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  1. Witness

    I just need a little Me time...

    In the campaign I have played in for the past couple of years, my character is the only one who has been their since the beginning. Now, I love the character (LN Monk of Wee Jas) but I would like to try something new. What I would like to do is take a break from the character and try something...
  2. Witness

    Monk PrC

    Requirements: The BAB requirement is a bit steep, especially considering that to take this class character has to have at least one level in Wizard or Srcerer. Suggest you replace it with a Base Will save requirement. As far as I know, their is no in-game difference between arcane and divine...
  3. Witness

    Spiritualist - New Core Class

    I also suggest you somehow simplify your rules for Spirits. Keeping track of Power, Attention, and Perversity for even a few Spirits would be a book keping nightmare for most players. Their should be a way to consolidate these into just one or two attributes for each Spirit but I haven't...
  4. Witness

    PrC: Blackwater Guerilla

    A Little underpowered IMHO... Suggest they receive an immunity to natural or non-magical poisons and a bonus to saves against magical poisons. Also they should get something like Sneak Attack; not an ability that causes extra damage, but increases the necessary Fort save against posion when...
  5. Witness

    Spiritualist - New Core Class

    An interesting idea and very similar to an idea I had a while back. I suggest you give them afew more Special abilities and/or expand the ones you aready have. Expanding their Spirit Sight so that it improves and allows them to see and interact with a variety of undead and incorporeal...
  6. Witness

    Stalker unveils his 2nd alt.ranger

    I suggest consoldating these abilities so the Rangerr recieves a bonus to cerrtain skills related to tracking, stealth, perception, etc., in his favored terrain. The bonus to these skills should increase whenever he acquires anothe favored terrain. As written, the +1 bonus becomes considerably...
  7. Witness

    New Skill: Training

    Why not just take the correct feat in the first place? Is this a big problem or concern in your game? From what I've seen, situations where a character wants to change some aspect of their character are better handled with Rule 0 and/or at the DM's discretion. With a little thought and...
  8. Witness

    My ranger without spells

    I was going to post a scathing message about how this class is just made up of a bunch of Rogue and Barbarian special abilities thrown together, but then I went back and read the beginning where you admit that very thing. How rare will Barbarian's be in your campaign? If players can choose...
  9. Witness

    Rangers: Leave them alone!?

    posted by Morgenstern: Rather than give them an additional skill point, how about an ability based on level and Wisdom modifier, similar to the Bardic Knowledge but applied to Wilderness skills and abilities. This ability is considerably weaker and less useful than Uncanny Dodge. Poor...
  10. Witness

    Rangers: Leave them alone!?

    For the standard PhB Ranger, Dex is less of a priority than it is for a Rogue or a Monk, but they have proficiency with shields and medium armor. The Rogue and Monk's skills and special abilities work better in combat because they likely have a higher Dex. Its harder to tumble past an opponent...
  11. Witness

    Rangers: Leave them alone!?

    Spatzimaus, I think the changes you propose too drastically change the Ranger's role, adding too much in some areas and taking away too much in others. D8 HP, Good Ref instead of Fort save, no Medium armor or Shield proficiency, No TWF or Ambidex: These changes severely weaken the...
  12. Witness

    Swords of the bastard kind

    Originally posted by demon_jr: The big advantage is Two-Weapon Fighting. My 1st character in 3e was a Ranger with Exotic weapon Prof: Bastard Sword. He did the most damage one can do with a 1-handed weapon, and with a shortsword in his other hand, suffered only a -2 penalty to attacks.
  13. Witness

    Rangers: Leave them alone!?

    Okay since you asked... One idea I've been toying with is tying the Ranger's special abilities to the type of favored enemy they choose. So rather than getting bonus feats or some special ability that Rogues or Druids or Fighters have, they would have unique special powers that represents a...
  14. Witness

    Rangers: Leave them alone!?

    Skill Mastery is one of the special abilities that Rogues can get at highe levels. No published works tht I've seen so far have turned it into a feat.
  15. Witness

    Maryland/DC playres wanted for DND3E or D20 Modern

    jodasi, when does your group meet?
  16. Witness

    Rangers: Leave them alone!?

    I'll I agree that not shining may look boring on paper, but in application I've found that being able to participatte and contribute in almost any siuation is more fulfilling as a player than being the only one able to do 1 thing really well on a rare occasion. I think it boils down to a...
  17. Witness

    Rangers: Leave them alone!?

    Origianally posted by Stalker0 ...But Rangers get a better BAB, spells, Animal Companions, Wilderness Lore and Animal Empathy as Class skills. And if you pick up a 3rd class you'll likely face and XP penalty. Not that I completely disagree with you. While a multiclass character will be...
  18. Witness

    Bengali Monks

    I didn't notice the d30 damage at 1st. Suggest you reduce the max unarmed damage for the martial monks damage at d20, and the Ki Strike ability so it goes up to +5. they will be able to damage any creature regardless of damage reduction, and your players won't have to go out and buy new dice...
  19. Witness

    Bengali Monks

    A few questions and suggestions: For the Martial Monk, other than dropping them to d6 hp what changes are their from thePhB Monk? As for the Spiritual Monk, if you are going for something between a Monk and a spellcaster I suggest you look at Orienttal Adventures and the Rokogan D20 book...
  20. Witness

    Rangers: Leave them alone!?

    You do realize that by implimenting even half of your suggestions, the Ranger would become, by far, the most powerful class? Unless you give other classes the same bonuses or comperable changes, the Ranger will be able to do almost anything and everything that any the other classes excell at...
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