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  1. Mithreinmaethor

    Ranger - archer AND swordsman?

    Half-orc. The best of both worlds for a Ranger. Go with two-handed style for the HPs. And take powers you can use for both melee and range, with some at higher levels that might be just melee or ranged for special occasions etc.
  2. Mithreinmaethor

    D&D 4E Disarm in 4E

    Weakened is a far to powerful of a condition to place on a creature for this. Especially considering he will likely be doing this each round as is.
  3. Mithreinmaethor

    help optimised Two-weapon ranger

    You cant make a better two-weapon Ranger than a Half-Orc (+2 Str and +2 Dex).
  4. Mithreinmaethor

    D&D 4E Disarm in 4E

    The way that monsters are done in 4th edition, disarming them would do nothing to them. There are some monsters that have powers that state that they must have X weapon or item to use it, but the vast majority of them do not have this requirement. So other than those select few monsters disarm...
  5. Mithreinmaethor

    Black Arrow Madness

    Dont know if this will help or not but:
  6. Mithreinmaethor

    Black Arrow Madness

    Ok 1st things 1st. Black Arrow Style requires him to use Deft Strike to gain the benefit of this feat. So he will not be using Sly Flourish. Secondly I think it has already been stated that PC's do not provide obscurement or cover for the purposes of Stealth. I do not know your comfort level...
  7. Mithreinmaethor

    Feat question

    Pssst read my post a couple above yours :)
  8. Mithreinmaethor

    Feat question

    Would this be the rules quote you are looking for perhaps????? If you read the entire section it refers only to the ENEMY and never anything else. The monsters would have to Delay or do as Nail had described.
  9. Mithreinmaethor

    Forked Thread: DDI Changes - Your reaction

    Neither did I. Oh well
  10. Mithreinmaethor

    The dual-wielding swordmage?

    Go with a Genasi and go with a Double Weapon so you are only losing 1 AC overall.
  11. Mithreinmaethor

    Change to Tempests and Doubleswords?

    This has been discussed and reported on the WOTC boards. We are assuming that it is a bug that is not adding the Tempest Technique correctly
  12. Mithreinmaethor

    monk preview: another expertise feat - talk about stealth errata!

    The next character builder update will be on Tuesday June 2nd. It will have the Hybrid Characters in it and it is being discussed that it will have the Monk playtest as well.
  13. Mithreinmaethor

    D&D 4E (Speculation) 4e Monks Will be Defenders, Methinks

    The Playtest is out. The Monk is a Psionic Striker. The build in the Playtest is meant for Dex/Wisdom builds but there will be Dex/Str build in the PHB3 as well.
  14. Mithreinmaethor

    What Have We Done About Solos?

    Solo monsters are not meant to be encountered solo. I dont know how many times people have had to say that. For example: or another example: I am sure that you can find other examples in all of the books. But needless to say if you are playing a Solo monster all by itself you are really...
  15. Mithreinmaethor

    Will WotC ever get it right?

    Are you not gaining more encounter and daily powers to use as you level? Just looking at the PHB1 if you look at a Fighter they do not get a boost in the [W] damage of their powers until 19th level. Thats 1st, 5th, 9th and 15th levels with nothing more than at most a 3[W] power. And the OP...
  16. Mithreinmaethor

    Will WotC ever get it right?

    You are stuck in the old 3.X paradigm where you believe that because its higher level its supposed to be exponentially better than something lower than it. This is not true in 4th edition.
  17. Mithreinmaethor

    Are paragon powers considered class powers?

    Ryujin is correct. Once you choose a Paragon Path the powers you gain from it from 11th thru 20th level are Paragon Path powers.
  18. Mithreinmaethor

    Shuriken question(s)

    Yes it requires a Minor Action to draw. And the actions required to use the item is considered in the power. So unlike what the post above says, you do not need Quick Draw to use them with "Blinding Barrage" Yes No. I can find no where that they are listed as ammunition. They are a Light...
  19. Mithreinmaethor

    Teleporting Enemies into a Pit: No save?

    Teleportation is Movement and is governed by all the rules within the Movement section of the PHB (p.282 to p.286). You have to decide if teleporting an enemy is considered forced movement. The list of forced movement doesnt include nor preclude teleportation as forced movement. In general...
  20. Mithreinmaethor

    FRPG Background Help

    No it does not. It only allows the Backgrounds within the FRPG
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