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  1. M

    D&D 5E (2014) What 5E needs is a hundred classes

    You don't need subclasses to achieve that. For feats, just don't limit them to a class at all. If you have a feat that references a certain class feature, like Sneak Attack, just make Sneak Attack the prerequisite. That way, if you come up with another class that Sneak Attacks, the feat is still...
  2. M

    D&D 5E (2014) What 5E needs is a hundred classes

    I want the same - but I want the designers to pre-assemble the package and give it to me as a ready-to play package. Instead of starting with a blank sheet that says "fighter", I want to start with a complete archetype that says "swashbuckler" and add maybe a "noble" or a "buccaneer" background...
  3. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Really, nobody here has played the Feng Shui RPG? It's not that alien or far out, really. Feng Shui comes with 34 "classes" from Cyborg to Martial Artist and Everyman Hero, and each "class" is only one page, with a big picture in the middle. It's not option overload at all, you can easily play...
  4. M

    D&D 5E (2014) What 5E needs is a hundred classes

    It's not a joke. I'm serious. If I was lead designer of 5E, I would plan the system in a way that it has design space for a hundred classes. Or at least 50. Because that's how far the system will expand in 3-4 years anyway. So you might as well plan for it. However, it's possible, but...
  5. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Good point. Of course, D&D has broken this rule very often. I have the 3.5E PHB feat list in front of me (p.90/91). 71 choices for a first-level character (discarding the ones that have other feats as prerequisites, and you can easily skip them because they are visibly indented). It's horrible...
  6. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Support for homebrew classes? Sure, good idea. Obviously, players come in a wide range of types, from casual to heavily invested (the latter typically found on RPG boards). For casual players, a system with many, but simple classes is perfect. It's like a food menu with pictures: browse...
  7. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Challenge Accepted. Ok, let's define a barbarian: Shirtless dude in loin cloth, big sword / axe, limited speech pattern, tough as nails. At home in the wild. Angry and ruthless combat machine with little sense of self-preservation. How do fighters work for this? * Shirtless dude in loin...
  8. M

    D&D 5E (2014) What 5E needs is a hundred classes

    If by "either" you imply that I don't like 4E, well, you are mistaken. I love 4E a lot, but I don't love it so blindly that I don't see where it has its flaws (hint: don't ask me about Tiefling horns and Eladrin eyes) I completely disagree with the above. But let's leave it at that, I just got...
  9. M

    D&D 5E (2014) What 5E needs is a hundred classes

    After thinking about this a bit more, I even think that an edition of many, focused classes will also allow the designers to keep the iconic classes (fighter, wizard, rogue, cleric) focused and polished. Fighter: All weapons, all armors, basic attacks, gets tougher and hits harder Rogue: Moves...
  10. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Funny, I'd interpret it the other way around: You had some general category with the power source (arcane), then a "meta-class" like Warlock, and the actual classes were then Infernal Warlock, Fey Warlock, Star Pact Warlock, Vestige Warlock, Binder, Hex-Blade... 4E classes were all cut into...
  11. M

    D&D 5E (2014) What 5E needs is a hundred classes

    As in previous editions of D&D, you could multiclass, retrain, or switch characters. A system with a lot of classes works best if you have a flexible multiclassing system, something comparable to 3E/d20.
  12. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Not "hundreds of duplicate abilities" ... one ability that is shared across many classes. Is that really a big deal? Take "Cure Light Wounds". That spell is shared between 5 of the 11 classes in the 3E PHB, almost half of them. And why not? You don't need 5 versions of "cure 1d8+1/level hit...
  13. M

    Unique Classes in a Sentence

    Adding a few that are less standard... Summoner: I call forth powerful creatures to do my bidding. Necromancer: I am the master over life and death. Pirate: Yarr, I be the king of the high seas, landlubber. Gladiator: My place is in the arena! Theurge: I command powers both arcane and...
  14. M

    D&D 5E (2014) What 5E needs is a hundred classes

    Now, before everyone screams WTF?, remember that both 3E and 4E had close to 50 classes towards the end of their edition run. Having an RPG with a hundred classes isn't unrealistic at all. In fact, Prestige Classes / Paragon Paths easily go into the hundreds. So why do you want so many classes...
  15. M

    Throwing down the Tyranny of the Spellcaster.

    Irrelevant. Why? Even though the character needs to study for years to become a Wizard, the player simply needs to write "Wizard" on his character sheet. There is nothing "rare", "unique" or "limited" about class choice in an RPG, and there shouldn't be.
  16. M

    Taunts & Marks vs. Challenges

    I fully agree with this. My preferred way would be to have the classic Fighter as the "Fighter" in 5E. It's the class for players who are perfectly happy with just whacking things effectively with the weapon of their choice. If you keep this class straightforward, you give these players the...
  17. M

    Taunts & Marks vs. Challenges

    The only way to truly have "no roles at all" is solo adventures. As soon as you work together in a party, you need to split jobs somehow. In that sense, roles are something that was in the game ever since Gary Gygax and friends hacked Chainmail to play with small groups of heroes. Gary Gygax...
  18. M

    Throwing down the Tyranny of the Spellcaster.

    None of the above. To properly power classes (etc.) against each other, you need a general framework of what PCs are expected to be able to do at level X. For example, level 3 boundaries could be: * avg. 15 dmg per round * 50 damage to one enemy in a 1/fight big gun * deal 15 dmg per enemy in...
  19. M

    Taunts & Marks vs. Challenges

    I think he is referring to the 3.5E Knight class, because 4E Defenders don't work that way. I'm glad there is nothing that could keep him from playing 4E.
  20. M

    D&D 5E (2014) My hat of 5E knows no bounds

    Starting an edition war: bad. Starting an edition war in a thread mocking edition wars? Just silly. Please, no more. Post removed by admin. - Piratecat
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