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  1. V

    Armor, Encumbrance and their effects

    Thanks for the links! The last question I've explained more above.
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    Armor, Encumbrance and their effects

    I would follow this ruling myself, but I like to see it supported in the rules. Looking into the MM2, I've discovered, that medium and heavy encumbrance do both prevent flying. So I've remembered this rule correctly. You misunderstood my question here. If you don't have the correct Armor...
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    Armor, Encumbrance and their effects

    I haven't found a definitive answer in the SRD for the following questions: Do medium and heavy armor slow down other forms of movements like burrowing and flying? Can flying creatures still fly with medium and heavy encumbrance? Count medium and heavy armor as medium resp. heavy encumbrance...
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    How do you note several classes in the stat block?

    This is the format, I've chosen to use. Adding all bonus hp up is simpler than splitting them over every part, not to mention the problem, where to put hit points from Toughness and other sources, if they aren't lumped together.
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    How do you note several classes in the stat block?

    Thank you for your answers! It seems, that I have to go the route with separating them - more work for me. *sigh*
  6. V

    How do you note several classes in the stat block?

    Suppose, you have a Cleric 5/Ranger 3. Do you write into the "Hit Dice:"-entry "5d8+5 plus 3d8+3" or do you add them to "8d8+8"?
  7. V

    EN World Gamer (Subscription question)

    It did include all those typos and I wasn't happy to see them - I mean, how important are the customers considered, if one doesn't give an official email a second read through? :\
  8. V

    ENP Releases - Monster Hunter's Guild & EN World Gamer #3!

    Thanks! Now it opened up perfectly!
  9. V

    ENP Releases - Monster Hunter's Guild & EN World Gamer #3!

    Unfortunately, the zip-file for E.N. Gamer #3 is corrupted - and I've downloaded it twice. Can you please check this?
  10. V

    Mechamancy? Ala Grumpy Celt's version?

    If you are doing this, then it would be easy to look, if there are incompatibilities between Steam & Steel and EoMR (I still haven't read it entirely through myself). In case, that that you decide, that an update of Steam & Steel would be appropriate, it would be nice, if the errata list, which...
  11. V

    Monster Creation Questions

    Thanks for the detailed post!
  12. V

    Monster Creation Questions

    Yes, that was helpful and your interpretation of 2) is also correct. The problem is, that for the special purpose I can't deviate from the rules, so I need the correct ruling. The question was, what happens, if a monster has this trait, too. But your link pointed two other mistakes out, I was...
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    Monster Creation Questions

    1. How are the HP of monsters handled, if they have less than one hit die? Do you add the average and the Con mod and multiply by the fraction, round down, with the minimum of one? Is there a minimum for the fraction (although fractions smaller than 1/10 don't make sense)? 2. How would the...
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    Mechamancy? Ala Grumpy Celt's version?

    No offense taken, but there are two problems for me, if I have to make both books compatible myself: Time constraints and the lack of knowledge, if I screw a conversion up - this can the author do simple better. Regarding playtesting my own solution, see problem #1. If such an appendix is...
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    Mechamancy? Ala Grumpy Celt's version?

    Another question: Has been Mechamancy revised to be compatible with Steam&Steel? If not, then it would reduce greatly the value for me.
  16. V

    The (new) Immortals Handbook Thread

    Of course I am interested in such a deal. And I'm sure that the others will be interested, too. Just do it!
  17. V

    New skill feats

    Hmm, is then the feat Magical Aptitude okay? It does give a +2 bonus to Spellcraft and Use Magic Device. If you are worried about similar feats, should then Magical Aptitude revised to give a +2 bonus to Knowledge (arcana)?
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    New skill feats

    So you are adding a note, that magical applications don't benefit from those boni (including the ability scores)? That is good to know. Edit: Oh, and what about racial boni? Shouldn't they allowed, too?
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    New skill feats

    I've discovered, that the magical skills except spellcraft don't have a feat associated, which gives a +2 bonus. So I thought to add them myself with the pairings Divination/Scry and Dispel Magic/Knowledge (arcana). Knowledge (arcana) is the best still available skill as the fourth member...
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