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  1. R

    Omega Pathfinders Game Thread

    Bishop keeps checking the scanner for any other sources of movement and tries to determine the number of bugs around the transport.
  2. R

    Resident Evil 4

    Combat round 6 Villager1 advances toward Carl. As he rounds the corner of the house he sees villager7 standing with the burning stick of dynamite. He changes course and moves away from Carl (readies an attack when he stops) Villager9 takes a few quick steps closer to Carl and (modified ranged...
  3. R

    Resident Evil 4

    Combat round 5 continued... Carl continues his run-and-gun tactics, running a few paces and (ranged attack roll of 8 + 2 – 2(60ft.) = 8; miss) firing a shot at villager7 but aiming too low. Bruce is not deterred by the minor burn on his arm (melee attack roll of 18 + 2 - 1(dodge) = 19; a hit...
  4. R

    Resident Evil 4

    Combat round 5 Villager4 takes a step closer to Bruce and swings the burning torch at him (modified melee attack roll of 18 vs. DEF16; a hit doing 2HP damage) burning Bruce’s arm. Villager9 lights the stick of dynamite and runs toward Carl. Villager8 continues to run away (double move)...
  5. R

    Resident Evil 4

    Combat round 4 (continued) Carl (ranged attack roll of 3 + 2 = 5; miss) turns around after pistol whipping his last attacker and fires wildly at villager8 before putting some distance between them. There is a loud bang as the dynamite explodes to the west. Villager9 (modified climb check of...
  6. R

    Omega Pathfinders Game Thread

    "How 'bout parking this buggy about 90 ft. from that truck. We can use the vehicles for cover while Carl lets loose with that twin fifty at anything that shimmers unil it stops moving?"
  7. R

    Resident Evil 4

    Combat round 4 (continued) A quick glance at the smouldering fuse at his feet prompts Bruce to haul ass and help out Carl. Bruce has his shot lined up as he stops (ranged attack roll of 19 + 3 = 22; a hit doing 8HP damage) putting a near fatal bullet in villager8’s chest. Villager 7 retrieves...
  8. R

    Resident Evil 4

    Combat round 4 Villager6 continues stumbling toward Carl and tries to grab hold of him. Carl resists (AOO melee attack roll of 18 + 2 = 20; a hit doing 5HP damage), hitting the villager on the side of the head with his pistol. The villager falls to the ground. Villager6 is dying. Next actions...
  9. R

    Resident Evil 4

    Combat round 3 (continued) Bruce circles around the fence (ranged attack roll of 3 + 3 = 6; miss) pulling the trigger before he has a clear shot. Villager1 advances toward Bruce and tries to distract him with the torch (+1 dodge bonus and readied attack) Villager9: hidden movement Villager8...
  10. R

    Resident Evil 4

    Combat round 3 Carl puts some distance between him and the guy with the knife before he takes a shot (ranged attack roll of 13 + 2 = 15; a hit doing 4HP damage) wounding him quite badly. Villager5 double moves (out of sight) Villager4 double moves (out of sight). Carl (spot check of 14 + 1 =...
  11. R

    Resident Evil 4

    Combat round 2 (continued) Bruce jumps to his feet at the sound of Carl’s voice and takes aim at villager3 to find him lying in a pool of blood. He then runs toward the building. Villager1 runs toward the fence. Villager8 steps around the corner of the fence to the east. Villager7 moves into...
  12. R

    Resident Evil 4

    After shouting some words of encouragement at Bruce, Carl sets his sights on the next target and squeezes the trigger (ranged attack roll of 16 + 2 – 2(75 ft.) = 16; a hit doing 9HP damage) putting a nice hole in the villager’s head. Villager3 is dying. Carl smiles as the villager falls to the...
  13. R

    Omega Pathfinders Game Thread

    Bishop keeps an eye on the ground scanner and leaves the buggy's motor running...
  14. R

    Resident Evil 4

    Combat round 1 Carl slowly moves along the side of the building. He steps around the corner in true Hollywood fashion and fires a shot at the villager (ranged attack roll of 12 + 2 – 2(65 ft.) = 12; a hit doing 8HP damage) sending the bullet into his side. Bruce crawls backward and fires...
  15. R

    Resident Evil 4

    Hide and seek... Initiative: (26) Carl (19) Villager2 (13) Bruce Carl makes a quick dash through the bushes (hide check of 13 + 4(cover) vs. spot check 3; success) and ducks behind the building to the south. The villager walks to the end of the fence and looks around (spot check of 14 vs...
  16. R

    Resident Evil 4

    Bruce and Carl make their way down to the village trying to get a better view from behind the fence. Villager2 notices some movement in the bushes and walks toward the fence to investigate. OOC: Villager2 only thinks he saw something move in the bushes - he is not aware of your presence.
  17. R

    Resident Evil 4

    The village ... Wincing from the pain Carl tries to open the jaws of the trap (strength check of 17 + 2 = 19 vs. DC15; success) and manages to free himself. He then proceeds to search the bodies finding 1,500 pesetas on villager2 and 5 shotgun rounds on villager1. Bruce searches villager3 and...
  18. R

    Resident Evil 4

    Ouch! Fairly sure there are no more immediate threats, Carl proceeds to check the bodies. The first few steps go well (spot check of 10 + 1 + 2(bonus) = 13; fail) until he steps on something hard (modified attack roll of 26 vs. DEF16; a hit doing 6HP damage) and a burning pain shoots up his leg...
  19. R

    Omega Pathfinders Game Thread

    "Damn, Sarge ... and I wasn't even trying to sustain those injuries :)," Bishop says as he takes the medal. Bishop taps the two holstered pistols and glances at the SAW laying in the buggy, "There won't be any purple heart this time around ..." He then turns to Mel, straightens his posture and...
  20. R

    Resident Evil 4

    Combat round 4 (cont.) Carl takes three steps (spot check of 13 + 1 + 2(bonus) = 16; success) and sees another bear trap between the grass. He moves around it and takes cover behind a tree. This time he takes steady aim (ranged attack roll of 20!; a CRITICAL hit doing 17HP damage) and blows the...
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