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  1. R

    Is an 18/19/20 an absolute must?

    What extra fun do you gain by having high scores compared to what the system proposes (22 point buy)? I think that you just complicate things by making the assumptions about character power useless. Also, some classes get more out of having many high stats compared to others, so you skew the...
  2. R

    Chaos bolt: Max 3 attacks or infinite?

    The comparison to twin strike was just to say that, as written, chaos bolt is not the most powerful at-will - it is not broken if you just play it by the book. Sure, it is a good power. Still, the probability of killing a room full of minions is so small that I would not stake anything on it...
  3. R

    Which 16 array would you recomend

    I'd just allow the use of the standard point buy, and that includes all the arrays in the PHB. Why limit the stats? Just advice everyone to have a minimum of 16 in the main stat. You'll get some with 20's and some with 18, perhaps one with 16 in the main stat, but so what? Allow them to adjust...
  4. R

    Pacing & daily powers/surges

    Make most of the encounters tougher. Include some non-combat encounters that cause loss of healing surges. Perhaps some skill challenges with varying cost in surges depending on success. Daily powers are a bit of a problem since you cannot have the characters spend those without having an...
  5. R

    Bards - What Makes them Good?

    I think that bards are very much a leader/controller mash-ups. In a positive sense. The group I DM for has a valorous bard and he keeps the party going with his heals and the valorous ability that grants temp hp when ally bloodies or kills an enemy. In addition to that, he has some nice...
  6. R

    Chaos bolt: Max 3 attacks or infinite?

    In my opinion the biggest limitation against "infinite" is that you have to keep on rolling even attack rolls. Since you have 1/2 chance of rolling evens, the chance of getting infinite secondary attacks (with enough targets) is approaching zero. When you feature in the probability of...
  7. R

    What happens if we don't like it?

    *kicks a dead horse* So many of my friends IRL and online have "converted" after being stubbornly against 4e for many months when it was published.
  8. R

    Paragon Sorcerer advice

    If it is allowed, get a frost dagger as one of your implements - ask your DM beforehand if it works with wintertouched and such things. That way you can pick any powers you want and have them deal cold damage. If you cannot use a frost weapon, it is not a huge loss - just take mostly cold powers.
  9. R

    Sorcerous Blade Channelling

    This feat is something that seems to bring up lots of "interpretation" about what it does. It simply does not do anything it does not say it does. - You don't get proficiency bonus since there is no weapon keyword - You don't get melee basic attacks because there is no rule that would allow...
  10. R

    Sorcerer unfettered power

    I'd just resolve everything in order. Since area attacks happen simultaneously, roll all the hit rolls first. Then resolve the special effect from the unfettered power and then deal damage and effects. This is how I'd do it. If you rolled hits on targets that would now be out of the area, I'd...
  11. R

    Rate the Munchkiness

    This character looks like it could handle a computer RPG by exploiting the system, but any decent DM will see the tricks and have an answer ready. There are a couple of mistakes regarding the rules, but you could fix some with a salve of power or three. The final problem with the character...
  12. R

    Are Critical Hits disappointing? And some options

    You have to remember that there are ways to boost your chances of scoring a critical hit, like the avenger class feature or the dagger master paragon path. If you boost the effects of the criticals, you are giving a huge boost to these options. Also, if you include rules that add damage on top...
  13. R

    Skill Challenges

    epochrpg, do you then also think that social skills are not needed? There will be a lot of characters that are more skilled than the players playing them. I'd rather use the skill roll as the final arbitrator, but I will give bonuses for a good roleplay, even more than +2. The character can...
  14. R

    High defense barbarian

    Look at hide armor specialization in primal power and you'll worry even more. It allows a barbarian to use CON instead of DEX/INT for AC.
  15. R

    Math help - statistics, probability, and skill challenges.

    I think one more approach might help out here. You should calculate how likely is it to fail so many times as to lose all your hp. Expected damage is fine and all that, but what interests me is the risk of actually getting killed - the expected damage does not really tell you that. So, if you...
  16. R

    Defenders that actually defend

    Do we have strikers that kill an enemy with one hit? No. Do we need defenders who can lock down all the monsters in the encounter? No. Defenders work fine. They can hold back around 2 enemies and occasionally a few more with powers. That is how it is supposed to work. Also, the DM has no...
  17. R

    Enlarge Spell and sustained damage abilities

    1. Yes 2. No I don't think it is a big issue in the case of such low damage. I would be more worried about effects being spread around with the bigger spells. The -2 damage per die is a penalty that only really hurts things like scorching burst.
  18. R

    Multiple vulnerabilities

    Multiattacks are also getting much more powerful with vulnerabilities. They are too powerful already.
  19. R

    Multiple vulnerabilities

    The above post is why I don't agree with dealing the bonus damage multiple times. I consider it to be logical that resist all contains all the other resistances, so if you have resist 5 all, any resistance that is 5 or less is not doing you any more good. In effect, resist 5 all = resist 5 fire...
  20. R

    Fire AND Cold

    FAQ and errata (rules update) are two separate things. There is an update on the PHB rule about multiple damage types, so you have to ignore the PHB's rule about splitting fire and thunder into two separate damage totals. You in fact only do 25 thunder and fire in the example case and you'd need...
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