Search results

  1. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    *Kauldron looks around the arena then around at all the flying reptiles then around at all the chaos.* Hmmm....well this isn't good at all. Not in the least I'd say. *He puts his current cigar out upon his armed wrist. Then pulls out a fresh one from his cigar box that lays strapped to his...
  2. D

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    *Cyrus stalks the shadows as he enters the new room where the others moved into. He swiftly moved into position to strike the unaware victim. Readying his blade he would move to strike but the lone goblin in his endless flailing to stay alive as the others assault his friends, smokes Cyrus in...
  3. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    *Kauldron looks up at Gil as he speaks to him.* Hmm? *Said with a moment of confusion. He pulls a fresh cigar out of his cigar box that's strapped to his leg. Snapping his gauntletted fingers together he sparks a flash of flame and ignites his cigar. Taking a couple long drags of it, he looks...
  4. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    Kauldron HP 59/59; Surges 9/12 left
  5. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    *Kauldron grins under his mask helm as the pair of eladrin assault the edge of the platform once again. He blows out a large bellow of smoke into there faces and reaches forwards to place his hand back upon the yellow orb. The blast of sickly green energy slams the one eladrin straight in the...
  6. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    *Kauldron continues to move between the statue and the yellow orb. Sending out a wave of assaults down upon the poor restrained mercenary out in the oil.* Minor: Statue Attack -Target: Eladrin Mercenary 1 (B10) -Attack: +14 vs. AC (Hit; 26) -Damage: 2d10+3 damage (13 - 10 = 3 damage) -Effect...
  7. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    Going through the round this is what I have. Eladrin Mercenary 1: B10 (16 hp; Oil) Eladrin Shadewalker 1: M9 (0 hp; Dead) Eladrin Shadewalker 2: F2 (16 hp; Oil) Eladrin Spellweaver 1: L10 (0 hp; Dead) Eladrin Spellweaver 2: K3 (39 hp; Oil) Eladrin Arcane Archer: T11 (Bridge; Off the board)
  8. D

    [Adventure] Underneath Hadeys' Door: DM ScorpiusRisk, Judge Renau1g

    Thank you very much for running the game SR.
  9. D

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    *Cyrus grunts as the arrow grazes him deeply across his right arm. He winches in pain as blood begins to slowly roll down his arm though he has no time to think about it. He continues to dash forwards though not quite as fast as before. Moving into the building he darts into the cover of the...
  10. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    *Kauldron places his head back upon the yellow orb sending a blast of acid towards the eladrin mercenary. The merc barely dodging out of the way just as the blast was about to hit. Kauldron looking over to the statue near by grins to himself under his masked helm.* Hmmm....wonder what that one...
  11. D

    [Adventure] Underneath Hadeys' Door: DM ScorpiusRisk, Judge Renau1g

    *Hunzu still dusting himself off, moves up behind the rest of the party. Preparing himself for any more sudden hostilities.*
  12. D

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Sorry about the delay. Was dealing with my grandma in the hospital. I'm guessing Cyrus didn't do anything in the first round. Or was round one a surprise round for the goblins? *Cyrus streaks across the open ground as fast as he possibly could. Like a shadow racing to beat the ever rising...
  13. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    *Kauldron continues to idly smoke his cigar, bellowing out puffs of smoke every few seconds as he parries and blocks attacks in the midst of the enemy. He slashes out with his arm blades as it ignites in holy fire searing the eladrin only slightly as the rounds protection protects him. Kauldron...
  14. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    Kauldron still has yet to go as well. I shall post by tonight for sure. Sorry for the delay. Dealing with my grandma in the hospital currently.
  15. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    Sorry to bother you as well Iron Sky. Just wanted to point out to you that the Eladrin Mercenary 1 would of missed Kauldron. His AC in the Hallowed Circle is 30. Base 28 + 1 power bonus Hallowed Circle + 1 item bonus Agile Plate (While not Bloodied), It's written right underneath his defenses...
  16. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    Thanks for the update Iron Sky. Much appreciated. Just a note though Kauldron should be at full health as the orb blast missed him, thanks to his Pure Devotion. *Seeing the onslaught of platform blasts and eladrin blades well before hand. Kauldron takes up a defensive stance. As the platforms...
  17. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    Sorry for the delay. Though I've been waiting on seeing what's been going on with the last two moves. Are the clustered lot stunned or blind? Did they get slid by Joy or was it reconned. It's all very confusing currently.
  18. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    Immediate Interrupt: Pure Devotion -Trigger: Platform attacks Kauldron. -Effect: Kauldron gains a +4 power bonus to Fortitude and Will until the end of his next turn. Would make Kauldron's Will 25. Kauldron wouldn't take the 16 neaurotic and not be slid one closer to the edge of the platform...
  19. D

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    *As the group gets closer to the tower itself, Cyrus surveys the area. Noting the massive clearing he speaks quietly.* To get to the tower we need to make a full out dash. Get to the walls, it will protect us from most ranged attacks. Cutting off there lines of sight. *He looks to the group...
  20. D

    The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

    *As soon as the goblin starts them off. Kauldron is moving. It's surprising that the heavily clad paladin can react so fast. He darts forwards and slams his shield into the first mercenary he can see. As the hailstorm of freezing magic bites into him, he uses the moment to slash out with his...
Top