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  1. W

    Combat Challenge: Two Targets Marked at Once...

    I thought fighters had to use a melee attack to mark.
  2. W

    Opportunity vs. Spellcasting

    If there is, I guarantee you it won't be specific to disrupting spells. It'll work for any power, including a ranger shooting his bow.
  3. W

    The Travesty! The Horror! Male Medusae.

    The very first Dragon magazine I ever read had an article about Maeder, the male counterpart to the medusa. I still remember their ability to phase through rock and turn stone to flesh. If they're like that; I'm in. If they're just males with snake hair and a stone gaze, I won't use them.
  4. W

    Excerpt: Archons (merged)

    Giving a monster a "rain brimstone on entire town" ability might end up being a little unbalanced. Though I guess as long as PCs can still hack it to death with swords, it's all good. Really, that conception of angel sounds closer to a demigod (or whatever they're calling those things in 4E; I...
  5. W

    Excerpt: Archons (merged)

    I think it's just a matter of (as the real estate agent said) Location, Location, Location. Archons make up armies native to the Elemental Chaos. Most powerful figures living there are going to have some archons bent to their will as a simple matter of convenience. Demons live in a giant...
  6. W

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    You may find a useful rule to be that minions are only minions when facing an enemy no more than 4 levels lower. If a "minion" is more than four levels higher than the PCs, they get Con + 3 * level hitpoints. (Numbers may be adjusted after playtesting.) I think that's how I'll be handling...
  7. W

    Tidbits from PHB Viewing

    Yes. Given the players involved, some of them may well be hoping for the chance to end up with memorable scars/losses.
  8. W

    Tidbits from PHB Viewing

    I am going to be running Keep on the Shadowfell in the homebrew world of a DM whose world does not have Raise Dead. In order to keep all pre-gens alive for the duration of the adventure, I am going to announce that I am banning death. Any PC who would ordinarily have died will instead be...
  9. W

    Excerpt: Economies [merged]

    I agree with the sentiment from earlier in the thread that 20% is pawn shop prices. If your PC has a magic item that he wants to turn into cash right now, then he can take the item into a merchant and walk out again in 15 minutes with 20% cash value. No waiting, no dickering. Cash today has a...
  10. W

    How're we supposed to divvy the loot?

    Sometimes it's easier for the players to just decide the result they want and then roleplay to that result.
  11. W

    D&D 4E 4E Definition of Hit Points & FIghting to Subdue

    Mind you, "choose at 0" is a useful tool for the DM as well. Once you've established the precedent by having the PCs capture a few enemies this way, it feels much less contrived to arrange a PC capture. Simply present them with an overwhelming force and take them down to zero HP in a hopeless...
  12. W

    D&D 4E 4e Multiclassing structure and Weapons of Legacy, Dragonmarks, etc.

    I like this. My only criticism is that I don't think the mark feats should be prerequisites for each other (other than the basic Least Dragonmarked feat). I don't see any reason to force someone to take the Intermediate mark if they want to take the Greater Mark. I know that's how it was in...
  13. W

    How're we supposed to divvy the loot?

    When we began playing 'Age of Worms', I began keeping a word document with each character's major items written down and converted to an approximate gold value. A few days before each session, I'd sent it out to the group for comments/corrections. Now, normally we just divided up items by who...
  14. W

    Excerpt: Economies [merged]

    Just to point out, none of this is in any way new to fourth edition. These exact same arguments were had about the assumed economics of third edition at one point or another. The only change for 4E is to provide a means to break down magic items and use them to build other items, so that PCs...
  15. W

    How do wandering merchants survive?

    A D&D world is as dark as you want to make it. If you think it's too dark to work, then don't make it that dark!
  16. W

    How do wandering merchants survive?

    "Should be" because it makes a better game or because it satisfies a narrative itch deep in your soul? I understand where you're coming from, I really do, but I also understand the frustration of players who simply want to convert their treasure to cash and get on with things they find more...
  17. W

    D&D 4E 4E Definition of Hit Points & FIghting to Subdue

    "Should be" in what sense? I thought simulationism was dead in 4E. Anyway, I don't think anything has been said about non-lethal takedowns as of yet. Given that it occupied about a paragraph of space in 3.5, it's not suprising that it hasn't made it into the 4E previews.
  18. W

    How do wandering merchants survive?

    I agree. I think the "traveling merchant" set-up is pretty much limited to heroic tier. I don't expect these guys to be carting around astral diamonds or anything that would be bought with astral diamonds. Once PCs reach paragon tier, I expect they have the resources to go easily travel and...
  19. W

    Excerpt: Economies [merged]

    Not even if we do a training montage?
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