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  1. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    "Please, sir," Shara adds, "even if nothing has happened, has anyone complained of feeling uncomfortable recently? Like...something's watching them...?" She sort of trails off toward the end, confident in what she's feeling, but aware that it sounds crazy out loud.
  2. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Shara stares in the direction of the river, looking uncomfortable. "There is something down there," she says uneasily. "I think we should ask the orcs if they know anything, but then we need to go look. I won't sleep like this." She says a quick prayer under her breath.
  3. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    Shara eyes the dog warily, remembering what the caravan guards had said. "I don't like this..." She looks around for any signs that something's amiss. Perception: 1D20+5 = [20]+5 = 25
  4. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    Once Vin gets Raux to safety, Corsa makes a run for the trees. Action: Disengage Move: N25 My move assumes we aren't using optional rules to make diagonal movement cost more. Let me know if we are and I'll change this.
  5. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    Kinda can't believe we all survived that. Go team!
  6. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    Shara's updated.
  7. SunGold

    D&D 5E (2014) Dwimmermount [IC]

    As the party finishes their preparations, Shara opens her pack and takes out the apple she'd saved from breakfast. She unsheathes her new dagger and cuts the apple into slices, then feeds half to each mule. She holds her hand out flat like Galan taught her, laughing a little at the feeling on...
  8. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    Sounds good. Btw, TallIan, take one of the platinum rings Shara picked up so she can use Warding Bond if Magen's in a tight spot. +1 to his AC, +1 to all saves, resistance to all damage, but she takes whatever damage he does. I don't expect we'll need it often, but a nice "break glass in case...
  9. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    Hehe, it was a definite Hail Mary choice for me and my 7 strength (good god), but Corsa's desperate and apparently her wimpy arms just might make it work. Here's hoping. As for H2: in Vin I trust! He's got this. :cool:
  10. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    Yeah, I saw that you'd gotten some good hits in on H2 so I went for H3. Edit: but I see I called him G3 when I edited my post, because evidently I just can't finish this round without messing up. Fixed now... :-S
  11. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    I'm fine with whatever you guys want to do. Just to clarify, though: would it be possible to take the carts into the forest, GreenKarl?
  12. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    You're right about the cart in the forest, but there's a bridge over the river. That's why we're going back through the half-orc village.
  13. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    Great. Not half bad...crossing my fingers! Shove hobgoblin crossbowman: 1D20-2 = [18]-2 = 16 I'll go edit my IC post.
  14. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    170 gp each.
  15. SunGold

    D&D 5E (2014) The Dwimmermount [OOC]

    Would you be leaving your retainers in camp? I'm not sure about leaving a camp unattended. Sounds like there are sketchy people about. :\ We could still do that with the mule and cart, though. Since there are multiple forests sepatated by hilly grasslands, perhaps we could leave the...
  16. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    Alright, since I need to change my action: eayres, if I was able to shove one of those crossbowmen, is the guardrail or whatnot high enough that it would stop them from falling? Or would they be going for a swim? My odds aren't great, but it would make a big difference if we could be spared...
  17. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    Grappled creatures don't take OAs for being pulled out of reach. A grapple roll is contested--if the other party *wants* to contest it. If it was something people were using constantly as cheese to get out of reach as opposed to a one-off to yank a friend out of a really, really bad situation...
  18. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    The fact that they only get one is a good point, since Loosh goes dead last in init. As long as one of the townie NPCs or someone moves first, Loosh should be good to go. Hopefully we can all make it and get this insane fight behind us. @.@
  19. SunGold

    D&D 5E (2014) Ironfang Invasion 5E conversion (OOC)

    Ok, but you chose to spend this round attacking instead of getting across. Are you out of spell slots? Can you not Healing Word yourself and take the OA? Edit: Nevermind, I see you used your BA on the 2nd attack. Regardless, it's not up to me. Flint's the one with the stump remover.
  20. SunGold

    D&D 5E (2014) Ironfang Invasion (IC)

    We may have to throw you a rope afterward or something. Look at everyone's hp. If we wait another round, people are likely to flat-out die, not just get KO'd.
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