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    Level Up (A5E) What’s the best savant trick for a signature move?

    For similar reasons, I think Attention Diverting Aegis could be really good. It might be hard to make a proper tank from a savant, but if you can manage to remain hidden, you could force every enemy to save or have disadvantage on every single attack they make. I think that’d potentially...
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    Level Up (A5E) What’s the best savant trick for a signature move?

    You’re absolutely correct. That is much better, although I still think it’s pretty bad. Even in a typical three round combat, a savant probably wants to be trying to single-target crowd control the most dangerous bad guy, so I’m not sure it’s a good idea to dump strength and dex and rely only...
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    Level Up (A5E) What’s the best savant trick for a signature move?

    The problem with Assess Vulnerability is that you can only use it for 1 attack per enemy. That’s pretty bad, and I think it’s a trap option.
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    Level Up (A5E) Help me understand the Marshal

    I think the Marshal is undertuned at the moment. To me it feels balanced for O5e, but martial classes in A5e are substantially boosted. For example, handing a sneak attack out to the rogue is great, but a rogue in A5e has an easier time triggering a reaction attack through maneuvers...
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    Level Up (A5E) Draft of the Bladesworn Warlock: an A5e Hexblade and 1/3 Martial

    Don’t get me wrong—criticizing is way easier than creating! I think there’s a lot of potential here. I think a separate subclass feature makes sense. Maybe at level 1 you get some (1st degree), then more at 6 (2nd), and 10 (3rd). I think allowing EB to be used with appropriate maneuvers...
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    Level Up (A5E) Draft of the Bladesworn Warlock: an A5e Hexblade and 1/3 Martial

    The subclass basically puts everything good about martial classes on the warlock chasis. Compare it to O5E eldritch knight—it basically does everything that subclass did and then way, way more. The biggest problem is probably allowing EBlast to become weapon attacks. More attacks than a...
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    Level Up (A5E) 1 level fighter dip too easy?

    I think your analysis is correct, particularly for Heralds who get a regular exertion pool on top.
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    Level Up (A5E) Draft of the Bladesworn Warlock: an A5e Hexblade and 1/3 Martial

    This is pretty unbalanced but it’d be fun to play, no doubt.
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    Level Up (A5E) Archetypes list

    An option to sort the archetypes would be handy, especially by class. Not necessary, but nice.
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    Level Up (A5E) Berserker too strong?

    This analysis seems to have a few problems. Perhaps the most major is that it doesn’t appear to account for the fact that the second crit on relentless is gated behind the first crit. So the ex ante chance of getting two extra attacks from each swing would be (1 - [0.2775]^2), or about 7.7%...
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    Official News Voidrunner’s Codex Playtest: Psion

    There’s a lot of neat ideas in here, I really like it. One thing that stood out to me immediately: how much does it cost to levelboost a psychic reflex? The playtest document seems to suggest it is free (double the cost of zero is zero). But that seems to way, way too good, so I must be...
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    Level Up (A5E) Swordmage/ Magus

    A simple mechanical solution is probably to just swap radiant damage for force damage and charisma for intelligence. It obviously won’t be particularly distinct.
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    Expertise dice stack, so if it doesn’t take a reaction, you could use both against 1 attack, I think.
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    Level Up (A5E) Multiclass Extra Attack

    The current language also suffers from the flaw of failing to rule out something like Fighter 5/Berserker 6 getting three attacks. The rule says the 11th-level Extra Attack feature is an exception to the rule against stacking. Reading it most literally means that it does nothing until you get...
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    Level Up (A5E) The sorcadin is dead. Long live the sorcadin!

    You could. You'd be forgoing Extra Attack, though, and I think that'd be rough for your burst damage. Great points. Probably it's not optimal. It looks much worse than the sorcadin, and it's for sure against the general spirit of A5e.
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    Level Up (A5E) The sorcadin is dead. Long live the sorcadin!

    We all know the Sorcadin got a bad rap in O5e. Sure, it had ridiculous burst and could absolutely dominate encounters, all while providing the party with the best support ability in the whole freaking game. A5e tried to kill the sorcadin, and for good reason. But the Sorcadin lives. The...
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    Level Up (A5E) Rules Question: Combat Directives

    I’m not sure I agree that’s how it works with the abstract concepts going on here because your reaction replaces one of your attacks. For instance, you could cast a cantrips instead of attacking. But that’s totally reasonable and consistent with what I expect is RAI. I think the language...
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    Level Up (A5E) Rules Question: Combat Directives

    Perfect answer, thanks. I had overlooked that. One remaining corollary: can marshals use Commanding Presence on themselves? I.e., does the marshal count as “a friendly creature within range” for the purpose of the ability?
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    Homebrew Homebrew: The Dread Knight (Warlock)

    Sorry, I’m horrible at using the forums on my phone. I totally think spell-points-for-exertion is a viable idea, I’d focus on balancing for levels 3–8 more than anything else. I think your best bet is probably to require a temp exertion pool at the start of a turn, with a little tax on the...
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    Homebrew Homebrew: The Dread Knight (Warlock)

    I love this idea, and would love to see a warlock subclass with maneuvers, but these first level features are not even close to balanced. Spell points grow much faster than exertion pools, and are both short rest resources. And compare your eldritch smite feature to the Brute fighter’s.
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