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    Vertical Distance - High Jump vs Long Jump: Am I missing something?

    It could work like the OP states, and then you'd just have to have room for the "long" jump, since the highest spot is in the middle of the jump. You could do a "high" jump without much space between the spot you actually leave the groud to the highest spot you need to clear. It is not really...
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    D&D 4E Disarm in 4E

    At-will, but it would work on bloodied enemies. And you'd have to incorporate the high DC of intimidate into the athletics disarm in some way.
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    D&D 4E Disarm in 4E

    Few comments: You don't quite lose your weapon but you fumble with it and spend your minor and move actions to keep it in your hands. You grant combat advantage since you cannot parry properly. Your weapon is knocked out of your hand and drops at your feet. You kneel to look for it...
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    Vestige adept feat

    I think I agree with you guys. I just wanted to see if there was someone who knew about errata or FAQ rulings on this, perhaps someone has used it in LFR? Anyway, the more I read about the vestige powers, the more I am convinced the feat is too good. The augment also would remain, which would...
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    Alternate Initiative System

    We use cards with character portraits and names plust typical monster role names on the different cards. Instead of stacking them, we just spread them so that the fastest character is the leftmost card and so on. Then we just have a "cursor" token to indicate who is acting. Delaying is...
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    D&D 4E 4e Gestalt - Elite Heroes

    What about just giving out two encounter, daily and utility powers per level, and giving one set of multiclass feats for free? Then at paragon, allow paragon multiclassing simultaneously with a paragon path. That works fine. I'd also give out an action point for each encounter and extra hp...
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    My minion rules

    I just tend to use minions in waves, so that there are some of them in each part of the battle. I also use them liberally, ignoring XP from them, to make combats more interesting. So far my players are not complaining at all. In fact, I don't use XP normally, other than for balancing...
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    Vestige adept feat

    No, I am not asking that. The vestige pact warlock gains a special bonus when they use vestige pact related daily powers. The bonus is that their pact boon and at-will change for the duration of the fight. The vestige adept feat allows you to regain a boon and at-will augment effect you used...
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    D&D 4E Disarm in 4E

    I fully agree. I just wanted to point out that minions might be those kinds of opponents that you see disarmed in movies etc. But proper "villains" often lose their weapon only when the fight is almost over (0hp fits this fine).
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    D&D 4E Disarm in 4E

    At-will disarming also implies that you can toss someones weapon away about 50% of the time you try it (hit roll). Does this sound appropriate to you? Way too easy in my opinion, unless the foe is a minion, which means he is a lot less skilled than you. Also, soon he will say that it should...
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    Vestige adept feat

    You can also claim that, yes, he had the Mount Vaelis pact active since his last extended rest, even though he had a short rest too. There are two ways to read it, and it is not explicit.
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    Vestige adept feat

    I have a player who wants to play a human vestige pact warlock. He took the feat "Vestige adept" from Arcane power at 1st level. Now, we are still debating how it should work. It could be either very powerful, or useless at 1st level. The feat basically says that you can switch your vestige...
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    D&D 4E Disarm in 4E

    The worst problem with weaken as an at-will disarm condition is that it hoses solos and elites too much. You should not be able to disarm a solo monster with a single use of an at-will. Fights against solos would be ruined by stuff like that.
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    Remebering blast vs burst

    Grenades burst. Shotguns blast. There you go.
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    Free healing with Life Transference

    Time is a resource in some cases, in some cases it is so plentiful that it does not matter. Obviously there can be scenarios where the power is not so powerful, even as written in DP now, but that does not rule out those other situations. Also, it affects the resources of the whole party with...
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    D&D 4E Disarm in 4E

    IMO it is easy to disarm minions. Just declare that you are disarming them, roll, and if you hit, they are out of the fight. I do it all the time. Minions can be removed from the fight for a multitude of reasons - the game mechanics for each of those reasons is that they lost all their hp. You...
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    Free healing with Life Transference

    In my opinion it is not bad to have powers that transfer healing surges from one character to another. It mitigates the problem of one character getting hit more than the others, or perhaps the fact that some classes have less surges. It is a bad idea to have excessive amounts of powers that...
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    Free healing with Life Transference

    I still think that the power is significantly overpowered in some games (where healing surges regularly run low or run out). In some games it is not, but is no excuse to print it in the form it is. It causes situations where the DM has to take into account this single power when he is...
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    Free healing with Life Transference

    First of all, I don't think there is anything wrong with several short rests in a row without combat in between, until you introduce powers like life transference. You can by RAW use powers to heal, then short rest, use powers to heal, then short rest... etc. if you have time to do it. It...
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    Free healing with Life Transference

    For me it makes the game less fun and less true to its original design ideas about healing. Why should you in fact make any healing powers that heal large amounts without surges? I am ok with those that are meant to heal only a few points as a bonus when something else is the true effect, but...
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