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  1. GnomeWorks

    D&D 5E (2014) Exploration Rules You'd Like To See

    I have found new editions of D&D to be rather exciting times. The announcement of 4e, and all the discussion about the game that came up around it, opened my eyes to entirely new ways of thinking about gaming. 4e wasn't the game for me, but it expanded my horizons and made me think about things...
  2. GnomeWorks

    D&D 5E (2014) Exploration Rules You'd Like To See

    Wands of knock: faster, easier, and more effective than a rogue, at least in 3.5. And they cost next to nothing at 5th+ level. Not having looked at 4e in four years or so, I have no idea what knock does in 4e. I also admit to note knowing what it looks like in 5e, haven't examined the spells...
  3. GnomeWorks

    D&D 5E (2014) Exploration Rules You'd Like To See

    Um, apples and oranges? The goal here is to make exploration interesting, expanding it beyond "make a check and win." Having an exploration resource that is expended as you make exploration checks (however that would be handled) would be one step towards introducing interesting decisions for...
  4. GnomeWorks

    Crafting, Resources, and D&D

    Simulationism does not require holding realism close to the chest. It requires internal consistency and the breaks from reality being accounted for mechanically and in the setting. If you accept D&D at face value, no matter the edition, you have already tossed a whole lot of real-world...
  5. GnomeWorks

    D&D 5E (2014) Exploration Rules You'd Like To See

    It's a great baseline, but it's not enough. If you want exploration to be equal to combat, then it has to have the same kind of mechanical framework combat has. It's not enough to have it be "X successes before Y failures," there have to be interesting mechanical decisions for the...
  6. GnomeWorks

    Crafting, Resources, and D&D

    It doesn't have to be. Why does it have to take so long? Yes, realistically, crafting armor takes awhile. But also realistically, single guys don't take on entire armies and win. Fantasy games are fantastical, and can have fantastical elements. I wouldn't mind a craftsman that can make armor...
  7. GnomeWorks

    D&D 5E (2014) Exploration Rules You'd Like To See

    To expand on that idea, Kamikaze... What if, in addition to combat-centric defenses, characters also have environmental defenses. Moving through wilderness and such, the environment makes some kind of attack roll analogue against your defenses. Higher character defenses would represent...
  8. GnomeWorks

    Crafting, Resources, and D&D

    It would certainly be more interesting to have to deal with the resources gathered from a dungeon than having it simply be "you find X thousand GPs." I know that some might argue that it adds an unnecessary step, that the resources essentially translate directly to GP and you're just adding an...
  9. GnomeWorks

    D&D 5E (2014) Level-Up Rewards

    Six seconds isn't a whole lot of time. Another way to look at it is the "openings" thing, and in that six seconds you're not just swinging, but also looking for the opportunity to swing. It's a tricky problem, and one that I don't have a ready answer for at the moment. Metric for the win!
  10. GnomeWorks

    Crafting, Resources, and D&D

    Old-school D&D, to my understanding, has a significant "resource management" aspect to it - resting was more difficult, wandering monsters more common, and "resources" more rare. In this context, I generally understand resources to mean spells, as that's typically what it means in a d20...
  11. GnomeWorks

    D&D 5E (2014) Level-Up Rewards

    That is only one interpretation of what an attack roll means. I - and possibly the poster you were replying to - am in the camp that one attack roll is equal to one swing of the sword. Whether or not that is realistic, I'm not entirely sure, not being a person who uses a sword on a regular...
  12. GnomeWorks

    D&D 5E (2014) Exploration Rules You'd Like To See

    There are all kinds of implementations of it. For instance, if foods give you bonuses, you could give someone the ability to create food and water, but have it give no bonuses - it's crap, but it gets the job done (avoiding penalties from starvation/dehydration). The problem is that once you...
  13. GnomeWorks

    D&D 5E (2014) Exploration Rules You'd Like To See

    The level of grittiness in the game matters. If you're much higher than 5th or so in d20, the daily issue of eating and drinking stops being a concern. I've got characters in my current game that don't care about breathing, much less food or drink. I think part of the issue here is that the...
  14. GnomeWorks

    Why not treat the action economy... like an economy?

    Nifty... Though I am dubious that WotC would consider such a thing. A bit too far, I think, from how prior editions have dealt with the action economy.
  15. GnomeWorks

    D&D 5E (2014) The Next Generation

    Excising the old influences from the future of D&D would be a mistake. Older does not mean irrelevant, and has been pointed out a number of times upthread, you don't want to alienate those people who grew up with the older references. Makes sense to me. Consider that aspect of my argument...
  16. GnomeWorks

    D&D 5E (2014) The Next Generation

    Hey, old people. And yes, I'm talking to you. I've been tooling around on EN World for a long time, now. I've been immersed in gaming culture for far longer than I'd like to admit. One thing that jumps out at me, from all this talk of the next edition of D&D, is talk about the fiction that...
  17. GnomeWorks

    B/X D&D on balance

    Wait wait wait. Are there... not just one, but two people in this thread actually arguing that 4e is Sim in any way, shape, or form? That 4e is incapable of Gamist play? Apparently I've stepped into some bizarre alternate universe. This is not a description of Sim. It is a description of...
  18. GnomeWorks

    Appendix N redux

    Include films and TV series. Say... Seven Samurai, maybe Yojimbo. The Dollars trilogy. Throwing Harry Potter into the mix probably wouldn't hurt. The thing with this kind of list is that you want the stuff to be accessible and/or have things on the list the reader is already familiar with...
  19. GnomeWorks

    Will Next be able to do HackMaster?

    There are dozens of games with their roots firmly planted in D&D. Should we incorporate their takes on gaming, as well? HM is a parody. I don't think it's reasonable to take a parody's stance on anything seriously. And even if you want to move away from that, and take its base gaming...
  20. GnomeWorks

    Will Next be able to do HackMaster?

    To me, this feels like asking if DDN should support the FATAL-style of gaming (of which I am, and hopefully forever shall be, gleefully ignorant). For which the answer is: no. It shouldn't. It's not D&D. HM may have had its roots in D&D, but D&D it is not. There is no more reason to support -...
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