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    D&D 5E (2014) 5e isn't a Golden Age of D&D Lorewise, it's Silver at best.

    Honestly I think the lightness on lore comes down to a winnowing down of supplemental material to stuff that any table might want, which kinda obviates large quantities of pure lore content. It's a lot easier for any player/DM to justify spending on a product with more crunchy monsters, feats...
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    Help me "get" Forged in the Dark.

    Yeah, it's pretty inevitable when you're rolling with different characters every scene that you look at it in a 'meta' way. I've heard that description of fiction-forward games in general- you don't play the character, you generally play the character's favorite producer. While i think that...
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    Help me "get" Forged in the Dark.

    Military fantasy in general- the setting of Band of Blades is quite malleable, beyond a few basic assumptions. It helps the mood, but having a background in military fantasy and military fiction in general is really useful in being able to narrate in the mission segments.
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    Help me "get" Forged in the Dark.

    So, i'm in a Band of Blades campaign that's nearly done and i do have a few things about it: The troupe play nature of it, combined with being a war narrative means the GM should absolutely be willing to do grevious harm and kill people as consequences for things. While I think it should be...
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    Please Just Play the Adventure (One Shots)

    I try to give players freedom on how they want to approach situations, but especially in a con game, i'd be really peeved if the players refused to actually, y'know, engage the scenario. I can motivate you, but if i give you a character sheet with weapon skills and you're deciding to just...
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    D&D General How has D&D changed over the decades?

    I think this is kind of the antithesis of what I play RPGS for, exclusively. Knowing those skills as a player will help, but honestly, if all I want to do is test that, I will get out Advanced Squad Leader or World in Flames instead of a game where the DM has to hold back and not everyone might...
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    D&D General How has D&D changed over the decades?

    Sure, I could make it difficult to make money off of all this trash, but if i'm being realistic and i'm populating these dungeons full of stuff, and the only thing to be doing in the world is making money, I should be expecting this kind of behavior. They should be maximizing their income...
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    D&D General How has D&D changed over the decades?

    XP for gold encourages playing for nothing but gold. I don't care for XP for monsters, either(if i play d&d, i usually do milestones), but I don't think 'be smart" is what XP for gold encourages. What I got was more players itemizing every possible thing they could empty from a dungeon and...
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    D&D General How has D&D changed over the decades?

    My experience with that is basically it turns the game into a game about a bunch of people trying for the next score, which is valid, though not typically something i associate with fantasy fiction. I've played games that were very much transparently fantasy characters trying to get a quick...
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    D&D General How has D&D changed over the decades?

    My experience with old school type d&d is that it was a really light and uninteresting board game where i controlled exactly one piece. Once they got to a party and characters mattering instead of just a meat grinder of rerolls, i actually saw potential in RPGs.
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    D&D 5E (2014) Toward a new D&D aesthetics

    Yeah, there's not a lot of 'adult' in the old d&d art.
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    D&D 5E (2014) Toward a new D&D aesthetics

    Honestly, I think the art is significantly better in quality these days to a high degree. Like, I don't think the art in the old stuff is particularly bad, and there are some good pieces, but for the most part, the modern stuff just doesn't really have anything that strikes me as a dud the way...
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    D&D General Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]

    Generally, I feel like if it's something on your character sheet, it's knowable, and roughly scientific, even if the game is set before modern notions of the scientific method.
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    D&D General Chris just said why I hate wizard/fighter dynamic

    Honestly, my hot take is that 'sits around and swings a sword' is not really that interesting an archetype so, if I were to run D&D again, i'd work up some kind of homebrew 'sergeant' class based more around leading NPC minions who are the classic idiots with weapons paradigm. Something like...
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    D&D 5E (2014) Levels 1-4 are "Training Wheels?"

    Sure, though the kind of heroism a level 1 character can engage in in D&D is something akin to running out of a landing craft under machine gun fire rather than actually accomplishing much. It's fine, but I find in games where characters matter more, just getting whacked by the roll of the dice...
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    D&D 5E (2014) Levels 1-4 are "Training Wheels?"

    Generally speaking, when I play D&D, i like to pick the class and actually have the class mean something and there's really not much of that at level 1-2. I didn't pick Wizard so i could shoot crossbows.
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    D&D General The Tyranny of Rarity

    I do personally tend to avoid highly curated D&D games for the simple reason that it implies a certain belongingness to the world that d&d doesn't really support that well. It's not a knock against the style, really, as i've said before, but if i'm playing an all-human game, i prefer something...
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    D&D General The Tyranny of Rarity

    Yeah, I can see that, though I kinda feel like that sort of granular social modeling doesn't fit with how i see d&d playing at its best- i could have people react 'realistically' harshly to outsiders, but I don't think i'd have the impact be too much- the people who need an adventuring party...
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    D&D General The Tyranny of Rarity

    In a larger group, i don't really fuss too much over racial restrictions, because no one's going to get that much spotlight time anyway, so it's more fitting to what D&D is, to me, to just be permissive about it because elves are a lot more of a part of the fantasy of the game than realistic...
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    D&D General Styles of Roleplaying and Characters

    I the context of d&d dungeon crawls, i definitely prefer very 'pawn stance' style play, with just a tease of character(i'm actually playing a GURPS game like that right now). I think, as others have said, the system and its benefits are a lot more suited to making strong archetypes to do very...
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