Search results

  1. GnomeWorks

    Classes you play the most

    Characters I play tend to fall in one of three categories: (1) in-combat support, (2) non-combat skills, or (3) self-sufficient. By far, the class I play most are rogues. I don't play them for the scoundrel bit, but typically because they're the class with the most access to abilities useful...
  2. GnomeWorks

    D&D 5E (2014) The Role of Dice in Next

    Straight karma is silly, as you've noted. But so is straight fortune, or even the typical fusions of the two resolution systems we see - even D&D's task resolution system leaves a lot to be desired.
  3. GnomeWorks

    Currencies, Banking, and Economics

    The economics of 3.5 was the original major reason my group and I began working on a new game system. Sad but true. While we didn't go into it because the PCs at the time were so high level (and thus their wealth was ridiculous) that the actual economic systems in place were irrelevant, I'm...
  4. GnomeWorks

    Turns and Rounds - relooking at exploration

    Okay, I think I'm okay with that. I think my knee-jerk reaction was due to that the phrase is usually used in regards to how fast movement is accomplished - ie, if the players need to get somewhere and the DM wants it to take two weeks, their mode of transportation will take two weeks, even if...
  5. GnomeWorks

    Turns and Rounds - relooking at exploration

    I have personal problems with the idea of "speed of plot", but I've been thinking about exploration in regards to 5e. These "three pillars" that I keep seeing mentioned, they're supposed to be combat, exploration, and social, yes? Importance in a game system is generally expressed through...
  6. GnomeWorks

    D&D 5E (2014) The Role of Dice in Next

    The dichotomy at the heart of your distinction, I think, is that of player skill vs. character skill. In my mind, task resolution is solely in the realm of character skill. Whether you as a player have, say, a Strength of 3 or 18 is irrelevant to me - what is relevant is that the character in...
  7. GnomeWorks

    Blog: Sneak Attack Vs. Backstab 3/28/12

    And on another note, related to class design... These pillar things keep getting brought up, what are they, combat, exploration, social? Yet I keep seeing the same basic four classes thrown around: fighter, rogue, wizard, cleric. Where the heck are the classes that are 15/15/70? More social...
  8. GnomeWorks

    Blog: Sneak Attack Vs. Backstab 3/28/12

    What is a combat-focused mage but, essentially, a fighter with a different approach to combat? I'll tend to agree with this. However there has to be a trade-off. Like I said, the base fighter - again, using your metrics - should be 100/0/0, and modifications to gain other things (be it through...
  9. GnomeWorks

    Blog: Sneak Attack Vs. Backstab 3/28/12

    Right... I'll agree that combat is a large part of D&D. There are going to be many classes good at it, but when you distill them down, they're almost always "fighter with a different flavor/approach/other non-combat stuff." Meh? I think I disagree. It's right there in the name: Fighter. If you...
  10. GnomeWorks

    Blog: Sneak Attack Vs. Backstab 3/28/12

    So you'd like to see something like this? :p
  11. GnomeWorks

    Is this all for naught?

    Pretty much this. At this point I've been working on my own game system for a number of years, and only really play D&D because (1) one of my groups plays 3.5 pretty much exclusively, and (2) my game system isn't done. If 5e were to be able to do the things that my system can do... I would be...
  12. GnomeWorks

    Blog: Sneak Attack Vs. Backstab 3/28/12

    This is D&D. There's only so many knobs and dials that can be adjusted. Poisons deal damage. Crits deal damage. Conditions are a good way to make combat interesting, but they'd need to be (1) varied enough to keep it interesting for the player, (2) simple enough to keep track of reasonably...
  13. GnomeWorks

    Blog: Sneak Attack Vs. Backstab 3/28/12

    The overabundance of high damage output spells of spellcasting classes is another discussion entirely. I'd argue that, in order for spellcasters to not outshine everyone else, the vision for casters needs to be given an overhaul. If you want to be good in combat, play a fighter. That is the way...
  14. GnomeWorks

    Blog: Sneak Attack Vs. Backstab 3/28/12

    If you want to dish out damage in combat, play a fighter. This whole idea of rogues being able to do ridiculous damage in combat... ugh. It's frustrating and utterly nonsensical, to me. I can understand increasing damage dealt when you have some kind of advantage, but rogues in the last couple...
  15. GnomeWorks

    Spell Philosophy you would like to see

    We expect fighters to focus on a given weapon or weapon type, and generally ignore others. An axe fighter doesn't switch to swords, and at higher levels, is greatly hampered by such a switch. Do the same to casters. Khaalis' list above works out pretty well for that sort of thing. Schools seem...
  16. GnomeWorks

    D&D 5E (2014) D&D Next Blog - The Fighter

    Here's a thought. How about instead of complaining about the ranger (for example) being too focused and giving the fighter the ability to do all sorts of things that are tangentially related, why not complain about the fighter for being too broad a concept? Remove the fighter. Replace it with...
  17. GnomeWorks

    D & D Played Versions: 3.x or 4E

    My group gave 4e a fair shake with an eight month run. Aside from that, both my groups are solidly 3.5. I have zero intention of playing or running 4e again.
  18. GnomeWorks

    Creepy Atmospheric Music suggestions?

    Some of these songs could come off a bit creepy.
  19. GnomeWorks

    Something that Needs More Consideration - Pacing

    I'll be honest, I don't think D&D - in any incarnation - does what I'm looking for very well. The whole "describe each art item in a treasure hoard" thing... that works well when you're dealing with adventurers for whom 100g is utterly ridiculous, and a typical hoard might have one or two such...
  20. GnomeWorks

    Something that Needs More Consideration - Pacing

    Alright, happy-fun response time. To me, this sounds like a contradiction. "It's not worth the time, but people at the table are engaged and interested." If you're engaged or interested in something, it is worth the time. Most folk, I think, don't spend time on things they don't care for, at...
Top