Search results

  1. V

    EN Game Store problems

    I'm not sure, if that is the appropriate place. RW, the email you've sent me with the complimentary copy gives me some problems. The link "Add to Bookshelf" results only in page, where stands "Column 'accountID' cannot be null" and "Download now" results only in the Game Store homepage. I think...
  2. V

    Another Immortals Handbook thread

    I can't find it in EoMME, but in EoMR it was the spell level. Probably it is the same there. As the spell level in EoMRE is comparable to 2*core spell level +1, it isn't as bad it seems. But in core, magic items have caster levels already listed, so it wouldn't be a problem here.
  3. V

    Elements of Magic - Mythic Earth (post-release proofread complete!)

    I think, you've forgotten to address the following issue: What is the caster level for a supernatural effect and for a magic item, if subjected to an Anti-Magic Field? HD and spell level, respectively?
  4. V

    Another Immortals Handbook thread

    In EoMR/ME, I don't use Empower Spell - I just add more damage enhancements. In essence, there are no multipliers there. Simple and easy.
  5. V

    Another Immortals Handbook thread

    I think, I should clarify the definition of EoMR/ME. Those are two books, not simply one. The mechanics are similar, but have some major differences. EoMR uses Magic Points, similar to Psionic Points, to fuel spells. Spells are created by combining enhancements, which function similar to...
  6. V

    Elements of Magic - Mythic Earth (post-release proofread complete!)

    Is there a particular reason, why you limit the amount of permanent spell effects on magic items? I can understand that in d20Modern, but in core there are many magic items, which can't be reproduced, like the Staff of Fire.
  7. V

    Another Immortals Handbook thread

    In Elements of Magic - Revised/Mythic Earth, anti-magic is handled like spell resistance. Every effect has to make a caster level check against the SR of the AMF, which starts at 10. I like this solution better. Basically, you have three areas: 1. The caster level is less than SR-21 - all spells...
  8. V

    E.N. Critters Volume 6 - Berk's Wasteland

    Skills are usually added to the list, if they are modified by more than the ability modifier - feats, racial boni, and especially synergy boni are the biggest "culprits". There are two major exceptions, I know top off my head: Speed modification and synergy boni for trained only skills. Tumble...
  9. V

    The Wound Save - a combination of damage save and wound points

    I'm going to subscribe this thread, so I don't lose it. I hope, that this system will see the light one day, as it sounds really promising!
  10. V

    Elements of Magic - Mythic Earth (post-release proofread complete!)

    Sorry for the delay, but I was thinking about that a bit longer, so I wouldn't miss something important. So there is no way to exchange a save against a (ranged) touch attack? So instead requiring (sp?) XP and money you only require XP, but a bit more than in than in the core rules to make...
  11. V

    E.N. Critters Volume 6 - Berk's Wasteland

    Firstly, I'd like to thank you for praising the stat blocks. Beating the 800 pound gorilla surely means something! :cool: Secondly, 3 and a half pages of errata? Oh my... That is truly bad. :( So my holy crusade against stat errors swayed my focus away from the text in general. Good to know...
  12. V

    Another Immortals Handbook thread

    That's a new feat from the Bestiary - or it is on Upper_Krust's website. Or it could be in both locations. I'm too lazy to check that out now. :\
  13. V

    [Michael Morris] Got my email?

    I'm still waiting. :(
  14. V

    Bookstore treats D&D books like Playboy

    What is the "Wizard's First Rule"?
  15. V

    The mechanics of non-stop action

    I think, that this sounds more like Elements of Magic - Mythic Earth: http://www.rpgnow.com/product_info.php?products_id=5531& Similar to Blue Rose you can keep on casting, but if you fail a spellcasting check too badly, you gain cumulative -1 penalty, which goes away after a good period of rest.
  16. V

    So, who else has bought GURPS Banestorm?

    The mechanics themselves, which allow you to define the spells, don't differ, regardless which tradition you are using. The traditions define the access of the skills and modify rituals and mishaps. There is no magic source defined, so you can subtitute it with anything you want (but the default...
  17. V

    Elements of Magic - Mythic Earth (post-release proofread complete!)

    I mean, that every skill states something like above, but there doesn't seem to be a skill, which allows both use the save and no-saves option at once. Or do I miss something? That seems strange, because in core rules the conversion for 1 XP is 5 gp, not 20 gp. Why is Death damage only...
  18. V

    So, who else has bought GURPS Banestorm?

    As a spellcasting system I recommend Mythic Earth (http://www.rpgnow.com/product_info.php?products_id=5531&) - it should be more GURPS-like in the feeling as the core spells.
  19. V

    Elements of Magic - Mythic Earth (post-release proofread complete!)

    I mean, that for a teleport spell the familiarity of the target sets the DC. A scryed place should increase the familiarity somewhat. Hmm, I'd like it better, if you can drop the control part and gain the ability to communicate for the entire duration freely. As I see it, you could only send...
  20. V

    Elements of Magic - Mythic Earth (post-release proofread complete!)

    Okay, I've finally worked myself through EoM-ME. And I found several things: Page 34: "Russell Vanderschmidt is too old to pin himself down with alleigances as he did in his youth." Allegiances isn't spelt correctly. Page 39: "Because you are creating an entire spell, the dispel attempt takes...
Top