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  1. GnomeWorks

    Magic Items that lost their magic

    I like how you ignore everything else I've said in the thread except the one sentence that irked you.
  2. GnomeWorks

    A little project im working on .. kinda.. zelda related.

    Right... the problem with this approach is that there isn't going to be one player, there are five. Having a singular hero works very well for a single-player game, but not so much for a group. Not to say that it fails all the time, just that I imagine that this could cause issues with a vast...
  3. GnomeWorks

    A little project im working on .. kinda.. zelda related.

    So in a party of five, who gets the master sword? IMO, it's really difficult to translate standard Zelda tropes to a D&D-style TTRPG...
  4. GnomeWorks

    Magic Items that lost their magic

    Dude, I didn't really mean E6 directly, I was trying to say that that'd be the best comparison... my lines of thinking about game design and such have long since left anywhere that D&D cares to tread. It was an attempt to provide an example with which most folks 'round here would be familiar...
  5. GnomeWorks

    Magic Items that lost their magic

    In the economic model I'd like, the sort of crazy epic stuff that happens in high-level D&D doesn't really happen... the closest thing to what I'm envisioning, in terms of D&D, I guess, would be E6. Just to let you know, my mind said "ARGH!" as soon as I read that. :p No, I haven't considered...
  6. GnomeWorks

    Games you won't play

    I'm confused by what you mean, here. Could you clarify? As for me, I won't touch 4e with a ten-foot pole, and I'd really rather not play earlier editions other than 3.5. Narrativist games in general are right out, as well.
  7. GnomeWorks

    Magic Items that lost their magic

    I don't think you know what hyperbole means, because there are indeed weapons in the PH that cost 3 million gp. I know I'm poking at your favorite game and all, but at least make sense when you try to defend it. You're right, the average laborer shouldn't be able to afford a "+6 sword" (which...
  8. GnomeWorks

    Magic Items that lost their magic

    Well, you could make the world have an actually sensible economy. Equipment repair costs. Transportation. Living expenses. Henchmen. Strongholds and such. If you remove magic items from the equation, you can make the amount of money the party comes across into a reasonable amount for the...
  9. GnomeWorks

    Magic Items that lost their magic

    Rechan's examples were pretty spiffy, I'll concur. Not being familiar with 4e's artifact rules, I have no comment. Eh... I don't know. Utility is not necessarily advantage, and even if it is, there is an opportunity cost. If your sword can burst into flame, turning any damage it deals into...
  10. GnomeWorks

    What alternate game systems are you trying out if you don't like 4e?

    Keeping with 3.5 while I work on a homebrew game system.
  11. GnomeWorks

    Magic Items that lost their magic

    I'd argue that the alternative is to not use a system that uses boring +X items, with more interesting magic items. But if we're going to stick with 4e, I'd go with the idea of just giving players a random bonus at whatever levels are appropriate and ditching +X items entirely; however it was...
  12. GnomeWorks

    Magic Items that lost their magic

    The problem with any amount of the necessary functionality of the character being based on gear is that you have to replace the gear with better gear as you progress, or else you fall behind. This creates problems for some folks, since it means that you have to toss less-powerful items in...
  13. GnomeWorks

    What's so special about your homebrew?

    Complete with a philosopher-king, I hope? My homebrew is very much a "kitchen sink," consisting of elements that I thought were neat or interesting taken over the last thirteen years or so. The central idea of the setting is opposition, a great struggle, similar to the "good vs evil" struggle...
  14. GnomeWorks

    +X Items: Sacred Cow or Holy Burger?

    ...all of which get tossed as soon as you find a weapon with a better plus.
  15. GnomeWorks

    Telling players about the consequences of PC actions

    Ah, okay. Your conclusion sounds pretty reasonable, then! Sorry, I disagree. Simulations are valuable in and of themselves. ...and you also are putting words in my mouth. I said that whether or not they're aware of the ramifications is irrelevant, by which I meant foreknowledge of what was...
  16. GnomeWorks

    Telling players about the consequences of PC actions

    Because it's a sandbox. S'mon's recommendation makes sense if you are trying to have some kind of player-character distinction. There are always going to be things that the characters know that the players don't, and ensuring that they don't do stupid things because of that gap is important...
  17. GnomeWorks

    A Question for the 25 and under crowd - What have you read?

    21, about to turn 22. I've read Tolkien, Rowlings, and Pratchett. I recognize some of the other names on the list, but not all of them.
  18. GnomeWorks

    New WotC D&D DMing Survey

    Well, see, if you had said that, then you would've come off as a somewhat reasonable individual rather than a pompous jerk.
  19. GnomeWorks

    New WotC D&D DMing Survey

    I found it strange that the question regarding how many sessions you run in a month capped out at 10. Someone mentioned it, so... obviously yes. I'm sorry that you find it strange that some people prefer older editions, and would like to not see them conflated?
  20. GnomeWorks

    Summer Gaming Report: What Are You Playing?

    Seems like I'm going to be playing the following: Friday Nights (alternate weeks): d20 BESM (Player) Saturday Nights: Cyberpunk, switching to D&D 3.5 somewhere from probably mid-June to late July (Player, switch to DM at switch) Sunday Afternoon/Evenings: Star Wars d20, switching to D&D 3.5...
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