Man this conversation moves fast.
The way I see random encounters, the NPC's don't appear from nowhere- they're present in the area, but whether or not they'd be in a given place at a given moment is dependent on factors the PC's might not be aware of. Everyone has a routine, they don't just...
Oh, this is one I missed- we allowed Dwarven Diviner Wizards (based on a misprint in one version of the 2e PHB), which eventually was expanded to "anyone can be a Diviner Wizard". Rarely invoked, however.
No, but mostly because I've specialized in area control spells, to the point that, when faced with a single boss, I usually toss out cantrip attacks, lol. It comes from playing other versions of the game, where I would get really annoyed when I cast a spell and the target saves and that's it...
It's bad when it only gives you a +2 save against a fairly mean spell though! I was expecting a higher Con and/or save proficiency to make a creature like that fairly immune to a certain type of spell and I was dead wrong.
It really took until I started DMing 5e to realize how many creatures...
This really is true. The 1e Barbarian has most of the survival abilities people seem to associate with the Ranger archetype.
Hm. Now I wish I could play with my old group and see what they think of a multiclassed Ranger/Barbarian...
This is a fair point. If you're fighting several foes and you Banish a brute so you can focus on the BBEG, is that really foul play?
Part of the problem, as I see it, is that many NPC's and monsters lack saving throw proficiencies. I think that if PC's get 2 proficiencies, NPC's should as...
The answer, apparently, is that the spell is super awesome, lol. I convinced my DM to let it be a Ritual. Then I actually managed to have time to cast it before a fight with some Undead and left the DM twitching. It ceased to be a Ritual afterwards.
I made a Barbarian/Oracle so I could use Charisma instead of Dex for AC and they called me a power gamer (?). I was just trying to be a Frank Frazetta classic!
2e's ability to fairly easily swipe anything from previous versions of the game without much fuss was certainly peak. It's sad that's been lost, but I'm not sure how you'd maintain that (do I dare say it? I do!) "backwards compatibility" without keeping the game from being able to evolve.*...
I hope so- I only have the preview so I have no idea what the higher level abilities are like. I wasn't sure if PB per day Banners and Cha mod per day Stratagems would be enough to scratch my love of tactical combat (especially compared to the Weapon Master's bag of tricks!).
As far as the 1e Thief goes, I've made (too many) posts discussing how terrible it can be if you hew closely to RAW. Gary is particularly harsh when discussing the limits of Thieving abilities in the DMG.
However, I do have a much cooler alternative, the Scout from Dragon 161! It mixes the...
1e: the Scout class from Dragon # 161. Way cooler than a Thief!
2e: Priest (of a specific Mythos). I can't pick a specific deity, there's a ton of cool options!
3e: Cloistered Cleric from Unearthed Arcana. All the useful options of the Cleric with actual skill points! Who needs that...
I remember when 3e came out, and some of my players were griping about movement rates being converted into 5' squares, saying it was "arbitrary" that a Human had a 30' speed.
"So did you guys ever wonder why Human speed in 2e is listed as 12"? Let's see. If we assume 1" is a 5' square, then...
I don't know why I said 2024 when I meant 2014, oops.
The 2024 version is this, apologies:
Mind Blast (Recharge 5–6). Intelligence Saving Throw: DC 15, each creature in a 60-foot Cone. Failure: 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the mind...
One thing I don't think DM's appreciate is that the difficulty in forcing a loss of concentration is a double-edged sword. I tend to think that a fight against an enemy caster should be a marquee event, but the players just dogpile them and I can't imagine what it would be like if concentration...
Just make sure that the item is limited use (like maybe 3/day you can use a reaction to succeed on a save against a charm effect or something) for when the players inevitably loot it for themselves!
I've found that my players react better to NPC's using things that they can theoretically...