Search results

  1. C

    What makes us House Rule?

    I think there is a difference between houserule-ing and making stuff up. If you add intoxication rules for a game that doesn't have them, you're making stuff up. If you say that in your D&D game, PCs get max HP for the first 5 levels, then you're houserule-ing. Then again, if you can't be...
  2. C

    Bonded objects and familiars. Are they balanced?

    A bonded item is superior unless you play in a very high magic environment where the loss of a potential item slot becomes significant. Also at low levels, the advantage is significant and the downside irrelevant. If you don't imagine the game lasting long enough to get to the point where you...
  3. C

    What makes us House Rule?

    What makes house rules more or less likely? Context, context, context. Games that are played within a larger context are less likely to be houseruled, games that are played within a purely local context are more likely to be houseruled. Chess is played on an international scale, with rigid...
  4. C

    What makes us House Rule?

    Technically possible, but extremely unlikely. A 30 foot fall will generate 5d6 of damage, a typical normal has a PD of 2 and each d6 of damage will generate 0, 1 or 2 body 16%, 66% or 16% of the time, respectively. Do the math, your example happens far less than one percent of the time...
  5. C

    What have been the big innovations in RPGs?

    Now that I think about it, the big innovation in RPGs is that Blizzard discovered that they could make a metric buttload of money if they took out all of the RP from the G. This was first perfected in the Diablo series, which has all of the trappings of a traditional fantasy RPG except that you...
  6. C

    What have been the big innovations in RPGs?

    Point-build chargen. - I'd rather play the character I want rather than settle for whatever I randomly generated. Also, no more BS claims of 'I rolled this, no lie' when confronted with a sheet full of 18s. Disadvantages - Now a one-armed fighter is not autogimped, it's just better at different...
  7. C

    D&D World Cuisine...

    This week on Man Vs. Food...
  8. C

    Why don't 3e and 4e use percentile dice for skills?

    Same reason we don't use percentile dice for saves and to hit rolls.
  9. C

    Delinking role with class

    short answer: play another game system. There are plenty of point-build game systems with no classes or roles.
  10. C

    Removing the link between class and ability

    Essentially this is a way of making god stats godlier and dump stats dumpier. YMMV of course, but you know what the powergamers are going to do with it.
  11. C

    Something 3E and 4E lost (that 2E had)

    Short answer: nothing. Here's why. The hero system rulebook is the entirety of the game system and it comes with no limitations. Therefore, anyone can abuse the heck out of it without any skill. That's not what makes the CharOps board go. These people are driven by the same mindset that makes...
  12. C

    chicken fried steak and other local favorite foods

    I spent some time in Atlanta and developed a taste for pulled pork there. I spent a year in Missouri and enjoyed the St. Louis style pizza. The rest of my life has been spent in California and my local faves are really imports from Hawaii (both parents born there) like laulau, lomilomi salmon...
  13. C

    Calling All Comic Gurus...

    The Ambush Bug vs the Legion of Substitute Heroes (and Superman) is one of my favorite comics of all time.
  14. C

    Something 3E and 4E lost (that 2E had)

    Because the market for Monster Manuals is smaller than the market for PHBs. Also, nobody gives a damn about monsters. WotC 4e Monsters & Races board - 101 pages. WotC 4e CharOp board - 224 pages. If they released a class/feat/power design algorithms book, that CharOp board would freaking explode.
  15. C

    Was AD&D1 designed for game balance?

    And there we have it. This poll is nothing but a trap for the unenlightened to fall into a position that cannot be maintained, for the OP has the Words of the Great Designer himself and that is evidence that cannot be debated, doubted or questioned.
  16. C

    Something 3E and 4E lost (that 2E had)

    Oh, and something 3e and 4e lost that 2e had: Vorpal and I forget what the other was called, but extremity severing enchantments are gone, gone, gone. Now everyone has a full complement of limbs all the time. D&D never went into disadvantages for chargen at all, but it used to be possible to...
  17. C

    Something 3E and 4E lost (that 2E had)

    Because WoTC wants to parcel it out one PHB and/or X_Power book at a time, duh. Giving DMs and players the ability to create these things for themselves cuts off the revenue stream.
  18. C

    A 4e "fix" book...

    Madness. They'll never publish those, they keep such things internal so they can parcel out packets of game design in additional PHBs or power books. How else are they supposed to make money? Never publish anything you could serialize. It's not power creep, it's profit creep.
  19. C

    Was AD&D1 designed for game balance?

    I think that the OP should end this poll and create a new one. But first, decide and state in explicit terms what he means when he says "designed for game balance" because that phrase is so vague as to be undefinable.
  20. C

    Futuristic Wuxia in the media

    Hokuto no Ken?
Top