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  1. Sravoff

    Two Ideas: SR (school); Saves as skills

    hhmmm......both sounds good. Make SR for schools and make SR NOT apply to energy damage....sounds good. Cause soem monsters shouls not be charmed, some should not be poly morp-hed adn some should not laugh.... -Sravoff
  2. Sravoff

    Defense Bonus Based on Base Attack Bonus?

    Wow :eek: So that means a 20th lefel fighter gets an AC of 20, plus armor, and DR 10/-???? Peasents could beat on him all day long with any pikes they wanted! A little broken in my opinion, -Sravoff
  3. Sravoff

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Class #12 Elemental Commander Commands the inborn elemental power Mechanical Changes: Wizard: Diesn't cast spells, instead spells deal elemental damage=1d6/spell level. 0th give 1d4 damage. Reflex save for half. Can use spell in light armor. Gain light armor proficient, adn mdeium Bab, like...
  4. Sravoff

    Feat every level...

    I like it! good change. I'll keep that one! -Sravoff
  5. Sravoff

    +2/+2 Skill Feats?

    I do believe that one skill at class is a slightly weak feat, tough I tink two skills and a +2 in both is a little good, I would go with Au_snow's feat, though also allow it to be taken after first level. -Sravoff
  6. Sravoff

    CR for this class, NOT a pc class

    Works for me.... I wa ondering how a +1 LA works on a class...... -Sravoff
  7. Sravoff

    Favorite Variant/House Rules

    What is MDT? And tougness may not be a prerequisite, but most "improved" feats have prerequisites..... -Sravoff
  8. Sravoff

    Thats Right! Arcane Warrior w/o weapons spells or armor!

    You read right, the arcane warrior has no weapons, no spells and no armor! How? Read below. Arcane Warrior: HD: d8 Bab:3/4 Saves: Will and Fort are good Skills:2+int mod Class Skills: Craft, intimidate, Spellcraft, concentration, knowledge (Arcana), knowledge (dungeoneering, and other fighter...
  9. Sravoff

    Favorite Variant/House Rules

    That is two feats according to CW. Improved tougness gives 1hp per HD, and tougness is the prerequisite. -Sravoff
  10. Sravoff

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Class # 3 Warrior Monk This monk trains in weapons instead of fists. Mechanicla changes: Monk: Drop unarmed damage, gain martial weapon proficiency, At first level and every three after that the warrior monk designates one weapon with witch flurry of blows can be used. CAUTION: BROKEN CLASS...
  11. Sravoff

    101 Quick-n-Dirty Variant Classes (see post #1 for list!)

    Class #2 Battle Mage This sorcerer loses some spell casting to increase his battle prowes. Mechanical Changes to Sorcerer: medium Bab, d6 Hp, Bards progression/spells known, 10% deduction for arcane spell failure +5% per four levels. Gain proficienct in medium and light armor, shields (not...
  12. Sravoff

    Racecraft- Players making their own races... Now with an exciting offer!

    Very well done on race craft. I very much liek and will be featured in my next campaign. I have a few minor changes problems. TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Ampibious: gives water breathin for two points. I would change this. Make it one point and make them...
  13. Sravoff

    About sepll durations

    Any one ever put spell durations into more abstact terms like exalted does? Liek for a scene(ebcounter) story(adventure) and the likes? How about allowing casters to conentrate on their spells to keep them going beyond the normal duration. Like must spend move action to sustain and then any...
  14. Sravoff

    CR for this class, NOT a pc class

    Good, Thats finished. Thanks alot! -Sravoff
  15. Sravoff

    Fixing the Half-Orc, Revisited.

    Half-orcs, not accepted by orcs for their weak "human" heritage, not accepted by humans for their "monter" heritage, I would say if your campaign has half orcs some where like this then survival would fit very nicely. I would either use regualr toughness or use improved tougness from CW. Also...
  16. Sravoff

    Save DCs on items

    Why not have characters *ive* something in order to use magic items? Like a dagger of poison could deal con damage, prolly too much, or nonleathal damage. This would help with the reason why the DC increases. Dagger of Venom This dagger, when hits deals poison damage in addition to its normal...
  17. Sravoff

    CR for this class, NOT a pc class

    Ok, seems to pretty well in agreement here. You do mean +1 LA right? -Sravoff
  18. Sravoff

    +2/+2 Skill Feats?

    There is a feat in traps and treasuries that makes one cross class skill a class skill. I think it is kinda weak for a whole feat but I think getting a +2 and class skill in two skills is a pretty good feat. I think skill focus should get it however, it is pretty weak for a skill, even compared...
  19. Sravoff

    CR for this class, NOT a pc class

    ok, thanks -Sraovff
  20. Sravoff

    Changing the Elf abit

    if you give them a -2 str giv them a +1 in all mewntal atributes, this will give them a cool bit of flavor. That is their population control... -Sravoff
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