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  1. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    So how should I build my encounters under these rules? Well, the format should allow you to build a traditional one single, tough and strategic encounter (4th edition style) - but also a number of encounters or “waves” as pemerton refer to them (more 5th editon style). I will still call them...
  2. Encounter Length3.jpg

    Encounter Length3.jpg

  3. Encounter Length2.jpg

    Encounter Length2.jpg

  4. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    That's a great one. Remember having read it way back, but not been able to find it again. I like his ideas on maybe having design guides as to how many "non-combat" XP situations you should have in an adventure as well. In my home Campaign I am trying to keep it at 70-30, but could probably be...
  5. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    One idea I got that is a simple change but, which would result in higher HS usage would be to introduce negative HP, i.e. if I have 10 hp and takes 32 hp in damage I would actually have -22 hp and start rolling death saves. However, in order to heal, you have to use your healing surges to...
  6. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    I think this is what I am trying to establish the effect of by simulating things. If I compare to 5th Edition every character have 4 HS, and they only regain 2 of these HS after and extended rest. Drawback with this is that every character becomes the same. I like that 4th Edition have various...
  7. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    Yes, I think it was one of those great sources that I read on these forums that got me thinking it would be interesting to analyze the effect of doing some of these changes.
  8. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    Ok, here come some more material from the analysis work. I have now implemented Bounded Accuracy into the mix in order to see how it plays out if I want to use monsters of lower levels than what you normally do in 4th Edition. So I simulated a party consisting of a Fighter and a Rogue and have...
  9. Encounter Length.jpg

    Encounter Length.jpg

  10. Short Rests5.jpg

    Short Rests5.jpg

  11. All_Books.jpg

    All_Books.jpg

  12. Myrhdraak

    Who else is still playing their original campaign?

    We started back in 1985 with two players and then added five more within 3 years. Only one have left. So we are close to the original crew. We played up until 4th edition came out 2008 and then took a break and tried to play vanilla 4th for 7 years playing the H1-E3 campaign. However, for our 30...
  13. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    Suffering at least builds great encounters and great memories. I Think all my best D&D memories are those when the party is at the brink of utter despair, and manages to turn it around by smart tactics or a lucky roll. I would like to increase the frequency of those situations in 4th Edition by...
  14. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    Well the idea here is to try to turn Healing Surges into some kind of "Stamina Surges" (or some other name to broaden its use) - a finite but useful resource. Another idea I have been playing with, which might address the issue you are pointing at is that except just using a 1 Staming Surge to...
  15. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    If we now combines the Rogue + Fighter and let them combine their HPs and Healing Surges, in order to be able to simulate a party where the Defender tries to get the attacks directed towards him/her as a defender, we can start to emulate what would happen in this combined "party" when we force...
  16. Short Rests3.jpg

    Short Rests3.jpg

  17. Short Rests2.jpg

    Short Rests2.jpg

  18. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    Here is my calculations on the Fighter - Defender role. As you can see the remaining HP after a combat with a monster of equal level is roughly 27% (which is lower than the Rogue). The reason is that the rogue deals more damage an manages to finish the battle faster. However, as the Fighter have...
  19. Fighter Remain HP.jpg

    Fighter Remain HP.jpg

  20. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    When 4th Edition hit the shelves I started playing it straight as written in published adventures (with some story changes and monster upgrades to the higher Damage output levels), and I must say that the party has been near death much fewer times than in my old 1st to 3.5 Edition game play. Yet...
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