of weak AoE does not negate the principle just as the existence of the inability to focus fire at times does not negate the principle. I am not maligning or...
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    Armor Specialization (Plate)

    Sometimes yes, sometimes no. Also, your second reply contradicts this reply. Damaging 3 targets less may not be as strong as damaging 1 target more. Sigh, except that is not what you're saying because you're advocating a position where its more advantageous to split fire. You're advocating this...
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    Help me use grab in combat. **My group dont read pls**

    The monster does not occupy the same space. Str vs Fort. Success imposes the "grabbed" condition. Which immobilizes the target. You can then drag the target around with another action. The enemy can move freely so long as they do not move outside of their reach. Grabs are great for enemies...
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