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  1. R

    Teleportation and prone

    I agree with the feat solution. Don't add benefits to teleporting without requiring something in return. Teleportation is powerful enough without using it to remove conditions.
  2. R

    [Avenger] To fullblade or not to fullblade

    Yeah, I was mostly referring to the Avenger Daggermaster build aiming for lots of crit damage.
  3. R

    [Avenger] To fullblade or not to fullblade

    Elf reroll can also help to get criticals with your daily. If your crit range is 18-20, when you roll 4 rolls you have almost 50% chance of rolling a critical hit.
  4. R

    Gloves of the Healer

    I think there is some rules text on "extra damage" which states that you only get extra damage when you deal damage to begin with. I think it points to the RAI requiring some healing to get the 1d6 hp extra.
  5. R

    Non-AC Defenses

    I think you are not comparing apples to apples. A HD 8 hill giant should be compared to an 8th level hill giant in 4e. You cannot make direct comparisons of monsters by name only between the editions for this kind of thing. The level 8 brute would be defeatable by 1st level PC's, although it...
  6. R

    [Avenger] To fullblade or not to fullblade

    I think you got the fullblade thing right. It is just a silly greatsword. Depending on what kind of game you are in, pick either the best flavor option (bastard or greatsword) or the best game mechanical option (fullblade). You only really need to do the latter when the game is really min-max...
  7. R

    Non-AC Defenses

    Referring to the hill giant example, that is actually just what brutes are in 4e. Their attack bonus is lackluster, they deal a lot of damage on hits - defensively they rely on lots of hp but low defenses.
  8. R

    Bonuses question...

    Common misconception about powers like chaos bolt is that they do not get OTHER bonuses also to the secondary damage rolls. All sorcerers get some form of bonus damage from their secondary stats and that does get added. So a wild sorcerer would deal 1d10 + cha + dex + enchantment + misc bonuses...
  9. R

    D&D 4E Am I missing something? What happened to spell circles in 4e?

    If you like the concept of classifying spells in terms of power and complexity for "in-game" reasons, you could just decide on a classification system in general terms. For example: - At-wills (1st level) are basic spells that any novice would be able to use, same goes for things like Cantrips...
  10. R

    How will superior implements work?

    Ranged basic attacks are not that important. Most casters will use ranged at-wills anyway and powers that grant ranged basic attacks are rare. If you want to optimize a character to use ranged basic attacks (lets say you have a warlord in the party that aims to give as many ranged basic attacks...
  11. R

    Invincible PC's

    Actually the problem is that the d20 range is too small. The bonuses reach the extremes too fast when you go towards epic levels.
  12. R

    How meticulous can the planning be in a six-second combat round?

    Group decisions also help when the players don't know the rules well. I think that allowing newbies to discuss tactics a bit more will help them to learn the rules and the powers of the other characters - the PC's do know about each others tactics and powers in most groups. So, give more time...
  13. R

    Non-AC Defenses

    Also, it often comes down to having one good NAD and one really poor one OR having mediocre NAD's. If the mediocre NAD's are getting hit on a 5+ (often are) then I'd rather have one NAD as high as possible - at least I can rely on that a little bit and I might be able to choose opponents to...
  14. R

    Potions of Resistance - bad for the game?

    In 3.5 edition you had more of a "protection vs. dispel" war going on. I did not like that so much, but one effect of that was that even high resistances could fall during the encounter and then you'd have to recast them or use scrolls or potions or whatever - it was a bigger drain on actions...
  15. R

    Non-AC Defenses

    I actually think that 4e encourages focusing on one area of expertise. When you do a character like this, some people then say is an example of making a "one trick pony" character. I disagree. I think that one trick ponies exist, but they are even more specialised than just someone putting an...
  16. R

    Potions of Resistance - bad for the game?

    If you wish to make occasional fights where a single element is a key point to the whole thing (like fire in the red dragon lair), anticipate it and create a countereffect and/or assume that any sensible adventurer *will have* a resist potion by boosting the general difficulty of it. This...
  17. R

    What is considered a Hit?

    Selective reading is what leads to arguments many times. Most of the time you have to also decide what YOU want to do with the rule. RAW is often ricidulous compared to RAI.
  18. R

    Slicing throats?

    If the sentry is a regular monster, I'd allow a silent kill with the condition that the monster never gets to act. This means that with a surprise round, a rogue could (on his own) attack the monster twice with sneak attack if he wins initiative. Add in an action point for a third attack. A...
  19. R

    Potions of Resistance - bad for the game?

    I actually think that resist potions would have been a lot better if they worked a bit differently. I'd prefer some kind of ablative system, so that they work only on X attacks, or they have X total which gets reduced each time you are hit or something like that.
  20. R

    Invincible PC's

    Yeah, I agree about the highest NAD comment. Currently, the characters have to take all the feats available to have a chance of a miss against them at epic levels. With moderate defenses ou even have to get items that give bonus to your saves in addition to the basic neck slot item. Think...
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