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  1. K

    D&D 5E (2014) dealing with PCs when players leave a game.

    Wait. You are the one that claimed that death is final in D&D and I am the one generalizing for other people's games? Seriously? It's not difficult at all. It's so EASY. The DM says "This PC walks into camp". It really is that easy. Piece of cake. The justification for it can be anything. The...
  2. K

    D&D 5E (2014) dealing with PCs when players leave a game.

    We do not even go to this level of "correcting the script". We have 6 players, a DM, and a visiting player. One player cannot make it until 5 PM each time and we start between 12 and 2. If a player is not there, his/her PC is not there. When the player shows up, the PC shows up. No muss, no...
  3. K

    D&D 5E (2014) dealing with PCs when players leave a game.

    Err, this is D&D. It's not final at all. :erm:
  4. K

    D&D 5E (2014) dealing with PCs when players leave a game.

    No. Ignore that. There is no copyright when it comes to fictional RPG characters.
  5. K

    D&D 5E (2014) dealing with PCs when players leave a game.

    I think you are reading too much into this. Crazy people are crazy people. There are people who take their PCs way too seriously, but this goes even beyond that. Anyone who is this attached to their PC after playing her for a single gaming session is a hurting cowgirl to begin with. My advice...
  6. K

    D&D 5E (2014) HotDQ Solo?

    I don't know. There are a lot of early fights where the PC (if using HotDQ as written) would get swarmed by foes. Plus, there are about 8 early fights. It's the same issue that PCs have against NPC solos. Action Economy just goes heavily in favor of the NPCs in a solo HotDQ. And class would make...
  7. K

    D&D 5E (2014) Command

    I'm not really understanding your question. From my perspective, everyone trained in armor (presumably this captain is) would know that swimming in armor is life threatening (i.e. "or if your command is directly harmful to it"). Now, the OP did not tell us whether this was at dock, out on the...
  8. K

    D&D 5E (2014) Command

    Ok. Nothing in the rules about partial failures TMK. Feel free to quote these examples of yours. While it is true that the effects of saves can vary, the effect itself indicates what happens on success or failure. Since the effect indicates this, yes, it is possible that a given effect...
  9. K

    D&D 5E (2014) Command

    What does it matter? In 5E, a failure is a failure on a save. Why throw in "how much someone missed the save by" house rules? That way leads to madness for a lot of other spells. I'm not sure why there is debate on this. Swimming in armor is generally considered deadly, so unless the target...
  10. K

    D&D 5E (2014) How many fans want a 5E Warlord?

    No. It wasn't a good idea in 4E either. :lol:
  11. K

    D&D 5E (2014) Pets are unfeasible! Or not.

    I like how the Necromancer works in 5E. As he levels up his (new) pets get +1 hit point per level more and do + proficiency to their damage. He controls all (or some) of them with a bonus action, so if he has 2 skeletons and 2 zombies and he wants the zombies doing the help action and the...
  12. K

    D&D 5E (2014) ghouls in the water

    It could be worse. At night, a PC without Darkvision pulled into water is being pulled into a heavily obscured area. This means that he is blind for all intents and purposes, at disadvantage to attacks, and the ghoul (if it has darkvision) has advantage on all attacks against him. His allies...
  13. K

    D&D 5E (2014) ghouls in the water

    You could have one or two ghouls grapple PCs instead of attacking. Once grappled, the grappler (i.e. the ghoul) could then automatically pull the PC into the water (standard 5E grappling rules of pulling grappled foe up to half remaining move) and continue the fight underwater. In D&D terms, not...
  14. K

    D&D 5E (2014) An adventure start for new PCs isn't railroading...

    I actually thought it was a good and entertaining movie too. But like many movie adaptations of written fiction, it changed up the story. You based your response of Conan being a punk from the movie, but he wasn't a punk in the books. I dislike the railroading of starting a campaign off being...
  15. K

    D&D 5E (2014) Whack-a-mole gaming or being healed from 0 hp

    You mean loaded phrases like "Healing Word is cheap" and it "devaluates your role"? Sorry dude, but you started the conversation off in your first post by being dismissive of other people's playstyle and choice of spell. I get it. You don't like Healing Word. Your rationale doesn't make a lot of...
  16. K

    D&D 5E (2014) Whack-a-mole gaming or being healed from 0 hp

    I didn't say healing an ally that way is always foolish, but it sometimes is. Nor is 3.5 or earlier 5E. 5E encounters often end quickly and taking the time out to heal a fallen ally often has a definitive downside to it for the rest of the party. Pros and Cons. Sometimes, it makes sense (the...
  17. K

    D&D 5E (2014) An adventure start for new PCs isn't railroading...

    Yes, O'Brien is a punk. :lol: Oh wait. You're talking about that silly '82 movie. The one that rewrote the story. Meh. People don't read books anymore. While it's true that Conan got captured a few times WHILE adventuring (e.g. Scarlett Citadel), his story didn't start out that way. He was...
  18. K

    D&D 5E (2014) Whack-a-mole gaming or being healed from 0 hp

    If you say so. Personally, it sounds like your definition of a healbot is someone who takes one for the team because he's an idiot. He's heroic because he risked something. That is not my definition of heroism (even though I do understand that it is the definition for some people). The player...
  19. K

    D&D 5E (2014) Whack-a-mole gaming or being healed from 0 hp

    From an Action Economy POV, Cure Wounds is the subpar choice here. The PC healing is doing that instead of contributing to the fight. So in addition to the risk you mention, he's using up an action so that the PCs can get an additional action next round. But since he is risking himself in the...
  20. K

    D&D 5E (2014) Whack-a-mole gaming or being healed from 0 hp

    Sounds like sour grapes about a spell that isn't "good enough". Just saving an ally's life is what is special. It doesn't matter which tool one uses to do that. You feel that Healing Word is a lousy tool for doing that? I'm not sure that the players whose PCs can then get up from the ground...
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