Search results

  1. Map_0042.JPG

    Map_0042.JPG

  2. R

    A Dark and Stromy Knight

    Initiative for combat: Mardocan *Tamsin* *Bugbear#2* *Bugbear#1* *Bugbear#3* *Grundan* Tika Bugbear#4 Spot check of 11 + 8 = 19 vs. 20 (hide); failed Four more bugbears emerge from the shadows (surprise round)! Bugbear#5 steps out of the shadows behind Tika (AOO attack roll of 17 + 3 = 20; a...
  3. R

    A Dark and Stromy Knight

    Initiative for combat: Mardocan *Tamsin* *Bugbear#2* *Bugbear#1* *Bugbear#3* *Grundan* Tika Bugbear#4 Mardocan is not going down without a fight (melee attack roll of 10 + 3 = 13; a miss) as he tries to land a kick only to smack his foot against the bugbear’s shield. Tamsin is unconscious...
  4. R

    A Dark and Stromy Knight

    Initiative for combat: Mardocan *Tamsin* *Bugbear#2* *Bugbear#1* *Bugbear#3* *Grundan* Tika Bugbear#4 With the odds turning in their favour, Mardocan (touch attack roll of 19 + 3 = 22; success; grapple check 8 + 6 = 14 vs. 18; fail) tries to get the bugbear in a chokehold but the bugbear again...
  5. R

    A Dark and Stromy Knight

    Initiative for combat: Mardocan *Tamsin* *Bugbear#2* Bugbear#1 *Bugbear#3* *Grundan* Tika Bugbear#4 As he regains his footing Mardocan (melee attack roll of 20!; critical check 6 + 3 – 2(FL) = 7; failed; a hit doing 7HP damage!) lands an almost deadly punch (melee attack roll of 17 + 3 – 2(FL)...
  6. R

    A Dark and Stromy Knight

    Initiative for combat: Mardocan *Tamsin* *Bugbear#2* Bugbear#1 *Bugbear#3* *Grundan* Tika Bugbear#4 Mardocan (touch attack roll of 12 + 3 = 15; success; grapple check 3 + 6 = 9 vs. 19; fail) lunges forward and grabs hold of the bugbear for only a second before the creature pushes him back...
  7. Map_0041.JPG

    Map_0041.JPG

  8. R

    A Dark and Stromy Knight

    Initiative for combat: Mardocan Tamsin *Bugbear#2* Bugbear#1 Bugbear#3 *Grundan* Tika Bugbear#4 Mardocan again tries to reason with the bugbears (intimidate check of 13 + 0 = 13 vs. 8; success!) and although there is no response bugbear#1 appears to be slightly shaken by Mardocan not...
  9. Map_0040.JPG

    Map_0040.JPG

  10. R

    Omega Pathfinders Game Thread

    While fiddling with the SAW Bishop takes a look at the damage to his powersuit then glances over at the southern door where all the noise is coming from ... "Keep it down!" he yells at whatever is behind the door and fires a burst into the door.
  11. R

    A Dark and Stromy Knight

    Initiative for combat: Mardocan Tamsin *Bugbear#2* Bugbear#1 Bugbear#3 *Grundan* Tika Bugbear#4 As Mardocan steps around the corner he grabs the bugbear (melee attack roll of 17 + 3 – 2(FL) = 18; a hit doing 7HP damage!) smashing it on the nose with his head (melee attack roll of 4 + 3 – 2(FL)...
  12. R

    A Dark and Stromy Knight

    Man down ... again! Initiative for combat: (20) Mardocan (20) Tamsin (15) Bugbear#2 (13) Bugbear#1 (12) Bugbear#3 (10) *Grundan* (05) Tika (04) Bugbear#4 Mardocan swings the chain round a few times before flicking it at the bugbear (melee attack roll of 1; a miss) but lack of practice with...
  13. Map_0039.JPG

    Map_0039.JPG

  14. R

    Omega Pathfinders Game Thread

    "Damnit Carl, stop checking out my ass," Bishop says as he does a quick inspection of the damage to his powersuit. "Have to agree with you though, think you and I should head up to the bridge and let Jacob open a shortcut to the lifeboats" He then takes aim at the door again with the SAW ready...
  15. R

    A Dark and Stromy Knight

    Initiative for combat: (20) Mardocan (20) Tamsin (15) Bugbear#2 (13) Bugbear#1 (12) Bugbear#3 (10) Grundan (05) Tika (04) Bugbear#4 Noticing the bugbears’ javelins, Mardocan steps out of danger and waits for the bugbears to advance. Tamsin also ducks out of sight with her back against the...
  16. Map_0038.JPG

    Map_0038.JPG

  17. R

    A Dark and Stromy Knight

    Initiative for combat: (20) Mardocan (20) Tamsin (12) Bugbear#3 (10) Grundan (05) Tika Mardocan notices another 3 bugbears in the shadows – they don’t look friendly – and advances to the door ready for combat. Seeing Mardocan’s reaction Tamsin follows suit and advances to the door ready to...
  18. Map_0037.JPG

    Map_0037.JPG

  19. R

    A Dark and Stromy Knight

    Not quite ... The party notice a movement in the shadows of the southern hallway as a bugbear tries to sneak up on them … Initiative for combat: Mardocan Tamsin Bugbear#3 Grundan Tika
  20. Map_0036.JPG

    Map_0036.JPG

Top