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  1. M

    D&D 5E (2014) How should 5E handle healing?

    Well, I tried to give different choices based on different assumptions. But you're right in the observation that the idea how healing should work is based on the concept of what hit points should represent. But that's a different poll...
  2. M

    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    Rule 22: If it exists, someone will complain about it.
  3. M

    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    I'm disappointed. Not at 5E, but at the poster. There was no real info in there. It's probably legit, but the only info we got was "they're looking at different approaches to do stuff and compare them". Well, duh, it's a playtest. That's how you test stuff. News at 11. I just wish they'd put...
  4. M

    D&D 5E (2014) How should 5E handle healing?

    Healing is one of those areas where previous editions differ a lot. Originally, it was the domain of the cleric, but then things slowly evolved into the model we have in 4E. Which route should 5E go? It's hard to create a single answer, so I chose a few corner stones and made a poll that allows...
  5. M

    Uniting the Editions, Part 3 - Poll

    Like: Critical fumbles can be fun, make it an option. Weapons vs. Armor table. If they manage to implement that in a way that is evocative and doesn't bog down play, I'd love it, but it's optional. Not Like: Exotic Weapons. Make all weapons equally useful. Spiked chain etc. should be roughly...
  6. M

    Power vs. Options

    My wild guess is: * +1 to attack every 5 levels (starting at 3) * +1 to two or three stats every five levels (starting at 5) * stat bonus = stat - 10; that is Str 18 = Str +8 * +1 magic items at heroic, +2 magic items at paragon, +3 at epic * +1 / tier inherent bonus for campaigns without magic...
  7. M

    10% Controller, 50% Striker, 20% Leader, 20% Defender

    I thought power sources are the alignment of 4E. Ah well. Maybe Power Source is Lawful / Chaotic and Role is Good / Evil. Anyway, I do think the roles were a good idea. After all, they were always in the game. It's like Newton pointing out gravity - everybody knows the apple falls down, but now...
  8. M

    How Should Specialist Wizards be handled?

    Keep the 8 schools of magic! Sure, they are arbitrary and ambiguous, but any attemp to slice magic into equal parts will be arbitrary and ambiguous. So just stick with the classic partition. As for the rules, go the Pathfinder / Essentials route. All specialists have access to the same list of...
  9. M

    Revisioning Tiers

    Your description matches the traditional D&D level ranges if you half all nunbers (roughly). You can play what you describe with pretty much any of the editions. One difference is low-level play in 4E, but from what is known so far from DDXP, it looks like level 1 will be grittier in 5E than...
  10. M

    Adapting a video game concept to D&DN

    Let's take this a level higher and ask: What do you gain by the ability to branch out? What is the goal of that? The thing about fantasy is that it always had strong archetypes - the knight in shining armor, the mighty wizard shooting lightning in the sky, the shady rogue and his crossbow...
  11. M

    D&D 4E Dropping 4e class writeups into 5e

    Since most 4E classes have a very similar format and progression, it should be pretty easy to convert classes and powers. You can pretty much create a dummy class with the 4E AEDU progression and a conversion table for things like damage. 4E is built on a pretty limited list of concepts, and I'm...
  12. M

    Skeletons and the Need for Bludgeoning Weapons

    Looking at all the arguments in the thread, there really seems to be no perfect solution. Personally, I prefer no DR, no resistances as the default. If you can have core PC rules with reduced complexity, then there should be "core monsters" with simple rules as well. Then, step away from the...
  13. M

    D&D 5E (2014) D&D Next Blog - Wizards Like to Roll Dice Too

    One more vote for opposed rolls as default for magic and weapon attacks. Mooks (=minions) and other monsters can take 10 on attacks and defenses to speed things up. Opposed rolls are for solos, big bad NPCs, and other big fights where the players are at the edge of their seats and every move...
  14. M

    Decoupling Skills from Stats

    I agree, with one caveat: There should still be a default attribute to keep the game moving quickly. If the skill says "Horsemanship: +2 to Dexterity checks for mounted maneuvers" the player knows that he can use this bonus when I call for a Dexterity check to do things like stay on the horse...
  15. M

    Making each ability score count (Ideas)

    Thanks for everybody's input so far! I thought about the matter again and here is what I came up with. Goal: Allow each PC to use whatever stat he likes for melee attacks, but explain it in the game in a flavorful and believable way. So here we are: Combat Styles At first level, pick a...
  16. M

    Specialty Priests Class

    I'm very much looking forward to this Priest class. Of corse, it's just an off-hand comment so far, not an announcement. I hope they get at-will and daily or encounter spells, rather than vancian stuff, which I think never fit the Cleric. As for Cleric vs. Paladin, I prefer a general holy...
  17. M

    Making each ability score count (Ideas)

    Excuse is such a negative word. Replace it with "describe the way your character fights" and I'm sold. To describe a character's strengths and weaknesses.
  18. M

    Still not right. IMO

    It's perfectly fine if groups want to play with that, but I for myself spend way too much time at a computer screen that I very much enjoy the offline and analogness of pen & paper RPGs. Also, every time there is a new edition there is bitching and moaning about buying a $40 book. Now try to...
  19. M

    Making each ability score count (Ideas)

    You should try kendo. You'll be surprised how much hurt a frail old Japanese grandpa two heads shorter than you can inflict. Or look at Aikido: The whole idea of it is not to use your own strength, but your opponent's. Of course, there is still room for Strength in melee combat. You can't...
  20. M

    D&D 5E (2014) Magic Item Slots in D&D Next

    Or the item could become unreliable and even backfire, similar to 3E spell failure chance. You're up in the air over the enemy castle with your boots of flying, but a magic cross-backlash happens with your invisibility cloak and wand of fireballs. You quickly accelerate to the ground in a ball...
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