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  1. K

    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    Actually, percentage-wise, most offensive spells in 5E have a lot more utility than Hold Person (there are exceptions like Banishment, but most offensive spells affect creatures in general). Of the examples you gave: 20-% of all listed creatures: Hold Person 70+% of all listed creatures...
  2. K

    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    "All" might be a bit of an exaggeration most rounds. Let's look at level 3 when the Wizard gets the spell. His DC (Int 16) is 13. Most monsters have a Wis modifier of about +0. So, a 60% chance of success. If half of the party has an initiative after the Wizard and before the targeted foe...
  3. K

    D&D 5E (2014) Current take on GWM/SS

    Yup. The Young Blue Dragon I was running yesterday had Shield and Counterspell (and Feather Fall and Lightning Bolt, and a few other spells, I give 2x Cha spells to Dragons). It was careful to cast the Shield only at a very opportune time and the Counterspell on a very opportune spell (the...
  4. K

    D&D 5E (2014) Current take on GWM/SS

    Sure, such a combo could exist in the game. But the Shield spell lasts at most a round and Greater Invisibility can be countered (Counterspell DC 14, Dispel Magic DC 14, or even damage). Note: The Shield spell often does not last close to a full round. It only lasts a full round if the Dragon...
  5. K

    D&D 5E (2014) Current take on GWM/SS

    In my experience, overkill is a bit irrelevant. In yesterday's session, there were two foes with 1 hit point remaining. In our last session, there were three foes with 1 hit point remaining; two of which were killed with Magic Missile, the player of the Bard (with a wand) had no clue that they...
  6. K

    D&D 5E (2014) Current take on GWM/SS

    Sorry, but you seriously do not make sense. First off, you assume that it is easy to get the best poison in the game (regardless of finding it adventuring, buying it in a shop, or camping out and killing Purple Worms). That doesn't happen at all tables. Second, you assume that Purple Worms are...
  7. K

    D&D 5E (2014) My Players Didn't Like 5e :( Help Me Get Them Into It!!

    I did not read the entire thread, so this was probably mentioned, but, don't use backgrounds. Give each PC 2 more skills and let them write up whatever background they want. Inspirations. You do not need them. Advantage is a crutch. I've handed out 4 inspirations in 6 levels and 2 players still...
  8. K

    D&D 5E (2014) Some clever ideas wanted for a twist my players threw at me

    With regard to spells, it could be that Reginald "gets tired" being transferred. At level 3, Reginald is a level one Bard. Only a portion of Reginald is within the ferret. As the PCs level, they can somehow go back to the pool and gain more and more of him. Alternatively, all of Reginald is...
  9. K

    D&D 5E (2014) Theatre of the Mind or Miniatures?

    I get what you are saying. I actually thought that the encounter ran about the same as ours do. Some players there asked distance questions which would not happen with grid and miniatures, but we waste a little time moving miniatures. Since we do not allow a lot of table discussion in combat...
  10. K

    D&D 5E (2014) Current take on GWM/SS

    You just gave me such a great idea for Sunday's game. My 6th level PCs too haven't encountered a Mind Flayer yet and the MM has a CR 7 and CR 8 version of them. One would fit perfectly in the mines that they are currently in. Thanks! :cool:
  11. K

    D&D 5E (2014) Quiet players and social anxiety

    I try not to force quiet players to participate in roleplaying a lot. An occasional NPC will directly talk to or ask a question of the quiet player's PC, but this tends to be the exception and not the rule and I tend to do it when it makes sense, not to necessarily force the player into the...
  12. K

    D&D 5E (2014) Theatre of the Mind or Miniatures?

    I was thinking about this on the drive in to work today. We all use TotM. All of us. The difference is which other props, tools, and techniques that we use to make communication easier and/or the game run more smoothly. Grids and miniatures are just tools, like pencils, the init board Mearl...
  13. K

    D&D 5E (2014) Theatre of the Mind or Miniatures?

    Yeah, I kind of got that when I went off and listened to the Mearls ToEE Part 2 podcast. DaveDash said how it ran so smooth. I listened to it and say, "Wait, what?". A few things were totally unclear and I was not the only one, the players had to keep asking questions about distance. I went...
  14. K

    D&D 5E (2014) Theatre of the Mind or Miniatures?

    TotM is too hard. I have a hard enough time understanding positioning with minis. Without them, I would be totally clueless as a player. As a DM, I'm too busy for TotM. Multitasking and remembering is getting harder to do the older I get. I would constantly run into: Me: "Wait, you said you...
  15. K

    D&D 5E (2014) Current take on GWM/SS

    Not from my gaming experience and not from the math I posted the other day. At my table, 6th level human variant fighter took Heavy Armor Master, Sentinel, and GWM. He doesn't always get 3 attacks per round, but he does when he action surges or drops a foe (or crits, but that's rare even with...
  16. K

    D&D 5E (2014) Current take on GWM/SS

    +10 per multiple attacks plus often an additional attack from the feat. At level 13, that can easily be 55+ extra points of damage (3 attacks at +10, an additional attack for say 25 at least) with decent (not even great) rolls over someone without the feat. 100 to 110 is not far out of the...
  17. K

    D&D 5E (2014) No love for the hand axe?

    I never made the claim to dig a trench with a knife in rocky soil. In fact, I never claimed to dig a trench with a knife. I said it could be done in an emergency. You are making stuff up. I haven't done a lot of bushcrafting. I've put in maybe 20 weeks in the wilderness total in my life. You...
  18. K

    D&D 5E (2014) No love for the hand axe?

    Nonsense. In the middle of the night in a torrential rain when the ground is flooding and you didn't think you would need to trench your tent ahead of time and a knife is your only option (or the knife is the first tool you can find in the dark), you'll use the knife to dig the trench. You'll...
  19. K

    D&D 5E (2014) No love for the hand axe?

    You roleplay this stuff? Defense, sure a little bit. It takes 2 minutes to roleplay the defenses that will be set up, even if it takes the PCs hours to actually do it. One doesn't go into a lot of details, at least at any table I've played at unless one or two players want to be meticulous...
  20. K

    D&D 5E (2014) No love for the hand axe?

    "In the woods". I didn't say in the woods. If you have a metal stake or hard wooden stake in the moister softer earth of woods or forests, sure. No hole digging required. On a mountainside backpacking with mostly scrub bushes and small pine trees where the wood might be soft and the ground...
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