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    Cleric-y Fighters (or Fighter-y Clerics)

    I thought clerics and fighters get the same armor options
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    Per-Encounter Powers

    Among the 4e crowd ,you will still get those that would advocate them. Im not one of them, but not because I dont like them. Its the whole "encounter" thinking. 4e was an encounter centric system, the problem I ad was that as a DM i found myself having to pre-design encounters. Im not fond of...
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    Awfully Alarmed About Armour

    The first WTF threads coming out of the play test were all about the imbalance of armor. I get the feeling everyone, including WOTC, are fully aware of the minor whoops there. High confidence this is a beta only problem.
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    Should there be special rules for subduing dragons?

    Rules existed for mechanical definition of how to subdue a dragon? Ewww. Im glad I never saw them. If you want to subdue a dragon, come up with a plan thats out of the box and play it out e.g. "(simple) one person lure him down a corridor where his neck will be exposed then put a weapon to the...
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    How should humans be human?

    Im not sure what you meant by "stateism" so I went and looked it up statism, stateism 1. the principle of concentrating major political and economic controls in the state. 2. the support of the sovereignty of the state. — statist, n., adj. So...Im still not sure. However, if you are referring...
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    How should humans be human?

    I actually thought what 4e did with the power humans got represented humans well. Cant remember its exact mechanic, but it was along the lines of once per encounter being able to get a bonus to any action. The reason I reference this is because, to me, humans are about adaptability. Humans...
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    6-5 Rule of Three

    I appreciate this point. Certainly the DM always has a certain power to say no. But lets take the english writing example. If we assume that no level of expertise is required to allow people to help, then under this premise anyone could help. So as long as "someone" is there, you have...
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    6-5 Rule of Three

    There was one thing he said which left me a little bewildered "... I spend my action to help you, so you get advantage on a check ..." Now in a non-time pressured scenario (let say picking a lock not under pressure) does that mean we always have advantage? So just because someone in the party...
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    Rogue Magic User

    I dont think the question is WOULD a rogue be able to, the question is SHOULD a rogue be able to. For my part, No.
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    D&D 5E (2014) My D&D Next Wishlist: Bring back XP for GP!

    We abandoned XP for our 4e campaign and to a large part that worked really well. In a way, XP can be overhead that can get in the way of the real experience (sitting there counting XP points rather than slaying enemies). That said, some interesting things have been said on this forum. I...
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    Alternatives to At-Will Magic

    I think your suggestion is fine. Rest assured, there are those who agree with your position. For my part, I dont mind at-will spells, I just dont want potent combat spams. A d4+Stat with save = nothing (or miss vs AC, but I prefer saves when dealing with spells) is about as kicky as I would...
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    D&D is not a supers game.

    Sorry, my bad (so many people were having a shot at the op, I was frantically trying to defend the poor guy, I didnt understand) Yes, of course, use stealth to pick pockets. You could do it that way, though I do wonder why a ranger under that idea would be good at picking pockets? Thing is, we...
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    D&D 5E (2014) 5th Edition is Right About Lower Bonuses

    I must have missed that link. Thanks for posting, it explain their motivators nicely (even if we hadnt sorta figured it out for ourselves, it nice to get some clear statement of intent)
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    Pelor! Pelor! Pelor!

    Im with the OP on this one. Mearls did state subtlety as an objective of the magical design of the cleric and they give them lasers? Mixed messages there. I dont mind lceric being able to blam at range, but you have to walk a careful line lest you end up making the mage redundant. Once the...
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    D&D is not a supers game.

    People really arent reading the OP's post here. This was the point from the OP 4) Make the skills the main focus of the Rogue Class - not just the 'striker' role (although, admittedly, this is much better in D&D Next than it was in 4th Ed). I'm not asking for big long lists (definitely not!)...
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    D&D is not a supers game.

    I LOVE the idea of a skill class....but I wont get into it. This is a point that has been argued till those involved had to see doctors for the arthritis in their fingers. Personally I detest the idea that rogues shouldnt get better at rogue style skills than everyone else. Without it, how do...
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    D&D is not a supers game.

    In all fairness to the OP he did state it as his preference. He put arguments forward for why that was his preference, sure, but thats entirely different to him trying to force a mandate. Everyone is allowed to put preference and argument supporting it forward. Im sorry you interpreted that as...
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    Magic Vs AC is Very Poor Reasoning

    Yep. Didn't like this either. To compare to 3e (just because thats the closer model than 4e is) we always had a couple of spells that were touch attacks, but even then you didnt get your armor against them. Putting all "real world" arguments (not that any have been raised...if I know this...
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    True Damage: An Alternative?

    The other thing about this idea thats kinda cool is the implications for the rogues sneak attack. There has been so much debate about sneak attack, how often and how much. The problem always being that if you over do it, the rogue ends up the default damage machine for the game. If you follow...
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    D&D is not a supers game.

    The awesome thing is that we have people willing to point out how out of date we really are.
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