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  1. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    I don't have Blindness/Deafness prepped. Did Gul want to try Siggestion first, before we attack? HP: 45/45 AC: 18 Spell slots: 1st: 4/4, 2nd: 3/3, 3rd: 3/3 Spells prepared: Bless, Cure Wounds, Command, Guiding Bolt, Healing Word, Inflict Wounds, Shield of Faith, Lesser Restoration, Spiritual...
  2. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    I think the bard left the game. Having just joined the group and not being particularly confrontational, Willow would not see it as her place to share a strong opinion here. She's really just waiting for a more established party member to make a call.
  3. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    Willow would be fine with just leaving, but will stick around if others want to.
  4. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    Whatever works for you. :) I guess the way I see it, while they may be an asset/liability to the whole group, they're still 100% Magen's to command. So he gets to tell them to do whatever, but then the rest of the PCs are free to make their own decisions in response. (e.g., if Magen had ordered...
  5. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    Sorry, nevermind, just remembered Willow doesn't speak Giant. :(
  6. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    I've got Command prepped, so that could be used to try to get her to drop the sword. Perhaps Gul should try using Suggestion first though, since that could avoid a fight altogether. HP: 45/45 AC: 18 Spell slots: 1st: 4/4, 2nd: 3/3, 3rd: 3/3 Spells prepared: Bless, Cure Wounds, Command...
  7. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    "What kind of dwarf would rather run than fight?!" Corsa teases as she slips past Flint to help Vin. Move: G5 Action: Attack B2 Bonus action: Attack B2 Shortsword attacks: 1D20+4 = [12]+4 = 16 1D20+4 = [3]+4 = 7 Damage w/SA: 2D6+2 = [1, 3]+2 = 6
  8. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    The dense tangle of dead greenery made the going difficult, but Shara was well-rested and in good spirits. DC 10 con save: 1D20+3 = [10]+3 = 13 HP: 33/33 AC: 17 Spell slots: 1st: 4/4, 2nd: 2/2 Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil...
  9. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    The retainers and Toby go back to town. (I'm not sure whether Magen intends for his retainers to stay there or return with Toby). The PCs head into the woods. We meet Toby (and possibly the retainers) back here at the logging camp in 2 days.
  10. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    Do we find anything as we head northeast?
  11. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Hey, welcome back! :) Sorry for suggesting voting on what to do with your retainers - I know you're mid-move, and wasn't sure we'd hear from you for another week or so. Shara isn't sure whether she's more comforted or saddened that the boys have seen worse than this. She tries not to dwell on...
  12. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Corsa moves beside Flint and stabs twice at the vine wrapping around him, but trying not to hurt him makes it difficult to land a blow. Move: I5 Action: Attack B1 Bonus action: Attack B1 Initiative: 1D20+2 = [14]+2 = 16 Shortsword attacks: 1D20+4 = [2]+4 = 6 1D20+4 = [6]+4 = 10
  13. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Corsa draws her swords at the mention of enemies, and follows along quietly.
  14. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    How would you guys feel about having the retainers and mules/carts accompany Toby back to Muntberg? They'd all be safer in a group, and we wouldn't have to worry about them for a couple days, so we could camp in the forest. If they're going to stay, Shara's staying in camp while you guys look...
  15. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Shara nods, pulls out her dagger, and cuts them down one by one. "Hopefully the kids didn't see them yet, but I'll warn Galan before we leave."
  16. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Just checked the RG and yeah, it's 3 retainers. (The groom, the page, and the squire.) So 9 of us altogether. Edit: Although honestly that 10th one almost made it spookier. Like...who's that one for? The animals? Someone we have yet to meet in the forest...meaning the figure-leaver has some...
  17. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Shara's expression grows more troubled as Hunter explains the figures. "I don't like that they know where our camp is," she says when he finishes. "I hope Galan and the boys will still be safe here." She takes a step closer and turns one of the figures around, looking at it closely. "I wonder...
  18. SunGold

    GreenKarl's games...

    I'm so sorry to hear that, GreenKarl. :( I think you're a fantastic DM and love the Dwimmermount game, but if you need to back off that one too at some point, it would be more than understandable. Please take care and I hope things get better for you soon.
  19. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    Willow nods and follows.
  20. SunGold

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Waterdeep

    So do we want to go look for what the rod found, or just get out of here before we get spotted and wrecked?
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