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  1. Kurashu

    Dwarven Stonewarder (A Dwarf PrC)

    Dag, thought I fixed that. The reflexes were from a different class I already typed up and formatted. It should be good fort/will, not ref/will. Clairifed the growth and changed the Str adjustments too. However, I'm trying to figure out what to do in case he's killed. Same as a wizard's...
  2. Kurashu

    What are the gamer stereotypes?

    I need to make an item like the Holy Hand Grenade. Which reminds me, my DM has a Holy Hand Grenade of Antioch plushie. As for stereotypes, the pale kid who doesn't go outside (except to get to game session) because of the bears.
  3. Kurashu

    What skills that EVERY character should have a few ranks in ?

    Craft is helpful. We used that a lot in our last campaign. There were nights when a good portion was spent making stuff. Arrows, sling bullets, swords, bows, alchemist fire, acid, pretty much anything you could want (except, sadly, siege devices that halfling died). We didn't even have to buy...
  4. Kurashu

    Good non-damaging spells for a cleric

    Well, all the Cure spells are good, but you can cast those as long as you have spells left for the day. Summon Monster is a good one (you aren't directly dealing damage to your foes, the creature you summoned is!). The stat buffing spells are very good (Bull's Strength, Owl's Wisdom, etc)...
  5. Kurashu

    Dwarven Stonewarder (A Dwarf PrC)

    Anyone going to comment on this? Or am I doomed to feel like Zoidberg forever?
  6. Kurashu

    What is the most you could increase a weapons threat range to?

    7-20 Crit range with a falchion. Vorpal at that. I bet heads were rolling. =P Sword & Fist eh? Well, I'll add that to my list of books to check out.
  7. Kurashu

    Adventure begins! So how do the PCs know each other?

    In the last quest, my original character (a halfling rouge/cleric) had befriended a dwarf who was exiled from clan for one reason or another (we never did decide why xD) and they traveled as merchant (terrible merchants), but it gave my character an excuse not to donate money to his church (I...
  8. Kurashu

    What is the most you could increase a weapons threat range to?

    There's a PrC floating around here (don't remember where I saw it) called Forgepreist that let's you craft a weapon with an improved critical range. So if you allow that, and then take Improved Crit. you get 18-20. However, with just WotC material you can 19-20 on a mace (Improved Critical)...
  9. Kurashu

    Dwarven Stonewarder (A Dwarf PrC)

    Ok, here is the Stonewarder after fixing it (I was on crack or something when I first developed it). Dwarven Stonewarder These divine guards are closely linked to the earth. Because of this connection, they gain many benefits from this connection. (BEHOLD! I am the master of fluff!) Hit Die...
  10. Kurashu

    Dwarf Paladin Racial Subsitution Levels

    Invoke Awe (Su): A dwarf paladin about to take his 6th level of paladin can All enemies who can hear the Dwarf Paladin and are within 60ft him must have a Will Save (DC 10 + 1/2 Dwarf Paladin Level + Dwarf Paladin Cha Mod), success negates any affects of this ability and the creature can not be...
  11. Kurashu

    Dwarf Paladin Racial Subsitution Levels

    Hm, at least this is generating ideas instead of dying flat. Does anybody else have any ideas for this? I'm suffering from a bit of brain drain right now.
  12. Kurashu

    Dwarf Paladin Racial Subsitution Levels

    Which is why it was revised as +1 at 2nd level then +1/four levels (for a max of +5). I think I'll get rid of the hammer throwing too. If the paladin wants it badly, he can dip into Hammer of Moradin, which isn't a half bad idea for the original character that prompted this racial sub.
  13. Kurashu

    Bardic Music Ability

    Now, would you say a pipe organ could fit in a bag of holding or perhaps somethin similiar. I have an idea for a character now.
  14. Kurashu

    Dwarf Paladin Racial Subsitution Levels

    That works, makes it a little less front loaded. You gain +1 at 2nd then at every third level after wards you gain a +1 for a max of +5 at 14th level. However that seems a little strong, maybe +1/four levels making the max +5 at 18th. Any thoughts on Inspire Courage?
  15. Kurashu

    Dwarf Paladin Racial Subsitution Levels

    Ok, here are my revisions so far: Smite Giant (Su): works exactly like Smite Evil, except only on creatures of the Giant Type if a paladin accidentally smites an non-giant the attack does nothing and the smite attempt for the day is wasted. this replaces all smite evil attempts a standard...
  16. Kurashu

    D&D 5E (2014) The next monster focus book

    While Oozes themselves might not warrent an entire book on their own, they could combine it with another type. What that type would be, I don't know. But I'd be interested in learning of the softer side of oozes. You know the side of them that calls their friends to go out for lunch ("I hear...
  17. Kurashu

    Dwarf Paladin Racial Subsitution Levels

    It's cool. Sadly, I don't have access to Champions of Valor. I'll have to see how much it is next tme I go to the Dragon Sanctum. I pretty much have access to the core 3.5 books, the Races of Stone/Destiny/Wild, Unearth Arcana, Hammer and Helm, and a few other books. Until recently, I had...
  18. Kurashu

    Dwarf Paladin Racial Subsitution Levels

    I'm writing a campaign right now. I am currently at a point where the party has a choice to either free or leave a dwarf paladin who came into the mines the party is exploring to free it of evil. He's between levels 9 and 12 (adjustments for what level the party is when they reach him, hopefully...
  19. Kurashu

    Paladin Question

    I disgress. My friend told me of a game he ran with an epic (super epic) paladin who was captured by a pack high level good outsiders, taken to a good aligned plane, told "Stop committing mass genocide in the evil aligned planes", fought his way out of the good aligned plane (he was convinced...
  20. Kurashu

    Help with ECL 10 Dwarf

    Armor Domain has some nice armor related spells. Armroed Travel: reduce armor check penatly by 3 for 1 day/level (2nd level). Armor of Force: apply total armor class to touch ac for 1 hour/level (4th level). Armored Skin: Armor fuses with skin to become natural armor for 10 minutes/level plus...
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