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  1. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    ENCOUNTER LENGTH - KEEP OF THE SHADOWFELL Well, I just couldn't go to bed with that unanswered question floating around on the forum. As I did a conversion of the full H1 to E3 series, it was just an hour work to look at the statistics of the encounters in Keep of the Shadowfell. As I had...
  2. EncounterLength3.png

    EncounterLength3.png

  3. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    ENCOUNTER LENGTH As I have created all the 4.5 encounters for the Sunless Citadel we can now start looking at average combat length for the various encounters in the adventure (according to the 4.5 analysis modelling), and we get this graph. The Average Encounter length is 2.3 rounds. 26%...
  4. EncounterLength.png

    EncounterLength.png

  5. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    Ok, I went with the idea of making the animated corpses from the Nightcaller item being minions. Question is this to weak, or good enough? The Sunless Citadell 4.5 Conversion 4.5 Edition Conversion Guide /Myrhdraak
  6. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    CREATE UNDEAD RITUAL Are looking at converting the Night Caller magic item into a 4th Edition version. Problem is that the classic Animate Dead spell do not easily convert to 4th Edition. Either you have to use the summoning rules but then limit the characters action economy. The other option...
  7. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    6. TREASURE 4th Edition and 5th Edition differ a lot in the view of treasure. Even though I have reduced the 4.5 Edition allocation of treqase to half (compared to normal 4th Edition), it is most likely going to be more than 5th Edition. Doing a straight convertion from The Sunless Citadel...
  8. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    5. COMBINING ROOMS 4th Edition is very much about tactical combat with larger battle areas, preferably with several tactical options. In many cases it is therefore interesting to look at combining encounters into larger encounters areas, when converting from 5th Edition. In these first eight...
  9. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    Well in my simulation for the 4.5 Edition the first level Fighter will have 31 hp on average and the Rogue 24 hp. A first level trap would do 2d6+7 damage, or 9 to 19 hp damage (average 14 hp), i.e. it would hurt the Fighter or Rogue but not kill them. A deadly threat is Level + 3, which is a...
  10. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    Sorry, maybe I am an idiot, but what is HoML?
  11. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    Based on average length of combat in my 4.5 Edition and the average monster damage I have converted the average damage from multiple attacks into a damage output level for single attack traps (se the Conversion Guide page 11). This damage is equal to 60-95% of a Rogues Max HP over the levels 1...
  12. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    LEVEL 2 MONSTER CONVERSION Next step now would have been to check the skills DCs and then do treasure distribution at Level 1, but I wanted to get going on the monster conversions for Level 2. Swarm of Rats: Added 5 Edition traits as well as many of the condition immuniites. Goblins: Did...
  13. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    NON-COMBAT ENCOUNTERS Next step is to add non-combat encounters where players can earn XP for not defeating mosters. It might be cirumventing traps, running skill challenges, solving puzzles, roleplaying encounters, or just solving quests. I try to have around 30% of the XP not coming from...
  14. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    Continued my 4.5 Conversion of the monsters the players would face in the The Sunless Citadel during 1st level. Quasit: Added the shapechanger trait from 5th Edition which makes the new 4.5 Quasit more in line with the old version of quasit. Elf Dragonpriest: This one was created by mixing a...
  15. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    I think it depends on the purpose of the dungeon. In kobold dungeons you should be prepared to find a variation of traps. In Tomb of Horrors, really deadly ones. However, I think the trap XP value should reflect it's danger. If it only makes one attack an the damage is the same as a single...
  16. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    Well the funniest part is converting the monsters and combining the best of 4th and 5th Edition. So I started adding some of the monsters in the beginning of The Sunless Citadel. Giant Rats: Added the 5th Edition traits to the rats which makes them more dangerous, and also changes some of the...
  17. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    1. ANALYSING THE ENCOUNTERS The first step is to look at the 5th Edition encounter design of The Sunless Citadel. In the table in the attachement you can see that analysis of the first 10 encounters that will take the party of four players to 2nd level, or 300 XP which is the threshold for 2nd...
  18. Myrhdraak

    The Sunless Citadel 4.5 Edition Conversion

    This conversion guide is an exercise in trying to convert the 5th Edition version of The The Sunless Citadel adventure using my own D&D 4.5 Edition conversion rules. The adventure appears in the new Tales from the Yawning Portal adventure book. In order to be able to use this conversion you need...
  19. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    Yes, and that is the purpose here. If your definition of fun is only combat, yes it would be a boring room. I would say 90% of the rooms in D&D history would be boring from that definition. If you compare the 5th Edition adventures towards the 4th Edition ones, you will find hundreds of these...
  20. Myrhdraak

    D&D 4E Changing the Combat Parameters of 4th Edition

    I am not sure that I would agree, but I think it is all a preference here. I could see a skill challenge for a minor skirmish be resolved with and Athletics group check for all melee fighters and a group Arcana/Religion check for the magic/divine users. Question is what fun is that? If you have...
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