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  1. Centaur

    Rope Trick [Best Uses & Best Defenses Against]

    Thats just mean, I like it, I think I'll use it. Oh wait, I'm the only one who ever uses Rope Trick. Damn.......
  2. Centaur

    Dragon Disciple Variant (Anyone Seen One)

    The Dragon Disciple in the Tomb & Blood book is very cool, but one of the players in my group was wanting to know if there was a variant on the idea that focuses more on the draconic spellcasting nature rather than the physical aspects. I'm wondering if anyone has seen such a Variant of the...
  3. Centaur

    What can you WISH for?

    Actually I stole this from the SG-1 D20 game. They have a feat in that game that allows you to become an "Expert" in a given skill and therefore gain a +10 to the maximum number of ranks allowed for that skill. You still need to actualy buy those ranks, but your maximum is now higher... Does...
  4. Centaur

    Fixing Metamagic?

    True, but thats still only 5 quickend spells in a day (or similar level mod) which I think would be a low number for a character of that level. Of course, L40 is a little bit beyond extream for most of the games that I play in. I think it's been over 15 years since I was in a game that had...
  5. Centaur

    Fixing Metamagic?

    I think that scaling the damage taken might be a good idea, but I don't like your scale. On average, a L40 Wizard is going to have 100 hp (+con bonus). This means, he may be able to get off 1 maybe 2 or even three quickened spells before his is dead or at risk of it. A high level caster is...
  6. Centaur

    Value this Item!

    This has some significan't value to characters in any campaign where roleplaying is highly emphasised but where you could be attacked at any time. The concept is simple, the magic item is a "Mannequin" for lack of a better name. The character binds it to him by placing a small amount of blood...
  7. Centaur

    What can you WISH for?

    If you can get an Inherant Bonus of +1 to an ability, or a 15,000 gp Item from the casting of a wish spell, what else can you get? The Current Wish spell seems weak to me based on previous editions of D&D. 1. Could a Wish Spell Grant a New Feat 2. How about a bonus to a skill (+5 or +10) etc...
  8. Centaur

    Fixing Metamagic?

    Opps, didn't read ConcreteBuddha's post before posting. Same Idea, different method of application!
  9. Centaur

    Fixing Metamagic?

    I would have to say that I agree with you, I too would like something better. One Idea that I have toyed with is to introduce some sort of "Personal Cost". This could be represented by using Hit Points equal to the mod level of the metamagic feat (2x that etc.). Just make sure that you...
  10. Centaur

    Do you homebrew your own worlds?

    I too like to make my own worlds, they are many and all are incomplete. I also find that there ends up being a lot of steriotypes in my worlds, although they are a starting point rather than an end point. If you start off by saying "The elves are here" and the "Orcs are there" then you can...
  11. Centaur

    XP Cost to use a Magical Item

    I am curious to see what people think of the idea of putting in place a cost to use a magic item. Specificaly an XP cost. This would make some players think twice about using some items as frivilously as they might. This question is in concept only. I'm not really interesting in talking...
  12. Centaur

    Rod of Healing (Pricing Help?)

    Thanks for the replies, turns out the item will be a little less expensive than I thought. I don't have either of the books mentioned so this has been a big help. I had assumed a cost of between 50,000-100,000 gp. In the world that the players are in, Clerics of any kind, especialy of a good...
  13. Centaur

    Rod of Healing (Pricing Help?)

    I'm thinking of introducing a magical item into the game as something purchasable. However, I'm not sure exactly how to put a price on it. I am calling it a Rod of Healing and it has the following effects: Essentialy, it allows a Arcane caster to channel a prepared spell or spell slot through...
  14. Centaur

    Has 3.5E "failed"?

    If I wait for my books to fall apart, I'll likely never buy the 3.5 books. I still have books from the original versions that are nearly 20 years old and are still in good condition (a little marked up, but otherwise intact).
  15. Centaur

    Positive Energy Ball

    If one was to make a new spell called Positive Energy Ball, how would you determine it's effects...? If you assume it's basic statistics were the same as Fire Ball then the only thing to determine is what it would damage or not damage. If we assume that the intention was for an area effect...
  16. Centaur

    Easy Money

    If we ignore the fact that the Players handbook states that a NPC caster will charge 10 x Lvl x SplLvl to cast any spell, there is an easy way for a PC Wizard of 9th level to make money. At 9th level, without any special metamagic, a Wizard can use a single Wall of Iron Spell to create 18,750...
  17. Centaur

    Wizard, Learning Spells when gaining a level

    Straight by the rules, the wizard gains two (2) spells when he goes up in level for free. Assuming that you would allow it, what should be the cost of learning more than 2 spells. I was thinking of doing some sort of experience (XP) cost for learning an additional spell or two. I was possibly...
  18. Centaur

    Permanency & Detect Magic

    While you are technicaly correct in that concentration is required, you could allow the player a spot check at a high DC to notice that there "Feels Like" a magical effect in his Line of Sight. He would then need to spend the 1-2-3 round actions to determine anything special about it. At least...
  19. Centaur

    Energy Drain - Optional?

    Are the energy rain abilities of some monsters optional. IE could a Vampire use his slam attack and choose not to energy drain you? Or could a Succubus kiss a PC and for some reason choose not to energy drain that person? Or is the energy drain always on and unavoidable? Thoughts?
  20. Centaur

    Spell Immunity & Elemental Substitution

    If the party Cleric casts Spell immunity on someone and specifies 'Fire Ball' as the spell he is immune to, and then someone casts fireball on him with the metamagical feat of Elemental substitution and changes it to electricity, is he still immune? Is it still the same spell? Thoughts...?
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