Search results

  1. K

    D&D 5E (2014) Surprise underrated abilities

    Except that Clerics do not get Hypnotic Pattern. Yes, I mistyped on the "cannot be resisted". I meant that unlike Fireball, it is almost never resisted. There are virtually no monsters and very few NPCs that have resistance to Radiant damage. Fire resistance and immunity shows up in the game a...
  2. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    II holds just fine. Beholders are prevented from doing what they want to do when they want to do it and have to wait in 5E for pure chance to allow them. The logic is sound, it's your desire to keep a dumb new rule in 5E that prevents you from removing it. But that's your business at your table...
  3. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    Longer to dig? That's silly. When a rule is so bad it requires an explanation like this, it's time to replace the rule. The Computer Programmer analogy of this is: Computer Programmer: "Yeah, I don't know which finger is going to type a key next, but I know it will be one of the ten. I can...
  4. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    Unless the DM runs them smarter (and gets rid of the random aspect). Btw, I do think that facing is something that 5E needs a little of. This being one case.
  5. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    Only for maybe 20% of range targeting spells. Most spells do not have this wording. If the foe does not have full cover, you can target him. I do not have the MM in front of me, but if Beholders have most or all of their spells with this limitation, it's fairly huge.
  6. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    No. This nerfs Beholders pretty heavily. On the other hand, 5E nerfs all spell casters pretty heavily. Maybe it's a remnant of that.
  7. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    Maybe. I just like the game to be consistent. I want the gaze attack of the Medusa to not reflect off the mirror my PC is holding to protect myself and zap my PC in the face, and I don't want the Beholder gaze attacks to work differently. I want super intelligent monsters to use the best...
  8. K

    D&D 5E (2014) Surprise underrated abilities

    They both have the same range. How exactly do you cast Bless at a longer range?
  9. K

    D&D 5E (2014) Surprise underrated abilities

    Once a save is failed, FF is a constant help. Web and EBT are relatively easy to get out of. In fact, once the save is failed, the only way to get rid of FF is to break the caster's concentration or to prevent an attacker from seeing the FF target. There are quite a few more ways to bypass Web...
  10. K

    D&D 5E (2014) Surprise underrated abilities

    Basically. Rough rule of thumb, comparing a first level spell with a first level spell. Even in the case of Bless, there is no guarantee that the heavy damage dealing melee/ranged PCs are within 30 feet of the caster.
  11. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    I didn't know that high intelligent creatures should be subjectively played stupidly. This is like a trap discussion. Most monsters, even dumb ones, would never have traps in their lair where they themselves might potentially set them off. They might have them, but not where there's a fair...
  12. K

    D&D 5E (2014) Surprise underrated abilities

    True. But, the issue is more for a single BBEG or a few lieutenants. It is even more important to realize that once PCs get to say level 5, the PC casting Faerie Fire can cast it round after round after round if the foe he wants to hit keeps saving. Sooner or later, the foe will almost always...
  13. K

    D&D 5E (2014) Surprise underrated abilities

    No it's not. It's 25% more hits for 60% of the PCs instead of 50% more hits for 100% of the PCs. It's a 15% increase in damage compared to a 50% increase in damage.
  14. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    I would not even mess with this level of rulings. I would make two simple rules: 1) Beholder spells works like every other caster's spells. Darkness or Invisibility does not defeat their spells. 2) Beholder eyes are not random. Why in the world would a DM allow himself to be handicapped by...
  15. K

    D&D 5E (2014) Beholder hunting: nasty counter-tactics to Darkness?

    I doubt that super intelligent Beholders would have mirrors that allowed them to disintegrate themselves by accident.
  16. K

    D&D 5E (2014) Surprise underrated abilities

    I think your DM gave you one here. Several mistakes: 1) Darkness is only 30 foot wide. A foe could get out of it in a single round. 2) Darkness does not halve the speed of foes. So, feared enemies would Dash through it at normal pace (60 feet for most foes). The Wizard should not have been...
  17. K

    D&D 5E (2014) Surprise underrated abilities

    I agree, but he's brand new at DMing (second session). He was very bummed about how quickly we leveled the Dragon Turtle, but the real problem was the Faerie Fire spell which allowed us to damage it 60% faster (my PC's to hit went from 35% to 58%). Faerie Fire (IMO) is just flat out broken.
  18. K

    D&D 5E (2014) Surprise underrated abilities

    Yes. Spirit Guardians is very very strong, almost at the broken level. It's about the same as summoning in an additional meleeing PC for each NPC in the area of effect. At our table, it has decimated encounters. When one compares Spirit Guardians (3D8 or 14.5 damage) to Fireball (8D6 or 28...
  19. K

    D&D 5E (2014) Surprise underrated abilities

    It's not just good, it's overpowered to the point of being broken. The same level spell Bless gives +D4 to hit for 3 PCs. For a 5 PC party with an average of 50% chance to hit a fairly tough foe, that's an increase of 15% more damage per round. Since Faerie Fire gives everyone Advantage (+5 to...
Top