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  1. M

    WOIN N.E.W. Space Opera [OOC]...

    Angel Black Here is a write-up for my character, Angel Black. I took averages rather than rolling stats. Also, the history assumes a Klick attack on a backwater named Grit; if that creates a problem, let me know and we can re-tool. Also, she has a significant Rep. I figure that applies...
  2. M

    WOIN N.E.W. Space Opera [OOC]...

    Hey, I was thinking about my character background, and I realized I wanted to get a better sense of the nature of the Reach. It's a lot of star systems, so there is obviously going to be a lot of variation. I'm picturing some backwaters working like the Old West, with isolated settlements...
  3. M

    WOIN N.E.W. Space Opera [OOC]...

    OK, thanks, I'll try and find time to put something together this weekend. My thinking is to build a Reacher, someone who came to the Reach as a child in the first wave of colonization 20 years ago and has led a hardscrabble existence since. He or she had been a spacefarer before, made some...
  4. M

    WOIN N.E.W. Space Opera [OOC]...

    I'd be interested in playing, but the next couple of weeks are a little scattered for me and I've never used WOIN. How soon would you need a character/backstory/etc.?
  5. M

    Children of the Mud

    Larissa ponders the mage's words, resolving to speak to her fellows in the temple about proselytizing more zealously. Surely the sense of purpose provided by the Sword Saints could oppose the chaos offered by the cult. SS21, thanks for a fun run! Not going to put Larissa in anything new for...
  6. M

    Children of the Mud

    Larissa hesitates a moment at the halfling's suggestion, then nods. "I dislike bypassing the guard," she says, "But they have so far been unable to contain the threat. Andolyn, at least, appears to understand what we are facing." Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP...
  7. M

    Children of the Mud

    Larissa looks at her bloodied companions. "Keep him covered," she tells Weylyn, gesturing to the prostrate Thrax. "I'll see to our wounds." She gathers her patrons power together and lets it wash over her comrades, healing their wounds even if it fails to cleanse the filth from their bodies...
  8. M

    Children of the Mud

    As Larissa strikes at the little man, a tendril of black energy tries to slither up her blade. But as it reaches the guard, the symbol of Lady Kamara blazes, dispersing the energy. The priestess murmurs a brief chant of gratitude, but her face grows cold at the scent of ozone. Remembering a...
  9. M

    Children of the Mud

    Seizing the opportunity, Larissa swings hard for the man standing between herself and Weylyn. Attack on Thrax, hasted: Argh, coyotecode giving me grief again. SS21, could you roll? With haste she gets two attacks at highest BAB: 1d20+17;2d6+8 and one at a lower one: 1d20+12;2d6+8 If Weylyn...
  10. M

    Children of the Mud

    Larissa screams in pain as the lightning courses through her body, then her jaw sets and her eyes take on a slow, cold burn. "Deal with these," she tells the others, indicating the two foes before Lem. "I will press the attack." She touches the pommel of her sword a moment and there is a...
  11. M

    Children of the Mud

    Larissa draws her blade but simply stands ready. She notes the lack of blood on the halfling, and suspects not all is as it appears to be. Holding action. Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 93 Current: 93 CMB: +11 CMD: 22 Fort: +10 Reflex: +2 Will: +9 (currently...
  12. M

    Children of the Mud

    Larissa opens her mouth, for an instant desperate to find some way to distract attention from the irreverant Halfling. Then she stops herself, remembering that the situation demands insanity and she should not interfere the group's expert in that area. Larissa Initiative: +0 AC: 22 (22...
  13. M

    Upcoming Adventure Review

    Didn't realize this plan was in place. I'm looking at a rough semester this Spring, and I think I'm going to keep Iago out of any games. I'm going to have Larisssa play through her current run, but depending on when that ends I'll probably put her on hiatus afterward as well. Sorry for not...
  14. M

    Children of the Mud

    "Yes, let us proceed," concurs Larissa. Stonefaced, she sorts through the creatures' remains until she finds what they are looking for. Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 93 Current: 93 CMB: +11 CMD: 22 Fort: +10 Reflex: +2 Will: +9 (currently wearing Cloak of...
  15. M

    Children of the Mud

    Larissa blinks at the actinic explosion of light, but still swings reflexively at the jelly's charge. Then, despite the risk from the exploding jellies, she follows up with another attack. Will save to avoid Dazzle: 1D20+9 = [16]+9 = 25 - Will save made SS21 - Sorry, but after 1 roll...
  16. M

    Children of the Mud

    Larissa sighs, clearly displeased that she must sacrifice innocent creatures to appease a being - perhaps a god - for whom she has no respect. But she thinks of the hapless Venzans who have been victims of this cult, and accepts the inevitable. She touches the emblem at her neck and murmurs a...
  17. M

    Children of the Mud

    OOC: Larissa agrees. She'll keep her "stealth cloak" on for the march through the mire.
  18. M

    Children of the Mud

    Larissa tries to process this. "So," she says slowly, poker-faced. "We are going to go to the marshes and look for a jellyfish floating in the sky, so that we can follow it to the Prophet?" Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 93 Current: 93 CMB: +11 CMD: 22 Fort...
  19. M

    Children of the Mud

    Larissa opens her eyes wide as if receiving enlightenment from the priests' words, and nods in vigorous gratitude for the sage advice. I wish Barion were here, she reflects, recalling an acolyte she had trained with. This would have been right up his alley. But there would be no help there...
  20. M

    Children of the Mud

    Larissa nods her assent to Lem, uncomfortable with the strangely familiar feel of what was supposed to be a nexus of insanity. Larissa Initiative: +0 AC: 22 (22 flat-footed, 11 Touch) HP: 93 Current: 93 CMB: +11 CMD: 22 Fort: +10 Reflex: +2 Will: +9 (currently wearing Cloak of Resistance)...
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