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  1. R

    Omega Pathfinders Game Thread

    Bishop will attempt to help Jacob with the winch.
  2. R

    A Dark and Stromy Knight

    Tika slowly closes the door so as not to draw the gargoyle’s attention. The party head back to the library. Grundan doesn’t even try the door handle he just charges the door with his shoulder (strength check of 15 + 4 = 19 vs. DC25; fail) but the door hardly moves. Seeing what was coming...
  3. Map_0059.JPG

    Map_0059.JPG

  4. R

    A Dark and Stromy Knight

    Tika opens the door and pushes Jennifer out. “Please let me go ... you can’t send me out there!” Tika points the crossbow at Jennifer (Intimidate check of 11 + 1 = 12 vs. 5; success) in a threatening manner and the girl takes a few steps out the door. “Please don’t,” Jennifer screams but Tika...
  5. Map_0058.JPG

    Map_0058.JPG

  6. R

    A Dark and Stromy Knight

    Tika places her hand on Grundan and reads the one scroll (healing 6 + 2 = 8HP) - Grundan can feel his strength returning. She then reads the second scroll and closes her eyes (healing 8 + 2 = 10HP) Grundan [17/21 HP] Tamsin [11/11 HP] Mardocan [11/12 HP] Tika [17/20 HP] “Are you going to let...
  7. R

    A Dark and Stromy Knight

    "I know he sleeps below the castle but I'm not sure exactly how to get there. This place is filled with secret doors and trapdoors in the floors and ceilings." "There is a small hole in the floor in the main hall downstairs - under the throne - I think that leads to his crypt." "A number of...
  8. R

    A Dark and Stromy Knight

    Jennifer struggles with the ropes but can't get free. "Szadek will make you one of his creatures of the night. I was hoping you would be gone by the time he returned. Its better to be dead than undead!" "Now let me go!"
  9. R

    A Dark and Stromy Knight

    The party stands guard in the bedroom for what seems to be an eternity. On more than one occation Grundan took a swing at the curtains swearing he saw something move. As daylight started coming over the horizon Jennifer started moving around a little and muttering "Let me go, please ... let me go!"
  10. R

    A Dark and Stromy Knight

    About 3 hours have passed since you woke up (its about 3 in the morning). Combat has ended.
  11. R

    A Dark and Stromy Knight

    Initiative for combat: (17) Grundan [09/21 HP] (14) Tamsin [11/11 HP] (12) *Creature1* (11) Mardocan [11/12 HP] (08) Tika [07/20 HP] Grundan turns around to look when he hears the door open. “Tamsin move!” he shouts and waits for Tamsin to get out the way. Tamsin and the creature were both...
  12. R

    A Dark and Stromy Knight

    Mardocan heads off to grapple with the girls ... Initiative for combat: (23) Grundan [09/21 HP] (21) Tika [07/20 HP] (12) Tamsin [11/11 HP] (11) Creature2 (08) Mardocan [11/12 HP] (07) Creature1 Mardocan heads out the door with great haste and toward their bedroom. He is relieved when he does...
  13. Map_0057.JPG

    Map_0057.JPG

  14. R

    A Dark and Stromy Knight

    Initiative for combat: (23) Grundan [09/21 HP] (21) Tika [07/20 HP] (12) Tamsin [11/11 HP] (11) Creature2 (08) Mardocan [11/12 HP] (07) Creature1 Having first hand experience at how ferocious these little things are Grundan sidesteps past Mardocan (melee attack roll of 15 + 6 + 2(FL) = 23; a...
  15. R

    A Dark and Stromy Knight

    Initiative for combat: (27) Tamsin [11/11 HP] (25) Grundan [09/21 HP] (20) Mardocan [11/12 HP] (20) Creature (15) Tika [07/20 HP] As the creature steadies itself after the barrage of attacks Tika takes the opening (melee attack roll of 18 + 3 + 2(FL) – 1(PA) = 22; a hit doing 2HP damage) to...
  16. R

    A Dark and Stromy Knight

    The little ones have sharp teeth and claws ... Initiative for combat: (27) Tamsin [11/11 HP] (25) Grundan [09/21 HP] (20) Mardocan [11/12 HP] (20) Creature (15) Tika [07/20 HP] Ducking out behind the doorway (melee attack roll of 7 + 2 – 2(2W) = 7; a miss) Tamsin takes a quick swing with...
  17. R

    A Dark and Stromy Knight

    Initiative for combat: (23) Grundan [20/21 HP] (19) Tamsin [11/11 HP] (12) Tika [18/20 HP] (04) Mardocan [11/12 HP] (02) Creature Grundan lowers his sword and moves in to grab the creature (modified AOO roll of 14 vs. AC14; a hit doing 7HP damage) but gets clawed quite severely before (touch...
  18. Map_0056.JPG

    Map_0056.JPG

  19. R

    A Dark and Stromy Knight

    Initiative for combat: (23) Grundan [20/21 HP] (19) Tamsin [11/11 HP] (16) Mist (12) Tika [18/20 HP] (04) Mardocan [11/12 HP] (02) Creature Grundan lobs a book at the strange mist ... is passes straight through. Tamsin retreats with her weapons ready. The mist raises off the floor and...
  20. R

    A Dark and Stromy Knight

    Initiative for combat: (23) Grundan [20/21 HP] (19) Tamsin [11/11 HP] (16) Mist (12) Tika [18/20 HP] (04) Mardocan [11/12 HP] Tika and Mardocan cautiously move closer to get a better look at the mist (spot check 16 + 8 = 24 vs. DC15; success). Upon closer inspection Mardocan can see that the...
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