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  1. Sravoff

    The Weapon Skill System, Updated, Clarified, and Improved.

    Did I stumble past some 30-3.5 taboo or did I just post the tomb thread? -Sravoff
  2. Sravoff

    Find the Weakness... Updated again 99% final

    mmmmhhhh... Then I dunno..... I guess the way you ahve it is pretty good that way, I would say a +1 for one step away and a +2 for two steps away. ie a barbarian with intimidate cross class to a bard gets +2 whil cross classing to rogue gets +1. Though some rogues aer nothing but silver tounged...
  3. Sravoff

    An Item a day

    Shadow Picks These are a rogues best friend. When placed against the skin and the command word spoken, the lock picks become a tatoo of the wearsers design. The picks radiate magic if detected for but are in no other way detectable. I read this somewhere a very long time ago somewhere. I wish...
  4. Sravoff

    Find the Weakness... Updated again 99% final

    Your goal here is to have the characters just pick skills without the nonsene of a couple of ranks here, couple here? Why not just say, you get our normal amount of skill point per level in skills that are maxed out. So a human rogu with a int of 14 would chose eleven skills at max ranks. Seems...
  5. Sravoff

    The Weapon Skill System, Updated, Clarified, and Improved.

    Rule Fix: A characters level for the purpose of the weapon skills is equal to their base attack bonus. As such, the max ranks for a wizard's dagger would be 3, they have a zero base attack bonus. For the puprose of feats treat the character as if it had the regualr base attack bonus for a...
  6. Sravoff

    The Weapon Skill System, Updated, Clarified, and Improved.

    Concerning thrown/melee weapons. A weapon used for thrown and melee has different skills for the two uses. The thrown att for a weapon skill in melee is one half the mnelee's att rating. Thus, dagger 6/8 has a throwing of 3. This 3 also limits the amount of dex that cn be used when throwing...
  7. Sravoff

    PrC: Sword Mage: a wizard with a sword

    I very much like...... -Sravoff
  8. Sravoff

    The Weapon Skill System, Updated, Clarified, and Improved.

    The weapons in the weapon skills Unarmed fist, gauntlet, spiked gauntlet Small Swords Dagger, Punching Dagger, Sickle, Kukri, Short Sword, Rapier, Scimitar Clubs Light Mace, Club, Heavy Mace, Morningstar, Sap, Great Club, light flail, heavy flail Spears Short Spear, Spear, Long Spear, quarter...
  9. Sravoff

    The Weapon Skill System, Updated, Clarified, and Improved.

    EDIT: Updated The System The Skills Unarmed (Dex) Clubs (Str) Spears(Str) Thrown(Dex) Simple ranged(Dex) Hammers(Str) Small Swords(Str) Shields(Str) Big swords(str) Polearms(str) Bows(dex) Monk Weapons(Str) Exotic-(str, or dex) Dodge(dex) Spell directing(spellcasting attribute) Weapon Level...
  10. Sravoff

    Dire Animals..... Why the odd advancement?

    Thanks I will look into it......any one got a link? -Sravoff
  11. Sravoff

    attacks as skill checks?

    New Skill: Spell Directing-This skill is used by spellcasters to direct their magic, it has one side, attack. Feats that need to change. Dodge- grants a plus one to dodge rolls. Weapon focus/greater focus-Ads one to all rolls with weapon. att/def. Combat expertise-Trade Att ranks for Def ranks...
  12. Sravoff

    attacks as skill checks?

    Lets Hammer it then! Lets just start then! Weapon SKills Unarmed Small swords Clubs Spears Thrown Simple ranged Hammers Small Axe one handed Swords Shields Two handed swords Polearms Bows Monk Weapons Exotic- Dodge A character may buy ranks in any weapon group in their class description. They...
  13. Sravoff

    attacks as skill checks?

    Harp... I will look into it. -Sravoff
  14. Sravoff

    Dire Animals..... Why the odd advancement?

    er.... pardon my lack of knowledge... but waht is UK? Thanks -Sravoff
  15. Sravoff

    superstition

    I very much like there being a system/rule for this. Though usually the outcome is rather obvious, it helps players who have there share of Ming under their belt feel comfortable with such things. Most players should just take the DM's word as is but this sort of rule helps with those who like...
  16. Sravoff

    Clarified class defense bonus

    Armor as DS and DR? Perhaps armor should help make it harder to hit you. You could split the AC bonus between Defense score and damage reduction. Like so: padded, normal AC of +1. Gives 1 DR and 1 DS Scale, normal AC of +4. Gives 2 DR and 2 DS. Breastplate, normal AC +5. Gives 3 DR and 2 DS...
  17. Sravoff

    attacks as skill checks?

    Thanks! -Sravoff
  18. Sravoff

    Dire Animals..... Why the odd advancement?

    ormatA halfling priestof Nerull. :D But really my proble is with the seeming random size they give to dire animals. Why is the dire wolverine so much bigger than the wolf if it has less HD? wolf: ........HD: 6 ........Length: 9 feet Wolverine ........HD: 5 ........Length: 12 feet Just...
  19. Sravoff

    Handle Animal Training out racial abilities

    How would you handle rearing a wild animal not to have one of its specila qualities? What I mean is like training a dire wolverine not to rage when hit, or..... well rage is the only one I can think of so we wil go from there. This origanally came up when one of my players was playing an 8th...
  20. Sravoff

    Dire Animals..... Why the odd advancement?

    Why do the dire animals not seem to follow any specific advancement order? A dire bat goes from diminutive to large while a rat goes from tiny to small. Does any one have an explanation to this or have a dire template? Thanks -Sravoff
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